Colossal Consumption
If an enemy champion is nearby for a few seconds, your next Attack against them deals 80 plus of 12% of your Item Health as bonus physical damage and grants 12% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus of 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
Warmog's Heart
If you have 1500 bonus Health and have not taken damage within 6 seconds, restore Health per secondandgain4%MoveSpeed.
Warmog's Heart
If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
Warmog's Vitality
Gain Bonus Health equal to 10% of your Item Health (0).
Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.
Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.
A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.
Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.