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Zac champion portrait

Zac Build

Mid Tier 2

Patch 26.21 · Silver+ · 1,206 gamesUpdated

51.5%win rate0.1%pick0.8%ban

Who counters Zac

How to build Zac

Crimson Lucidity→Sunfire Aegis→Spirit Visage→Thornmail

Crimson Lucidity → Sunfire Aegis → Spirit Visage → Thornmail

55.4% win rate 11% of games 74 games
RunesPrecisionConquerorTriumphLegend: HasteLast StandResolveConditioningRevitalize15% of games
SpellsFlashIgniteFlash + Ignite82%
Skills
123456789101112131415161718
Stretching Strikes
214151718
Unstable Matter
19101213
Elastic Slingshot
34578
Let's Bounce!
61116
StartDoran's ShieldHealth PotionDoran's Shield, Health Potion
Full Zac build →
51.5%win rate
Patch 26.20: 50.5% over 2,842 gamesPatch 26.21: 51.5% over 1,206 gameswin rate, 26.20 to 26.21
51.7%at Emerald+
0.1%pick rate
0.8%ban rate
Holdingsame as last patch
57.1%under 22 min
52.2%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 25–30m
MASTER+
Zac champion portraitM ZacvsSivir champion portraitM Sivir
7 / 3 / 13

Build

Armored Advance|Sunfire Aegis→Spirit Visage→Thornmail

Spells & runes

IgniteFlash|

Skills

WQEEEREWEWRWWQQ
Win 20–25m
MASTER+
Zac champion portraitM ZacvsIrelia champion portraitM Irelia
6 / 3 / 12

Build

Armored Advance|Sunfire Aegis→Spirit Visage

Spells & runes

TeleportFlash|

Skills

WQEWEREWWEREW
Loss 25–30m
MASTER+
Zac champion portraitM ZacvsSyndra champion portraitM Syndra
3 / 8 / 5

Build

Chainlaced Crushers|Hollow Radiance→Unending Despair

Spells & runes

FlashIgnite|

Skills

WQEEEREWEWRWWQ

Runes

The full page most players run, not just the keystone.

Most popular 44.1% win rate · 15% of games · 127 games
PrecisionConquerorTriumphLegend: HasteLast Stand
ResolveConditioningRevitalize
Shards Ability Haste · Adaptive Force · Health Scaling
Runner up 43.3% win rate · 8% of games · 67 games
PrecisionConquerorTriumphLegend: HasteLast Stand
ResolveSecond WindRevitalize
Shards Ability Haste · Health Scaling · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite82%51.8%1,000 games
  • FlashTeleportFlash + Teleport14%51.5%165 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Crimson Lucidity27%Chainlaced Crushers26%Armored Advance25%
Crimson Lucidity most often · 55.9% win rate

Zac build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Zac Mid is at 1,198 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Zac →

Every slot, boots and full builds

Patch 26.21 · 1,198 games with a finished item

Slot by slot

Boots

Crimson LucidityCrimson Lucidity
27% · 56.0% win rate
Chainlaced CrushersChainlaced Crushers
26% · 47.7% win rate
Armored AdvanceArmored Advance
25% · 50.0% win rate
Spellslinger's ShoesSpellslinger's Shoes
11% · 57.9% win rate
Immortal PathImmortal Path
6% · 55.8% win rate
BootsBoots
3% · 50.0% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Zac against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Zac's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Zac