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Diana champion portrait

Diana Build

Top Tier 2

Patch 26.21 · Silver+ · 2,189 gamesUpdated

50.3%win rate0.1%pick3.3%ban

Who counters Diana

How to build Diana

Sorcerer's Shoes→Dusk and Dawn→Riftmaker→Zhonya's Hourglass

Sorcerer's Shoes → Dusk and Dawn → Riftmaker → Zhonya's Hourglass

55.0% win rate 11% of games 131 games
RunesDominationElectrocuteSudden ImpactGrisly MementosTreasure HunterSorceryManaflow BandScorch17% of games
SpellsFlashIgniteFlash + Ignite71%
Skills
123456789101112131415161718
Crescent Strike
14578
Pale Cascade
29101213
Lunar Rush
314151718
Moonfall
61116
StartDoran's RingHealth PotionHealth PotionDoran's Ring, Health Potion, Health Potion
Full Diana build →
50.3%win rate
Patch 26.20: 49.1% over 6,662 gamesPatch 26.21: 50.3% over 2,189 gameswin rate, 26.20 to 26.21
50.1%at Emerald+
0.1%pick rate
3.3%ban rate
Holdingsame as last patch
57.4%under 22 min
50.8%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 15–20m
MASTER+
Diana champion portraitT DianavsMalphite champion portraitT Malphite
3 / 3 / 2

Build

Sorcerer's Shoes|Dusk and Dawn→Shadowflame

Spells & runes

FlashTeleport|

Skills

QWEQQRQWQWRWWE
Win 20–25m
MASTER+
Diana champion portraitT DianavsMalphite champion portraitT Malphite
6 / 5 / 9

Build

Mercury's Treads|Stormsurge→Lich Bane→Shadowflame

Spells & runes

TeleportFlash|

Skills

WQEWWRWQEWREEEQR
Loss 25–30m
MASTER+
Diana champion portraitT DianavsZoe champion portraitT Zoe
5 / 8 / 4

Build

Mercury's Treads|Stormsurge→Zhonya's Hourglass

Spells & runes

IgniteFlash|

Skills

QWEQQRQWQWRWWEER

Runes

The full page most players run, not just the keystone.

Most popular 46.5% win rate · 17% of games · 271 games
DominationElectrocuteSudden ImpactGrisly MementosTreasure Hunter
SorceryManaflow BandScorch
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 48.9% win rate · 17% of games · 270 games
DominationElectrocuteSudden ImpactGrisly MementosTreasure Hunter
ResolveBone PlatingShield Bash
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite71%50.0%1,605 games
  • FlashTeleportFlash + Teleport18%48.6%405 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Sorcerer's Shoes48%Plated Steelcaps25%Mercury's Treads14%
Sorcerer's Shoes most often · 50.3% win rate

Diana build

The items players finish, in the order they end up in the inventory.

  1. Zhonya's Hourglass1st
  2. Stormsurge2nd
  3. Shadowflame3rd
4% of games that reach a third item take this path69.0% win rate42 games
Every slot, boots and full build for Diana →

Every slot, boots and full builds

Patch 26.21 · 2,209 games with a finished item

Slot by slot

Boots

Sorcerer's ShoesSorcerer's Shoes
48% · 50.3% win rate
Plated SteelcapsPlated Steelcaps
24% · 51.9% win rate
Mercury's TreadsMercury's Treads
14% · 46.9% win rate
BootsBoots
6% · 44.8% win rate
Gluttonous GreavesGluttonous Greaves
3% · 59.7% win rate
No bootsNo boots
2% · 54.3% win rate

Most common full builds

  1. Stormsurge›Shadowflame+Sorcerer's Shoes2% of games · 59.6% win rate · 52 games
  2. Dusk and Dawn›Riftmaker+Sorcerer's Shoes2% of games · 39.0% win rate · 41 games
  3. Shadowflame›Stormsurge+Sorcerer's Shoes1% of games · 39.4% win rate · 33 games
  4. Stormsurge+Sorcerer's Shoes1% of games · 48.5% win rate · 33 games
  5. Dusk and Dawn+Sorcerer's Shoes1% of games · 40.6% win rate · 32 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Diana against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Diana's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Diana