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Darius champion portrait

Darius Build

Mid Tier 2

Patch 26.21 · Silver+ · 1,460 gamesUpdated

48.4%win rate0.1%pick14.8%ban

Who counters Darius

How to build Darius

Armored Advance→Youmuu's Ghostblade→Dead Man's Plate→Sterak's Gage

Armored Advance → Youmuu's Ghostblade → Dead Man's Plate → Sterak's Gage

60.2% win rate 12% of games 108 games
RunesSorceryStormraider's SurgeNimbus CloakCelerityGathering StormPrecisionLegend: AlacrityTriumph36% of games
SpellsFlashGhostFlash + Ghost65%
Skills
123456789101112131415161718
Decimate
24578
Crippling Strike
114151718
Apprehend
39101213
Noxian Guillotine
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Darius build →
48.4%win rate
Patch 26.20: 47.5% over 2,908 gamesPatch 26.21: 48.4% over 1,460 gameswin rate, 26.20 to 26.21
54.8%at Emerald+
0.1%pick rate
14.8%ban rate
Holdingsame as last patch
52.9%under 22 min
46.9%over 32 min

Darius Mid gets better as the elo rises. 48.4% across Silver and above, and 54.8% at Emerald and up. It rewards players who know the matchup.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 25–30m
MASTER+
Darius champion portraitM DariusvsYone champion portraitM Yone
8 / 10 / 11

Build

Swiftmarch|Youmuu's Ghostblade→Trinity Force→Dead Man's Plate

Spells & runes

FlashGhost|

Skills

WQEQQRQEQEREEWWR
Loss 25–30m
MASTER+
Darius champion portraitM DariusvsYasuo champion portraitM Yasuo
5 / 6 / 0

Build

Crimson Lucidity|Stridebreaker→Sterak's Gage

Spells & runes

FlashGhost|

Skills

QEWQQRQEQEREEW
Loss 15–20m
MASTER+
Darius champion portraitM DariusvsCorki champion portraitM Corki
0 / 4 / 3

Build

Armored Advance|

Spells & runes

ExhaustFlash|

Skills

QWEQQRQEQE

Runes

The full page most players run, not just the keystone.

Most popular 49.1% win rate · 36% of games · 422 games
SorceryStormraider's SurgeNimbus CloakCelerityGathering Storm
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 52.1% win rate · 30% of games · 351 games
PrecisionConquerorTriumphLegend: AlacrityLast Stand
SorceryAxiom ArcanistCelerity
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashGhostFlash + Ghost65%49.4%986 games
  • FlashIgniteFlash + Ignite24%48.8%363 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Armored Advance38%Chainlaced Crushers38%Swiftmarch20%
Armored Advance most often · 53.5% win rate

Darius build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Darius Mid is at 1,478 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Darius →

Every slot, boots and full builds

Patch 26.21 · 1,478 games with a finished item

Slot by slot

Boots

Armored AdvanceArmored Advance
38% · 53.7% win rate
Chainlaced CrushersChainlaced Crushers
37% · 46.0% win rate
SwiftmarchSwiftmarch
19% · 53.3% win rate

Most common full builds

  1. Youmuu's Ghostblade›Dead Man's Plate+Armored Advance2% of games · 62.5% win rate · 32 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Darius against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Darius's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Darius