| Ability Haste | 15 → 20 |
|---|
Patch 25.8 Item Changes
4 Summoner's Rift items changed in Patch 25.8, compared with Patch 25.7. 3 items had a stat change.
Changed items
| Slow Resist | 25% → 15% |
|---|---|
| Passive values | |
| Slow Resist Tooltip | 0.25 → 0.15 |
Dead Man's Plate tooltip, before and after
Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by25%.
Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
| Lethality | 15 → 18 |
|---|---|
| Passive values | |
| Lethality Amount | 15 → 18 |
| Ranged Lethality Multiplier | 0.636 → 0.455 |
| Passive values | |
|---|---|
| HP To AD Percentage | 0.02 → 0.025 |
| Missing Health AD | 0.1 → 0.12 |
Overlord's Bloodmail tooltip, before and after
Tyranny Gain2%of your bonus Health as Attack Damage. Retribution Gain up to10%increased Attack Damage based on your percent missing Health.
Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
Every patch's item changes · Change history for every item
Where the numbers come from
Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.
Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.
A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.
Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.