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Maokai champion portrait

Maokai Build

Mid Tier 3

Patch 26.21 · Silver+ · 307 gamesUpdated

50.0%win rate0.0%pick0.3%ban

Who counters Maokai

  • Yasuo champion portraitYasuo47.5%40 games · 26.20

How to build Maokai

Chainlaced Crushers→Unending Despair→Spirit Visage→Thornmail

Chainlaced Crushers → Unending Despair → Spirit Visage → Thornmail

62.5% win rate 5% of games 8 games
RunesResolveAftershockFont of LifeConditioningOvergrowthPrecisionLegend: HasteTriumph20% of games
SpellsFlashIgniteFlash + Ignite49%
Skills
123456789101112131415161718
Bramble Smash
23457
Twisted Advance
114151718
Sapling Toss
89101213
Nature's Grasp
61116
StartDoran's ShieldHealth PotionDoran's Shield, Health Potion
Full Maokai build →
50.0%win rate
Patch 26.20: 48.8% over 623 gamesPatch 26.21: 50.0% over 307 gameswin rate, 26.20 to 26.21
0.0%pick rate
0.3%ban rate
Holdingsame as last patch
41.8%under 22 min
44.6%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 15–20m
MASTER+
Maokai champion portraitM MaokaivsSyndra champion portraitM Syndra
1 / 6 / 0

Build

Boots|Hollow Radiance

Spells & runes

TeleportFlash|

Skills

QWQEQRQWQ
Win 30–35m
MASTER+
Maokai champion portraitM MaokaivsLocke champion portraitM Locke
17 / 5 / 11

Build

Chainlaced Crushers|Hollow Radiance→Winter's Approach→Liandry's Torment→Unending Despair

Spells & runes

IgniteFlash|

Skills

WQQEQRQEQEREEWWRW
Win 15–20m
MASTER+
Maokai champion portraitM MaokaivsIrelia champion portraitM Irelia
4 / 3 / 2

Build

Armored Advance|Unending Despair

Spells & runes

IgniteFlash|

Skills

QWQEQRQEQEREE

Runes

The full page most players run, not just the keystone.

Most popular 36.1% win rate · 20% of games · 36 games
ResolveAftershockFont of LifeConditioningOvergrowth
PrecisionLegend: HasteTriumph
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 36.0% win rate · 14% of games · 25 games
SorceryArcane CometManaflow BandTranscendenceScorch
DominationCheap ShotUltimate Hunter
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite49%49.4%154 games
  • FlashTeleportFlash + Teleport41%49.6%129 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Chainlaced Crushers45%Armored Advance34%Crimson Lucidity9%
Chainlaced Crushers most often · 53.6% win rate

Maokai build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Maokai Mid is at 315 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Maokai →

Every slot, boots and full builds

Patch 26.21 · 315 games with a finished item

Slot by slot

Item 1315 games
Hollow RadianceHollow Radiance24%picked41.6%win rate
FimbulwinterFimbulwinter12%picked57.9%win rate

Boots

Chainlaced CrushersChainlaced Crushers
43% · 52.9% win rate
Armored AdvanceArmored Advance
32% · 60.0% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Maokai against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Maokai's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Maokai