Aatrox Build
Mid Tier 2Patch 26.21 · Silver+ · 1,640 gamesUpdated
Who counters Aatrox
LeBlanc36.4%66 games · 26.20
Sylas40.4%89 games
Malzahar37.2%43 games
Lissandra39.5%43 games
Xerath42.7%75 games · 26.20
How to build Aatrox
Chainlaced Crushers → Eclipse → Sundered Sky → Death's Dance
Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.
Recent games
Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.
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Runes
The full page most players run, not just the keystone.
Summoner spells and early items
What people bring, and which ability they max first.

Flash + Ignite80%48.9%1,352 games
Flash + Teleport14%45.1%237 games
Boots and the other slot items that do not count as finished items in the full build below.
Aatrox build
The items players finish, in the order they end up in the inventory.
Whole-build counts start over with every patch, and Aatrox Mid is at 1,658 games so far this patch. The full build shows up here at 300.
Every slot, boots and full build for Aatrox →Every slot, boots and full builds
Slot by slot
Boots
Most common full builds
Where these numbers come from
We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.
Matchups compare Aatrox against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Aatrox's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.
Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.
Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.
Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.
Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.