NERFPLZ.LOL
Yasuo champion portrait

Yasuo Build

Jungle Tier 4

Patch 26.21 · Silver+ · 638 gamesUpdated

35.9%win rate0.0%pick29.4%ban

Who counters Yasuo

How to build Yasuo

Berserker's Greaves→Blade of The Ruined King→Immortal Shieldbow→Infinity Edge

Berserker's Greaves → Blade of The Ruined King → Immortal Shieldbow → Infinity Edge

48.3% win rate 8% of games 29 games
RunesPrecisionLethal TempoAbsorb LifeLegend: AlacrityLast StandResolveOvergrowthSecond Wind48% of games
SpellsFlashSmiteFlash + Smite98%
Skills
123456789101112131415161718
Steel Tempest
13457
Wind Wall
1314151718
Sweeping Blade
2891012
Last Breath
61116
StartScorchclaw PupScorchclaw Pup
Full Yasuo build →
35.9%win rate
Patch 26.20: 37.1% over 1,283 gamesPatch 26.21: 35.9% over 638 gameswin rate, 26.20 to 26.21
0.0%pick rate
29.4%ban rate
▼ Downwas Tier 3 last patch
20.9%under 22 min
41.3%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 30–35m
MASTER+
Yasuo champion portraitJ YasuovsHecarim champion portraitJ Hecarim
3 / 8 / 8

Build

Scorchclaw PupBerserker's Greaves|Kraken Slayer→Immortal Shieldbow→Lord Dominik's Regards→Guardian Angel

Spells & runes

FlashSmite|

Skills

QEQWQRQEQEREEWWRWW
Win 30–35m
MASTER+
Yasuo champion portraitJ YasuovsDiana champion portraitJ Diana
10 / 7 / 6

Build

Scorchclaw PupBerserker's Greaves|Yun Tal Wildarrows→Infinity Edge→Lord Dominik's Regards→Death's Dance

Spells & runes

FlashSmite|

Skills

QEQWQRQEQEREEWWRWW
Loss 20–25m
MASTER+
Yasuo champion portraitJ YasuovsLee Sin champion portraitJ Lee Sin
4 / 8 / 3

Build

Scorchclaw PupBerserker's Greaves|Stormrazor→Immortal Shieldbow

Spells & runes

SmiteFlash|

Skills

QEQWQRQEQEREE

Runes

The full page most players run, not just the keystone.

Most popular 35.3% win rate · 48% of games · 215 games
PrecisionLethal TempoAbsorb LifeLegend: AlacrityLast Stand
ResolveOvergrowthSecond Wind
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 39.4% win rate · 24% of games · 109 games
PrecisionFleet FootworkAbsorb LifeLegend: AlacrityLast Stand
ResolveOvergrowthSecond Wind
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells

Flash + Smite — 98% of games, 36.6% win rate. No real variation.

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Berserker's Greaves95%Plated Steelcaps3%Gluttonous Greaves2%
Berserker's Greaves most often · 37.6% win rate
Jungle pet
Mosstomper Seedling40%
4 of 10 recent games started Mosstomper Seedling

Yasuo build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Yasuo Jungle is at 649 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Yasuo →

Every slot, boots and full builds

Patch 26.21 · 649 games with a finished item

Slot by slot

Boots

Berserker's GreavesBerserker's Greaves
91% · 38.1% win rate

Most common full builds

  1. Blade of The Ruined King+Berserker's Greaves5% of games · 25.8% win rate · 31 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Yasuo against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Yasuo's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Yasuo