119 Summoner's Rift items changed in Patch 14.19, compared with Patch 14.18. 49 items had a price change and 95 items had a stat change. The shop gained 0 items and lost 1 item.
Awe
Gain Ability Power equal to your bonus Mana.
Manaflow
Strikeatargetwithan Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana atwhichpoint this item transforms into Seraph's Embrace.
Awe
Gain Ability Power equal to 1% bonus Mana.
Manaflow (8s, max 5 charges)
Landing Abilties grant 5 max Mana (doubled vs. champions).
Transforms into Seraph's Embrace at 360 max Mana.
Carve
Dealing physical damage to achampionapplies a stack of Armor reduction.
Fervor
Dealing physical damage grants Move Speed.
Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Baleful Blaze
Dealing damage withAbilitiescauses enemies to burn. This damage increases to Monsters.
Blackfire
For each enemy Champion,Epic Monster, and LargeMonster affected by your Baleful Blaze, gain Ability Power.
Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
Blade of The Ruined King tooltip, before and after
Mist's Edge
Attacks applyanadditionalenemy current Health physical damage On-Hit.
Clawing Shadows
Attacking a champion 3 times Slows them.
Mist's Edge
Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.
Clawing Shadows (0s)
Attacking a champion 3 times Slows them by 30% for 1 second.
Thorns
When struck by an Attack, deal damage to the attacker and apply 40% GrievousWounds if they are a champion.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Thorns
When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Shipwrecker
While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.
Unsinkable
Thestrength of movementslowingeffects is reduced.
Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
Ignore Pain
A % of damage taken is dealt to you over time.
Defy
When a champion that you havedamaged dies, cleanse Ignore Pain's remaining damage pool and heal over a few seconds.
Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
Enduring FocusAttacks deal an additional 5 physical damage to minions.Regenerate 4 Health every 5 seconds.After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. RestorationincreaseswhenyouarelowHealth.
Enduring Focus
Restore 4 Health every 5 seconds.After taking damage from a champion, restore Health over 8 seconds.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Soul Siphon
Damaging a champion grants a Soul Shard. Healing or Shielding an ally consumes all Soul Shards to healthe ally and deal magic damage to the nearest enemy champion per Shard.
Soul Siphon
Damaging a champion grants a Soul Shard, up to 2.
Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard.
Winter's Caress
Reduce the Attack Speed of nearby enemies by 20%.
Rock Solid
Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
Wrath
Attacks apply 30 magic damage On-Hit.
Seething Strike
Basic attacks grant 8% Attack Speed,stackingupto 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
Wrath
Attacks deal 30 bonus magic damage On-Hit.
Seething Strike
Attacks grant 8% Attack Speed for 3 seconds. (stacks 4 times).
While fully stacked, every third Attack applies On-Hit effects twice.
Colossal Consumption (0s) per target
Chargeup a powerfulattack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased sizebasedonTotal Health.
Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 80 plus of 12% of your Item Health as bonus physical damage and grants 12% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
Immolate
Taking or dealing damagecauses you to begin dealing magic damage to nearby enemies.
Desolate
Killing an enemy deals magic damage in an area around them.
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Desolate
Killing an enemy deals magic damage around them.
Hypershot
Damaging a champion with a non-targeted Ability at over 600 range or Slowing or Immobilizing them Reveals them andincreasestheir damage takenfromyou.TheAbility that triggers Hypershot alsobenefitsfromthedamageincrease.Petsandnon-immobilizingtraps do not trigger this effect. Only the initial placement of zoneAbilitieswilltrigger this effect. Distance is measured from the Ability cast position.
Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Deal 10% increased damage to enemies Revealed by this item.
Focus (0s)
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
Skipper
Every fifth Attack against Champions and EpicMonsters deals bonus physical damage, increased against Structures.
Boarding Party
Nearby allied Siege and SuperMinions gain Armor and Magic Resist.
Skipper
Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.
Boarding Party
Nearby allied siege and super minions gain Armor and Magic Resist.
Spellblade
After using an Ability, your next Attack isenhancedwith additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
Spellblade (0s)
After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
Coordinated Fire
Slowing or Immobilizing an enemy champion marks them andcauses Ally champion todealbonus damage to themandgrantyou both Move Speed.
Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
Sacrifice
While your Worthy allyisnearby,redirect damage they take to you and heal basedon the damage dealtby your Worthy ally to Champions.
ACTIVE (0s)
Pledge
Designate an ally as Worthy.
Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
Torment
Dealing damage withAbilitiescausesenemiesto burn.
Suffering
For each second in combat with enemy champions, gainincreaseddamage.
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Fire
Damaging Abilities fire Shots that deal additional damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing reduced damage.
Fire (0s)
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 50% damage.
Fiendish Codex, Lost Chapter → Blasting Wand, Lost Chapter
Ability Haste
25 → 15
Ability Power
80 → 85
Malignance tooltip, before and after
Scorn
Your Ultimate spells gain Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
Lifeline
Upon taking magic damage that would reduce Health below 30%,gain a magic damage Shield.WhenLifelinetriggers,gain Omnivamp until the end of combat.
Lifeline (0s)
Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
Starlit Grace
Healing or shielding an ally chains to the nearest ally championforapercentage of the original amount.
Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Grievous Wounds
Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
Muramana
2,900g after the patch
Cost
3,000g → 2,900g
Passive values
Ability Mana Ratio Melee
0.035 → 0.04
Ability Mana Ratio Ranged
0.027 → 0.03
Ability TAD Ratio
0.06 → 0
Bonus AD Mana Ratio
0.025 → 0.02
On Hit Mana Ratio
0.015 → 0.012
Muramana tooltip, before and after
Awe
Gain bonus Attack Damage based on Mana.
