fsolo League of Legends Official Patch 10.2 Notes Released! | NERFPLZ.LOL





Jan 22, 2020

Official Patch 10.2 Notes Released!

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Introduction

We've got buffs for days this patch as Riot's upped the ante on a number of bot laners. Meanwhile, nerfs on Aphelios and Nautilus help cool down some of the kill power of bot lane much to the delight of enchanters everywhere.

Summary

Buffs: Draven, Jinx, Karma, Lulu, Sona, Trundle, Ziggs
Nerfs: Aphelios, Nautilus
Tweaks: Qiyana

Patch Highlights



Guardians of the Sands Janna, Ryze, and Rengar will be available January 22, 2020. Dragonslayer Olaf, Trundle, and Diana will be available January 30, 2020.


Champions



Aphelios

Calibrum basic attack mark damage now flat; Calibrum Q cooldown increased. Crescendum mirror Chakrams do less damage after the first one. Severum onslaught damage ratio decreased.
Following up with a couple of more adjustments based on his performance since launch and how he's stacked up after the couple of bugfixes and changes at the start of the year.

Calibrum, the Sniper Rifle

BASIC ATTACK MARK DAMAGE20/25/30/35/40 (+0.3 bonus attack damage) (levels 1-9)  15 (+0.2 bonus attack damage)
Q COOLDOWN9/8.25/7.5/6.75/6 seconds (levels 1-9)  10/9.5/9/8.5/8 seconds (levels 1-9)

Crescendum, the Chakram

BASIC ATTACK DAMAGE130-264% total attack damage (mirror Chakrams 1-10)  130-223% total attack damage (mirror Chakrams 1-10)

Severum, the Scythe Pistol

Q DAMAGE10/15/20/25/30 (+0.35 bonus attack damage) per hit (levels 1-9)  10/15/20/25/30 (+0.3 bonus attack damage) per hit (levels 1-9)

Draven

R damage ratio now scales.
Draven seems to have come out of the item changes from Preseason a bit worse for wear.

R - Whirling Death

DAMAGE175/275/375 (+1.1 bonus attack damage)  175/275/375 (+1.1/1.3/1.5 bonus attack damage)

Jinx

Passive bonus movement speed now applies with Epic Monsters as well.
Jinx has always been a big fan of taking objectives. So increasing the list of things her passive procs off of is a very champion-resonant way to have more "Jinx moments" each game without massively increasing Jinx's actual power level.

Passive - Get Excited!

BONUS MOVEMENT SPEEDWhenever Jinx damages || enemy champions, turrets, or inhibitors  enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death

Karma

Q and W base damage increased.
Helping out Karma's early ability to scrap against her opponents.

Q - Inner Flame

BASE DAMAGE80/125/170/215/260  90/135/180/225/270

W - Focused Resolve

BASE DAMAGE30/55/80/105/130  40/65/90/115/140

Lulu

Base armor and attack damage rounded up. E cooldown decreased.
Making Pix a lot more available and, therefore, useful, so Lulu can make best use of her best faerie friend.

Base Stats

ARMOR28.22  29
ATTACK DAMAGE46.368  47

E - Help, Pix!

COOLDOWN10 seconds  8 seconds

Nautilus

Q base damage decreased.
Nautilus is like that bully in high school that'd push your head in the toilet and almost drown you just because he can. Doing something about that so enemies aren't completely overwhelmed, especially early.

Q - Dredge Line

BASE DAMAGE80/130/180/230/280  70/115/160/205/250

Qiyana

W passive attack speed now scales.
Qiyana's strength in the jungle was making it difficult to keep her in check since she was such a reliable flex pick in pro play. We want to encourage her identity as a mid-laner and keep her from running amok in the woods.

W - Terrashape

PASSIVE ATTACK SPEED20%  5/10/15/20/25%

Sona

E self movement speed now flat and increased.
Sona has room for some buffs when you compare her to other enchanters. We nerfed her in the past to prevent double-support-item shenanigans, but since we've mitigated those concerns, we have the opportunity to give her a little tuning. This change will give her more of an opportunity to dodge skill shots and the ability to maneuver around the map and get to her allies.

E - Song of Celerity

SELF MOVEMENT SPEED10/11/12/13/14% (+0.03 per 100 ability power)  25% (+0.04 per 100 ability power)

Thresh

Additional changes from his VFX update in 10.1.

