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Nasus champion portrait

Nasus Build

Mid Tier 2

Patch 26.21 · Silver+ · 10,243 gamesUpdated

51.0%win rate0.5%pick13.9%ban

Who counters Nasus

Every Mid matchup for Nasus, ranked →

How to build Nasus

Crimson Lucidity→Trinity Force→Frozen Heart→Spirit Visage

Crimson Lucidity → Trinity Force → Frozen Heart → Spirit Visage

56.3% win rate 16% of games 1,093 games
RunesPrecisionFleet FootworkTriumphLegend: HasteLast StandResolveSecond WindUnflinching54% of games
SpellsFlashGhostFlash + Ghost45%
Skills
123456789101112131415161718
Siphoning Strike
14578
Wither
39101213
Spirit Fire
214151718
Fury of the Sands
61116
StartDoran's HelmHealth PotionDoran's Helm, Health Potion
Full Nasus build →
51.0%win rate
Patch 26.20: 51.5% over 28,236 gamesPatch 26.21: 51.0% over 10,243 gameswin rate, 26.20 to 26.21
49.6%at Emerald+
0.5%pick rate
13.9%ban rate
Holdingsame as last patch
51.7%under 22 min
51.0%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 25–30m
MASTER+
Nasus champion portraitM NasusvsYone champion portraitM Yone
11 / 5 / 5

Build

Armored Advance|Essence Reaver→Frozen Heart→Randuin's Omen→Thornmail

Spells & runes

GhostFlash|

Skills

EQWQQRQWQWRWWEERE
Loss 25–30m
MASTER+
Nasus champion portraitM NasusvsAhri champion portraitM Ahri
1 / 6 / 2

Build

Chainlaced Crushers|Trinity Force→Spirit Visage

Spells & runes

FlashGhost|

Skills

QEWQQRQWQWRWWEE
Loss 20–25m
MASTER+
Nasus champion portraitM NasusvsEkko champion portraitM Ekko
0 / 8 / 4

Build

Crimson Lucidity|Force of Nature

Spells & runes

TeleportGhost|

Skills

EQQWQRQWQWRWW

Runes

The full page most players run, not just the keystone.

Most popular 51.4% win rate · 54% of games · 4,688 games
PrecisionFleet FootworkTriumphLegend: HasteLast Stand
ResolveSecond WindUnflinching
Shards Ability Haste · Health Scaling · Health Scaling
Runner up 48.1% win rate · 10% of games · 830 games
SorceryStormraider's SurgeManaflow BandTranscendenceScorch
InspirationApproach VelocityBiscuit Delivery
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashGhostFlash + Ghost45%51.9%4,753 games
  • GhostTeleportGhost + Teleport32%49.2%3,395 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Crimson Lucidity47%Chainlaced Crushers35%Armored Advance14%
Crimson Lucidity most often · 53.8% win rate

Nasus build

The items players finish, in the order they end up in the inventory.

  1. Trinity Force1st
  2. Spirit Visage2nd
  3. Frozen Heart3rd
4% of games that reach a third item take this path56.6% win rate297 games
Every slot, boots and full build for Nasus →

Every slot, boots and full builds

Patch 26.21 · 10,234 games with a finished item

Slot by slot

Boots

Crimson LucidityCrimson Lucidity
46% · 54.3% win rate
Chainlaced CrushersChainlaced Crushers
34% · 48.8% win rate
Armored AdvanceArmored Advance
14% · 50.1% win rate
SwiftmarchSwiftmarch
4% · 57.4% win rate
BootsBoots
1% · 32.7% win rate
No bootsNo boots
1% · 35.5% win rate

Most common full builds

  1. Trinity Force+Crimson Lucidity2% of games · 44.8% win rate · 230 games
  2. Trinity Force+Chainlaced Crushers2% of games · 35.9% win rate · 192 games
  3. Trinity Force›Spirit Visage+Chainlaced Crushers2% of games · 44.0% win rate · 182 games
  4. Trinity Force›Spirit Visage+Crimson Lucidity2% of games · 45.2% win rate · 177 games
  5. Trinity Force›Frozen Heart+Crimson Lucidity1% of games · 47.2% win rate · 142 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Nasus against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Nasus's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Nasus