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Ashe champion portrait

Ashe Build

Mid Tier 4

Patch 26.21 · Silver+ · 1,772 gamesUpdated

43.7%win rate0.1%pick2.7%ban

Who counters Ashe

How to build Ashe

Crimson Lucidity→Blackfire Torch→Malignance→Stormsurge

Crimson Lucidity → Blackfire Torch → Malignance → Stormsurge

49.0% win rate 5% of games 49 games
RunesPrecisionLethal TempoPresence of MindLegend: AlacrityCut DownInspirationApproach VelocityBiscuit Delivery18% of games
SpellsFlashBarrierFlash + Barrier34%
Skills
123456789101112131415161718
Ranger's Focus
2891012
Volley
13457
Hawkshot
1314151718
Enchanted Crystal Arrow
61116
StartSapphire CrystalRefillable PotionSapphire Crystal, Refillable Potion
Full Ashe build →
43.7%win rate
Patch 26.20: 44.6% over 4,494 gamesPatch 26.21: 43.7% over 1,772 gameswin rate, 26.20 to 26.21
45.4%at Emerald+
0.1%pick rate
2.7%ban rate
▼ Downwas Tier 3 last patch
35.9%under 22 min
49.4%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 30–35m
MASTER+
Ashe champion portraitM AshevsOrianna champion portraitM Orianna
1 / 1 / 10

Build

Crimson Lucidity|Blackfire Torch→Malignance→Morellonomicon

Spells & runes

FlashExhaust|

Skills

WEWQWRWEWQREEEQRQ
Win 30–35m
MASTER+
Ashe champion portraitM AshevsMalzahar champion portraitM Malzahar
18 / 7 / 15

Build

Swiftmarch|Runaan's Hurricane→Hexoptics C44→Bloodthirster→Lord Dominik's Regards

Spells & runes

FlashGhost|

Skills

WEQWWERWWQRQQQEREE
Win 15–20m
MASTER+
Ashe champion portraitM AshevsLocke champion portraitM Locke
1 / 3 / 0

Build

Swiftmarch|Immortal Shieldbow

Spells & runes

ExhaustFlash|

Skills

WQWEWRWQWQ

Runes

The full page most players run, not just the keystone.

Most popular 45.2% win rate · 18% of games · 230 games
PrecisionLethal TempoPresence of MindLegend: AlacrityCut Down
InspirationApproach VelocityBiscuit Delivery
Shards Attack Speed · Adaptive Force · Health
Runner up 39.4% win rate · 8% of games · 99 games
PrecisionPress the AttackTriumphLegend: AlacrityCoup de Grace
DominationCheap ShotUltimate Hunter
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashBarrierFlash + Barrier34%41.7%636 games
  • FlashTeleportFlash + Teleport27%43.9%501 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Crimson Lucidity51%Gunmetal Greaves29%Spellslinger's Shoes14%
Crimson Lucidity most often · 45.4% win rate

Ashe build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Ashe Mid is at 1,831 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Ashe →

Every slot, boots and full builds

Patch 26.21 · 1,831 games with a finished item

Slot by slot

Item 11,831 games
Item 21,634 games

Boots

Crimson LucidityCrimson Lucidity
49% · 45.6% win rate
Gunmetal GreavesGunmetal Greaves
27% · 44.6% win rate
Spellslinger's ShoesSpellslinger's Shoes
14% · 44.0% win rate
SwiftmarchSwiftmarch
4% · 46.5% win rate
BootsBoots
2% · 37.1% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Ashe against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Ashe's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Ashe