Q - Death Sentence

VFXAdded Q width indicators for Pulsefire Thresh and Pulsefire Thresh Prestige Edition
BUGFIXPulsefire Thresh now properly uses his new Q cast effect

E - Flay

VFXAdded a new quickcast indicator on all skins
PULSEFIRE THRESH VFXAdded circles around Pulsefire Thresh's and Pulsefire Prestige Edition Thresh's E to match his other skins

Trundle

W movement speed increased. E slow increased.
Trundle has been suffering all around, but especially when allies have to rely on him for ganks.

W - Frozen Domain

MOVEMENT SPEED20/25/30/35/40%  30/35/40/45/50%

E - Pillar of Ice

SLOW15/25/35/45/55%  20/30/40/50/60%

Viktor

Passive mana bugfix.

Passive - Glorious Evolution

BUGFIXViktor no longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game

Ziggs

Q base damage increased. W enemy knockback increased. E slow increased.
We're giving Ziggs a stronger way to disrupt opponents and encourage a greater presence in the early game.

Q - Bouncing Bomb

DAMAGE75/120/165/210/255  85/130/175/220/265

W - Satchel Charge

ENEMY KNOCKBACK DISTANCE400  500

E - Hexplosive Minefield

SLOW20/25/30/35/40%  30/35/40/45/50%


Items



Cloak of Agility

The initial goal of buffing Cloak of Agility last year was to account for the fact that it was slightly underpowered for the gold cost. However, this has led to folks stacking Cloaks on crit champions, which also makes the decision between Cloak of Agility and Pickaxe more of a math problem than desired and doesn't help the average player measure how their lane went. A clearer item hierarchy is more helpful (B.F. Sword > Pickaxe > Cloak of Agility) when considering this key indicator of success.
CRITICAL STRIKE25%  20%

Frozen Heart

Frozen Heart is underperforming compared to other options for armor. We want it to be a go-to consideration when a champion is facing many physical threats.
ARMOR100  110

Stormrazor

Nerfing Stormrazor as it's overperforming a tad, focusing on the tAD so it keeps its unique and impactful slow utility.
TOTAL ATTACK DAMAGE55  50
VFX BUGFIXStormrazor's Energized VFX no longer can be seen within Fog of War


Rift Herald


Rift Herald takes a little too long to defeat, so teams lessen the priority on it compared to other objectives. We want her to get a little love too, so we're looking to lessen the gap between the pros and cons of killing her.

Base Stats

HEALTH5500 (8250-16500 [level 6-12])  4750 (7125-14250 [level 6-12])


Bugfixes


  • Caitlyn no longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously
  • Caitlyn can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
  • Braum can no longer intercept Elder Dragon’s fireball with E - Unbreakable and die from it instead of the ally he was protecting
  • After casting W - Yordle Snap Trap into Q - Piltover Peacemaker, Caitlyn's basic attacks are no longer temporarily slower than they should be
  • Sylas' W - Kingslayer now properly goes on cooldown, deals damage, and heals him if he hits the same target with E2 - Abscond
  • Sylas is properly unable to cast E2 - Abscond into Q - Chain Lash after casting a stolen ultimate, after losing the ability to do so in 10.1
  • Miss Fortune's basic attacks no longer continues to apply bonus damage from Nami's E - Tidecaller's Blessing after consuming three stacks of Passive - Love Tap
  • Upgraded Relic Shield, Spectral Sickle, Steel Shoulderguards, and Spellthief's Edge wards now properly show their vision range indicator
  • Lux's E - Lucent Singularity no longer reveals areas outside of its range
  • Prototype: Omnistone-granted Predator now has a proper cooldown regardless of when the user upgrades its boots
  • Garen's Q - Decisive Strike is no longer blocked by spell-shielded champions
  • Cassiopeia heals for the proper amount from casting E - Twin Fang on large monsters
  • Using E - Shunpo to kill a target no longer make Katarina unresponsive for a few moments
  • Darius' R - Maximum Damage always factors in Passive - Noxian Might, not only when the latter is active
  • Champions can no longer ignore any forced movement crowd control effect (i.e. Taunt, Flee, Charm) by using any targetable Summoner Spells (i.e. Smite, Ignite, Exhaust) on a target that is out of their range
  • Casting Q - Bone Skewer no longer makes Pyke unresponsive for a few moments
  • Various champions' abilities are no longer visible or audible in Fog of War if cast outside their Field of Vision
  • Completing any of the support items' quests and then selling it to repurchase a different support item will no longer automatically complete the quest for that second support item


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