NERFPLZ.LOL

Patch 14.5 Item Changes

8 Summoner's Rift items changed in Patch 14.5, compared with Patch 14.4. 2 items had a price change and 4 items had a stat change.

Changed items

Celestial Opposition item icon

Celestial Opposition

400g after the patch
Passive values
Cooldown20 → 18
Slow Amount0.5 → 0.6
Slow Duration1.5 → 2
Frozen Heart item icon

Frozen Heart

2,500g after the patch
Cost2,400g → 2,500g
Armor70 → 65
Heartsteel item icon

Heartsteel

3,000g after the patch
Passive values
Base Damage100 → 80
Item HP Ratio0.1 → 0.12
Lich Bane item icon

Lich Bane

3,100g after the patch
Passive values
Lich Bane AP Value0.5 → 0.45
Solstice Sleigh item icon

Solstice Sleigh

400g after the patch
Passive values
Cooldown20 → 30
Move Speed Buff0.3 → 0.25
Stormsurge item icon

Stormsurge

2,900g after the patch
Move Speed (%)5% → 8%
Sunfire Aegis item icon

Sunfire Aegis

2,700g after the patch
Health450 → 500
Passive values
Base Damage Per Tick12 → 15
Sunfire Aegis tooltip, before and after
Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).

Every patch's item changes · Change history for every item

Where the numbers come from

Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.

Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.

A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.

Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.