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Lulu champion portrait

Lulu Build

Top Tier 4

Patch 26.21 · Silver+ · 571 gamesUpdated

39.2%win rate0.0%pick6.9%ban

Who counters Lulu

How to build Lulu

Boots of Swiftness→Nashor's Tooth→Hextech Rocketbelt→Luden's Echo

Boots of Swiftness → Nashor's Tooth → Hextech Rocketbelt → Luden's Echo

36.4% win rate 4% of games 11 games
RunesDominationElectrocuteCheap ShotDeep WardUltimate HunterSorceryManaflow BandScorch18% of games
SpellsFlashIgniteFlash + Ignite60%
Skills
123456789101112131415161718
Glitterlance
13457
Whimsy
1314151718
Help, Pix!
2891012
Wild Growth
61116
StartDoran's RingHealth PotionHealth PotionDoran's Ring, Health Potion, Health Potion
Full Lulu build →
39.2%win rate
Patch 26.20: 43.1% over 1,342 gamesPatch 26.21: 39.2% over 571 gameswin rate, 26.20 to 26.21
36.5%at Emerald+
0.0%pick rate
6.9%ban rate
▼ Downwas Tier 3 last patch
26.5%under 22 min
44.5%over 32 min

Lulu Top gets worse as the elo rises. 39.2% across Silver and above, but 36.5% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 20–25m
MASTER+
Lulu champion portraitT LuluvsOlaf champion portraitT Olaf
1 / 13 / 9

Build

Boots of Swiftness|Nashor's Tooth

Spells & runes

FlashIgnite|

Skills

QEWEERWEWWWREQ
Win 25–30m
MASTER+
Lulu champion portraitT LuluvsNasus champion portraitT Nasus
5 / 4 / 9

Build

Boots of Swiftness|Statikk Shiv→Nashor's Tooth→Terminus

Spells & runes

IgniteFlash|

Skills

EQWWWRWEWEEREQQQRQ
Win 30–35m
MASTER+
Lulu champion portraitT LuluvsZaahen champion portraitT Zaahen
1 / 7 / 14

Build

Boots of Swiftness|Hextech Rocketbelt→Imperial Mandate

Spells & runes

IgniteFlash|

Skills

QEQWQRQWQWRWWEER

Runes

The full page most players run, not just the keystone.

Most popular 44.8% win rate · 18% of games · 58 games
DominationElectrocuteCheap ShotDeep WardUltimate Hunter
SorceryManaflow BandScorch
Shards Attack Speed · Adaptive Force · Health
Runner up 39.3% win rate · 17% of games · 56 games
DominationElectrocuteCheap ShotSixth SenseUltimate Hunter
SorceryManaflow BandScorch
Shards Attack Speed · Adaptive Force · Health

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite60%38.6%352 games
  • FlashTeleportFlash + Teleport22%52.3%128 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Boots of Swiftness45%Ionian Boots of Lucidity18%Berserker's Greaves11%
Boots of Swiftness most often · 41.0% win rate

Lulu build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Lulu Top is at 571 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Lulu →

Every slot, boots and full builds

Patch 26.21 · 571 games with a finished item

Slot by slot

Boots

Boots of SwiftnessBoots of Swiftness
44% · 41.4% win rate
Ionian Boots of LucidityIonian Boots of Lucidity
18% · 44.6% win rate
Berserker's GreavesBerserker's Greaves
11% · 44.3% win rate
Sorcerer's ShoesSorcerer's Shoes
11% · 36.1% win rate
Plated SteelcapsPlated Steelcaps
6% · 47.1% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Lulu against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Lulu's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Lulu