Shock
Attacks and damaging abilities against champions deal additional physical damage.
Awe
Gain bonus Attack Damage.
Shock
Attacks against champions deal bonus physical damage On-Hit.
Damaging Abilities against champions deal {{ Item_Melee_Ranged_Split }} bonus physical damage.
Grievous Wounds
Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.
Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
Opportunity
2,700g after the patch
Attack Damage
55 → 50
Lethality
18 → 15
Move Speed (%)
5% → 4%
Passive values
Lethality Amount
18 → 15
Opportunity tooltip, before and after
Preparation
After being out of combat with Champions gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Extraction
If a champion dies within three seconds of damaging them, gain decaying Move Speed.
Preparation
After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Extraction
When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
Cleave
Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
ACTIVE
Heretical Cleave
Deal physical damage to nearby enemies.This damage increaseson low Health enemies.
Cleave
Attacks deal physical damage to nearby enemies.Heretical Cleave (0s)
Deal physical damage around you.
Cleave
Attacks deal physical damage to nearby enemies.
ACTIVE (0s)
Ravenous Crescent
Deal physical damage to enemies around youthatLifesteals.
Cleave
Attacks deal physical damage to nearby enemies.Ravenous Crescent (0s)
Deal physical damage to enemies around you.
Your Life Steal applies to this damage.
Void Corruption
For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.
Void Infusion
Gain a % of your bonus Health as Ability Power.
Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
Timeless
This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.
Eternity
Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
Timeless
This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.
Eternity
Taking damage from champions restores 7% of the damage as Mana.
Casting an ability heals for 25% of Mana spent.
Wind's Fury
WhenAttacking, bolts are fired at upto 2 enemies near the target. Boltsapply On-Hit effects and can Critically Strike.
Item is for Ranged champions only.
Wind's Fury
Attacks fire bolts at 2 additional enemies near the target.
Each bolt deals physical damage and applies On-Hit effects.
ACTIVE
Time Stop (Single use)
Enter Stasis for 2.5 seconds.
Time Stop (Single use)
Enter Stasis for 2.5 seconds.
Seraph's Embrace
2,900g after the patch
Ability Power
80 → 70
Passive values
Shield Base Value
250 → 200
Seraph's Embrace tooltip, before and after
AweGain Ability Power equal to 2% bonus Mana.
Lifeline (90(0s))Upon taking damage that would reduce your Health below 30%,gain a 250 + 20% current Mana Shield for 3s.
AweGain Ability Power equal to 2% bonus Mana.
Lifeline (0s)
Taking damage that would reduce your Health below 30% grants a 200 + 20% current Mana Shield for 3 seconds.
Electrospark
Killing minions or monsters fires chain lightning,dealing magic damage.
Electroshock
Takedowns on Champions fire chain lightning that deals even more magic damage.
Electrospark (0s)
Killing minions or monsters fires chain lightning that deals 120 magic damage, hitting up to 6 targets.
Electroshock
Takedowns fire chain lightning that deals 270 magic damage, hitting unlimited targets.
The Claws that Catch
Gain bonus Attack Damage.
Lifeline (0s)
Upon taking damage that would reduce your Health below 30%,gain a Shield.
The Claws that Catch
Gain bonus Attack Damage.
Lifeline (0s)
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
Stormraider
Dealing 25% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.
Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before thestrike, it detonatesimmediately,dealing damage in a large area and grants bonus gold.
Stormraider (0s)
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
Cleave
Attacks deal physical damage to nearby enemies.
Temper
Dealing physical damage grants Move Speed.
ACTIVE
Breaking Shockwave
Deal physical damage and Slow nearby enemies andgain Move Speed per champion.Canmovewhilecasting.
Cleave
Attacks deal physical damage to nearby enemies.Breaking Shockwave (0s)
Deal physical damage and Slow nearby enemies by 35%.
Gain 35% decaying Move Speed per champion hit for 3 seconds.
Immolate:Taking or dealing damagecauses you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Shadow
Attacks apply magic damage On-Hit.
Juxtaposition
Alternate between Light and Dark on-hitswhen attacking champions: Light attacks grant Armor and Magic Resist.Darkattacks grant Armor Penetration and Magic Penetration.
Shadow
Attacks deal 30 bonus magic damage On-Hit.
Juxtaposition
Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
Giant's Belt, Bramble Vest → Ruby Crystal, Chain Vest, Bramble Vest
Armor
70 → 80
Health
350 → 150
Passive values
Base Damage
10 → 15
Bonus Armor Damage Ratio
0.25 → 0.15
Thornmail tooltip, before and after
Thorns
When struck by an Attack, deal damage to the attacker and apply 40% GrievousWounds if they are a champion.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Cleave
Attacks applyanadditional physical damage On-Hit and deal physical damage to enemies behind the target.
ACTIVE
Titanic Crescent
On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
Cleave
Attacks deal physical damage on-hit and to enemies behind the target.Titanic Crescent (0s)
Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
Trailblazer
2,400g after the patch
Cost
2,500g → 2,400g
Health
200 → 250
Move Speed (%)
5% → 4%
Trailblazer tooltip, before and after
Lead the Way
While moving, gain 20 bonus Move Speed.At max speed, create a trail that speeds up allied champion's Move Speed by 15% of yours. Your next Attack discharges the bonus Move Speed and Melee champions Slow the target by 50% for 1 second.
Lead the Way
While moving, build up to 20 bonus Move Speed.At max speed:Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.
Frostfire Tempest
Casting your Ultimate summons a storm around you. The storm deals magic damage to enemy Champions and Slows them.
Frostfire Tempest (0s)
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.
Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.
A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.
Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.