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Thresh champion portrait

Thresh Build

Top Tier 4

Patch 26.21 · Silver+ · 321 gamesUpdated

38.0%win rate0.0%pick9.4%ban

Who counters Thresh

  • Teemo champion portraitTeemo45.0%40 games · 26.20

How to build Thresh

Plated Steelcaps→Statikk Shiv→Titanic Hydra→Heartsteel

Plated Steelcaps → Statikk Shiv → Titanic Hydra → Heartsteel

55.6% win rate 6% of games 9 games
RunesResolveAftershockFont of LifeBone PlatingUnflinchingInspirationBiscuit DeliveryCosmic Insight34% of games
SpellsFlashIgniteFlash + Ignite55%
Skills
123456789101112131415161718
Death Sentence
29101213
Dark Passage
314151718
Flay
14578
The Box
61116
StartDoran's ShieldHealth PotionDoran's Shield, Health Potion
Full Thresh build →
38.0%win rate
Patch 26.20: 38.5% over 854 gamesPatch 26.21: 38.0% over 321 gameswin rate, 26.20 to 26.21
0.0%pick rate
9.4%ban rate
Holdingsame as last patch
30.1%under 22 min
37.6%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. 7 from Master and above, then down the ladder as far as Diamond — Thresh Top is not played often enough at the top to fill 10 games on its own.

Loss 20–25m
MASTER+
Thresh champion portraitT ThreshvsPantheon champion portraitT Pantheon
2 / 5 / 1

Build

Boots|Stormrazor

Spells & runes

TeleportFlash|

Skills

WEQWWRWEWEREEQ
Loss 25–30m
MASTER+
Thresh champion portraitT ThreshvsRenekton champion portraitT Renekton
2 / 12 / 8

Build

Mercury's Treads|Thornmail→Frozen Heart

Spells & runes

FlashExhaust|

Skills

EWQEEREQEQRQQW
Loss 20–25m
MASTER+
Thresh champion portraitT ThreshvsShen champion portraitT Shen
2 / 3 / 0

Build

Mercury's Treads|Titanic Hydra→Terminus

Spells & runes

FlashIgnite|

Skills

EQEQERWEEQRQQW

Runes

The full page most players run, not just the keystone.

Most popular 44.4% win rate · 34% of games · 27 games
ResolveAftershockFont of LifeBone PlatingUnflinching
InspirationBiscuit DeliveryCosmic Insight
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 62.5% win rate · 10% of games · 8 games
ResolveGrasp of the UndyingShield BashSecond WindOvergrowth
PrecisionLegend: HasteCut Down
Shards Adaptive Force · Adaptive Force · Tenacity and Slow Resist

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite55%40.5%185 games
  • FlashTeleportFlash + Teleport28%37.2%94 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps36%Mercury's Treads22%Berserker's Greaves14%
Plated Steelcaps most often · 40.2% win rate

Thresh build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Thresh Top is at 331 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Thresh →

Every slot, boots and full builds

Patch 26.21 · 331 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
35% · 40.5% win rate
Mercury's TreadsMercury's Treads
21% · 32.9% win rate
Berserker's GreavesBerserker's Greaves
13% · 31.8% win rate
Boots of SwiftnessBoots of Swiftness
12% · 48.8% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Thresh against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Thresh's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Thresh