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Karma champion portrait

Karma Build

Top Tier 3

Patch 26.21 · Silver+ · 1,771 gamesUpdated

46.4%win rate0.1%pick1.8%ban

Who counters Karma

How to build Karma

Ionian Boots of Lucidity→Malignance→Cosmic Drive→Liandry's Torment

Ionian Boots of Lucidity → Malignance → Cosmic Drive → Liandry's Torment

47.5% win rate 6% of games 59 games
RunesSorceryArcane CometManaflow BandAbsolute FocusScorchDominationSixth SenseUltimate Hunter19% of games
SpellsFlashTeleportFlash + Teleport43%
Skills
123456789101112131415161718
Inner Flame
14578
Focused Resolve
214151718
Inspire
39101213
Mantra
61116
StartDoran's RingHealth PotionHealth PotionDoran's Ring, Health Potion, Health Potion
Full Karma build →
46.4%win rate
Patch 26.20: 48.2% over 4,186 gamesPatch 26.21: 46.4% over 1,771 gameswin rate, 26.20 to 26.21
44.9%at Emerald+
0.1%pick rate
1.8%ban rate
▼ Downwas Tier 2 last patch
44.0%under 22 min
46.4%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 20–25m
MASTER+
Karma champion portraitT KarmavsCamille champion portraitT Camille
0 / 2 / 1

Build

Plated Steelcaps|Rod of Ages

Spells & runes

FlashTeleport|

Skills

QWEQQRQEQEREEWW
Win 25–30m
MASTER+
Karma champion portraitT KarmavsSylas champion portraitT Sylas
2 / 6 / 7

Build

Ionian Boots of Lucidity|Malignance→Moonstone Renewer

Spells & runes

ExhaustFlash|

Skills

QWEQQRQEQEREEW
Loss 30–35m
MASTER+
Karma champion portraitT KarmavsJayce champion portraitT Jayce
2 / 3 / 7

Build

Ionian Boots of Lucidity|Malignance→Cosmic Drive

Spells & runes

FlashIgnite|

Skills

QEWQQRQEQEREEWWRW

Runes

The full page most players run, not just the keystone.

Most popular 48.6% win rate · 19% of games · 179 games
SorceryArcane CometManaflow BandAbsolute FocusScorch
DominationSixth SenseUltimate Hunter
Shards Ability Haste · Adaptive Force · Health
Runner up 39.8% win rate · 13% of games · 118 games
SorcerySummon AeryManaflow BandTranscendenceGathering Storm
ResolveFont of LifeRevitalize
Shards Ability Haste · Adaptive Force · Health

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashTeleportFlash + Teleport43%44.0%773 games
  • FlashIgniteFlash + Ignite31%48.0%571 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Ionian Boots of Lucidity58%Sorcerer's Shoes19%Plated Steelcaps9%
Ionian Boots of Lucidity most often · 44.1% win rate

Karma build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Karma Top is at 1,782 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Karma →

Every slot, boots and full builds

Patch 26.21 · 1,782 games with a finished item

Slot by slot

Item 11,782 games

Boots

Ionian Boots of LucidityIonian Boots of Lucidity
57% · 44.1% win rate
Sorcerer's ShoesSorcerer's Shoes
18% · 52.7% win rate
Plated SteelcapsPlated Steelcaps
9% · 46.8% win rate
Mercury's TreadsMercury's Treads
7% · 44.9% win rate
Boots of SwiftnessBoots of Swiftness
6% · 50.0% win rate
BootsBoots
2% · 38.6% win rate

Most common full builds

  1. Malignance+Ionian Boots of Lucidity4% of games · 31.1% win rate · 74 games
  2. Malignance›Cosmic Drive+Ionian Boots of Lucidity2% of games · 57.1% win rate · 42 games
  3. Malignance+Sorcerer's Shoes2% of games · 57.6% win rate · 33 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Karma against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Karma's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Karma