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Yorick champion portrait

Yorick Build

Mid Tier 2

Patch 26.21 · Silver+ · 2,266 gamesUpdated

49.1%win rate0.1%pick9.0%ban

Who counters Yorick

How to build Yorick

Chainlaced Crushers→Black Cleaver→Voltaic Cyclosword→Eclipse

Chainlaced Crushers → Black Cleaver → Voltaic Cyclosword → Eclipse

64.3% win rate 3% of games 42 games
RunesSorceryArcane CometManaflow BandTranscendenceGathering StormInspirationBiscuit DeliveryMagical Footwear23% of games
SpellsFlashTeleportFlash + Teleport59%
Skills
123456789101112131415161718
Last Rites
14578
Dark Procession
314151718
Mourning Mist
29101213
Eulogy of the Isles
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Yorick build →
49.1%win rate
Patch 26.20: 49.6% over 5,449 gamesPatch 26.21: 49.1% over 2,266 gameswin rate, 26.20 to 26.21
50.8%at Emerald+
0.1%pick rate
9.0%ban rate
Holdingsame as last patch
53.4%under 22 min
43.5%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 25–30m
MASTER+
Yorick champion portraitM YorickvsGalio champion portraitM Galio
4 / 4 / 7

Build

Immortal Path|Black Cleaver→Hullbreaker→Sundered Sky

Spells & runes

FlashTeleport|

Skills

QEQWQRQEQEREEWWRW
Loss 25–30m
MASTER+
Yorick champion portraitM YorickvsMel champion portraitM Mel
2 / 8 / 7

Build

Armored Advance|Hullbreaker→Spear of Shojin

Spells & runes

TeleportFlash|

Skills

QEWQQRQEQEREEWW
Loss 30–35m
MASTER+
Yorick champion portraitM YorickvsOrianna champion portraitM Orianna
2 / 5 / 2

Build

Chainlaced Crushers|Black Cleaver→Voltaic Cyclosword

Spells & runes

TeleportFlash|

Skills

QEWQQRQEQEREEWWR

Runes

The full page most players run, not just the keystone.

Most popular 46.9% win rate · 23% of games · 294 games
SorceryArcane CometManaflow BandTranscendenceGathering Storm
InspirationBiscuit DeliveryMagical Footwear
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 51.5% win rate · 18% of games · 227 games
PrecisionConquerorTriumphLegend: BloodlineLast Stand
ResolveBone PlatingDemolish
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashTeleportFlash + Teleport59%48.6%1,401 games
  • FlashIgniteFlash + Ignite25%51.5%594 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Chainlaced Crushers37%Armored Advance24%Swiftmarch18%
Chainlaced Crushers most often · 51.1% win rate

Yorick build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Yorick Mid is at 2,336 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Yorick →

Every slot, boots and full builds

Patch 26.21 · 2,336 games with a finished item

Slot by slot

Boots

Chainlaced CrushersChainlaced Crushers
36% · 51.3% win rate
Armored AdvanceArmored Advance
23% · 47.2% win rate
SwiftmarchSwiftmarch
18% · 51.6% win rate
Crimson LucidityCrimson Lucidity
9% · 47.2% win rate
Immortal PathImmortal Path
7% · 53.4% win rate
BootsBoots
3% · 32.8% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Yorick against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Yorick's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Yorick