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Patch 25.1 Item Changes

11 Summoner's Rift items changed in Patch 25.1, compared with Patch 14.24. 3 items had a stat change. The shop gained 9 items and lost 1 item.

Changed items

Abyssal Mask item icon

Abyssal Mask

2,650g after the patch
Health300 → 350
Magic Resist45 → 50
Passive values
Damage Amp0.12 (new)
MR Shred Percent0.3 → no longer listed
Max Stacks5 → no longer listed
Abyssal Mask tooltip, before and after
Unmake Reduce nearby enemy champions Magic Resist by 30%.
Unmake Nearby enemy champions take 12% more magic damage.
Heartsteel item icon

Heartsteel

3,000g after the patch
Passive values
Base Damage80 → 70
Damage To Max Health Ratio0.12 → 0.1
HP Ratio0.05 → 0.06
Item HP Ratio0.12 → no longer listed
Max HP Ratio0.06 (new)
Heartsteel tooltip, before and after
Colossal Consumption If an enemy champion is nearby for a few seconds, your next Attack against them deals 80 plus of 12% of your Item Health as bonus physical damage and grants 12% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus of 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
Stealth Ward item icon

Stealth Ward

free after the patch
Passive values
Starting Single Charge Time240 → 210
Unending Despair item icon

Unending Despair

2,800g after the patch
RecipeRuby Crystal, Chain Vest, Kindlegem
→ Giant's Belt, Aegis of the Legion
Armor60 → 25
Health350 → 400
Magic Resist25 (new)
Passive values
Cooldown5 → 4
Drain Base Damage30 → 15
Unending Despair tooltip, before and after
Anguish Every 5 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Warmog's Armor item icon

Warmog's Armor

3,300g after the patch
RecipeGiant's Belt, Winged Moonplate, Crystalline Bracer
→ Giant's Belt, Giant's Belt, Crystalline Bracer
Move Speed (%)4% → removed
Passive values
HP Amp0.1 (new)
Health Threshold1500 → 2000
Max Health Ratio0.025 → 0.015
OOCMS0.04 → no longer listed
OOC Timer Champion6 → 8
Warmog's Armor tooltip, before and after
Warmog's Heart If you have 1500 bonus Health and have not taken damage within 6 seconds, restore Health per second and gain 4% Move Speed.
Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain Bonus Health equal to 10% of your Item Health (0).

New in the shop

Gone from the shop

  • Zephyr item iconZephyr

Every patch's item changes · Change history for every item

Where the numbers come from

Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.

Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.

A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.

Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.