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Patch 25.14 Item Changes

9 Summoner's Rift items changed in Patch 25.14, compared with Patch 25.13. 1 item had a price change and 2 items had a stat change.

Changed items

Kraken Slayer item icon

Kraken Slayer

3,000g after the patch
Cost3,100g → 3,000g
Passive values
AD Ratio1.8 → no longer listed
AP Ratio0.45 → no longer listed
Amp Duration6 → no longer listed
Max Amp Number1.5 → 1.75
Perc Bonus Per Amp0.5 → no longer listed
Phantom Dancer item icon

Phantom Dancer

2,650g after the patch
Attack Speed60% → 65%
Move Speed (%)8% → 10%
Profane Hydra item icon

Profane Hydra

3,200g after the patch
Passive values
Max Proc Per Auto10 (new)
Ravenous Hydra item icon

Ravenous Hydra

3,300g after the patch
Passive values
Max Proc Per Auto10 (new)
Rod of Ages item icon

Rod of Ages

2,600g after the patch
Mana400 → 500
Passive values
Mana Per Stack20 → 30
Mythic Passive Ability Haste5 → no longer listed
Rod of Ages tooltip, before and after
Timeless This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
Timeless This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
Stridebreaker item icon

Stridebreaker

3,300g after the patch
Passive values
Max Proc Per Auto10 (new)
Tiamat item icon

Tiamat

1,200g after the patch
Passive values
Max Proc Per Auto10 (new)
Titanic Hydra item icon

Titanic Hydra

3,300g after the patch
Passive values
Max Proc Per Auto10 (new)

Every patch's item changes · Change history for every item

Where the numbers come from

Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.

Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.

A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.

Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.