Ahri Build
Support Tier 2Patch 26.21 · Silver+ · 2,282 gamesUpdated
Who counters Ahri
Leona29.6%98 games
Morgana33.7%98 games
Nautilus38.3%120 games
Braum36.5%74 games · 26.20
Thresh39.5%147 games
How to build Ahri
Sorcerer's Shoes → Malignance → Zhonya's Hourglass → Shadowflame
Best ADCs for Ahri
Who Ahri has the best record alongside in the bot lane this patch.
Each pairing is weighed by the games behind it, so a lucky handful cannot top either list.
Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.
Ahri Support gets better as the elo rises. 42.9% across Silver and above, and 45.0% at Emerald and up. It rewards players who know the matchup.
Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.
Recent games
Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.
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The full page most players run, not just the keystone.
Summoner spells and early items
What people bring, and which ability they max first.

Flash + Ignite74%43.6%1,784 games
Exhaust + Flash11%46.0%276 games
Boots and the other slot items that do not count as finished items in the full build below.
Ahri build
The items players finish, in the order they end up in the inventory.
Whole-build counts start over with every patch, and Ahri Support is at 2,335 games so far this patch. The full build shows up here at 300.
Every slot, boots and full build for Ahri →Every slot, boots and full builds
Slot by slot
Boots
2% · 36.7% win rate
Most common full builds
Where these numbers come from
We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.
Matchups compare Ahri against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Ahri's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number. The best and worst ADCs are ranked the same way, against Ahri's average instead of 50%.
Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.
Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.
Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.
Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.