Garen Build
Support Tier 3Patch 26.21 · Silver+ · 909 gamesUpdated
Who counters Garen
Leona29.9%67 games · 26.20
Brand31.1%61 games · 26.20
Swain36.4%55 games · 26.20
Seraphine35.7%42 games
Xerath38.1%63 games · 26.20
How to build Garen
Berserker's Greaves → Stridebreaker → Phantom Dancer → Mortal Reminder
Best ADCs for Garen
Who Garen has the best record alongside in the bot lane this patch.
Smolder48.4%95 games · 26.20
Kai'Sa49.2%65 games
Jhin46.9%81 games
Miss Fortune43.6%101 games
Caitlyn43.0%86 games
Each pairing is weighed by the games behind it, so a lucky handful cannot top either list.
Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.
Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.
Recent games
Taken from as high up the ladder as this pick gets played. 2 from Master and above, then down the ladder as far as Emerald — Garen Support is not played often enough at the top to fill 10 games on its own.
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The full page most players run, not just the keystone.
Summoner spells and early items
What people bring, and which ability they max first.

Flash + Ignite73%40.1%715 games
Exhaust + Flash9%33.3%84 games
Boots and the other slot items that do not count as finished items in the full build below.
Garen build
The items players finish, in the order they end up in the inventory.
Whole-build counts start over with every patch, and Garen Support is at 928 games so far this patch. The full build shows up here at 300.
Every slot, boots and full build for Garen →Every slot, boots and full builds
Slot by slot
Boots
Most common full builds
Where these numbers come from
We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.
Matchups compare Garen against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Garen's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number. The best and worst ADCs are ranked the same way, against Garen's average instead of 50%.
Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.
Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.
Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.
Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.