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Karma champion portrait

Karma Build

Mid Tier 3

Patch 26.21 · Silver+ · 1,691 gamesUpdated

45.9%win rate0.1%pick1.8%ban

Who counters Karma

How to build Karma

Crimson Lucidity→Malignance→Horizon Focus→Shadowflame

Crimson Lucidity → Malignance → Horizon Focus → Shadowflame

43.1% win rate 7% of games 65 games
RunesSorceryArcane CometManaflow BandAbsolute FocusScorchDominationSixth SenseUltimate Hunter26% of games
SpellsFlashTeleportFlash + Teleport42%
Skills
123456789101112131415161718
Inner Flame
14578
Focused Resolve
314151718
Inspire
29101213
Mantra
61116
StartDoran's RingHealth PotionHealth PotionDoran's Ring, Health Potion, Health Potion
Full Karma build →
45.9%win rate
Patch 26.20: 48.3% over 4,156 gamesPatch 26.21: 45.9% over 1,691 gameswin rate, 26.20 to 26.21
45.8%at Emerald+
0.1%pick rate
1.8%ban rate
▼ Downwas Tier 2 last patch
51.9%under 22 min
45.4%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 30–35m
MASTER+
Karma champion portraitM KarmavsSyndra champion portraitM Syndra
4 / 2 / 13

Build

Spellslinger's Shoes|Malignance→Horizon Focus→Mikael's Blessing

Spells & runes

FlashIgnite|

Skills

QEWQQRQEQEREEWWR
Win 25–30m
MASTER+
Karma champion portraitM KarmavsVel'Koz champion portraitM Vel'Koz
9 / 4 / 15

Build

Spellslinger's Shoes|Luden's Echo→Horizon Focus→Shadowflame

Spells & runes

FlashIgnite|

Skills

QWEQQRQEQEREEWWR
Loss 15–20m
MASTER+
Karma champion portraitM KarmavsZoe champion portraitM Zoe
1 / 10 / 2

Build

Boots|Staff of Flowing Water

Spells & runes

FlashExhaust|

Skills

QEWQQRQEQE

Runes

The full page most players run, not just the keystone.

Most popular 42.0% win rate · 26% of games · 264 games
SorceryArcane CometManaflow BandAbsolute FocusScorch
DominationSixth SenseUltimate Hunter
Shards Ability Haste · Adaptive Force · Health
Runner up 36.4% win rate · 10% of games · 107 games
SorceryArcane CometManaflow BandTranscendenceScorch
InspirationBiscuit DeliveryCosmic Insight
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashTeleportFlash + Teleport42%42.7%737 games
  • FlashIgniteFlash + Ignite33%46.0%569 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Crimson Lucidity52%Spellslinger's Shoes36%Chainlaced Crushers7%
Crimson Lucidity most often · 45.6% win rate

Karma build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Karma Mid is at 1,718 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Karma →

Every slot, boots and full builds

Patch 26.21 · 1,718 games with a finished item

Slot by slot

Boots

Crimson LucidityCrimson Lucidity
51% · 45.9% win rate
Spellslinger's ShoesSpellslinger's Shoes
36% · 47.5% win rate
Chainlaced CrushersChainlaced Crushers
7% · 50.4% win rate
Armored AdvanceArmored Advance
2% · 43.2% win rate
BootsBoots
2% · 17.6% win rate

Most common full builds

  1. Malignance+Crimson Lucidity4% of games · 43.9% win rate · 66 games
  2. Malignance+Spellslinger's Shoes2% of games · 45.0% win rate · 40 games
  3. Malignance›Horizon Focus+Crimson Lucidity2% of games · 29.7% win rate · 37 games
  4. Malignance›Horizon Focus+Spellslinger's Shoes2% of games · 45.2% win rate · 31 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Karma against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Karma's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Karma