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Patch 14.15 Item Changes

18 Summoner's Rift items changed in Patch 14.15, compared with Patch 14.14. 7 items had a price change and 12 items had a stat change.

Changed items

Abyssal Mask item icon

Abyssal Mask

2,500g after the patch
Cost2,300g → 2,500g
Passive values
MR Shred Percent0.2 → 0.3
Radius600 → 700
Ionian Boots of Lucidity item icon

Ionian Boots of Lucidity

1,000g after the patch
Cost900g → 1,000g
Passive values
Summoner Haste12 → 10
Ionian Boots of Lucidity tooltip, before and after
Ionian Insight Gain 12 Summoner Spell Haste.
Ionian Insight Gain 10 Summoner Spell Haste.
Kraken Slayer item icon

Kraken Slayer

3,100g after the patch
Move Speed (%)7% → 5%
Passive values
Ranged Damage Multiplier0.8 (new)
Kraken Slayer tooltip, before and after
Bring It Down Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
Bring It Down Every third basic attack deals additional physical damage on-hit, increased based on the target's missing health.
Mercury's Treads item icon

Mercury's Treads

1,200g after the patch
Cost1,100g → 1,200g
Magic Resist25 → 20
Plated Steelcaps item icon

Plated Steelcaps

1,200g after the patch
Cost1,000g → 1,200g
Plated Steelcaps tooltip, before and after
Plating Reduces incoming damage from Attacks by 8%.
Plating Reduces incoming damage from Attacks by 10%.
Statikk Shiv item icon

Statikk Shiv

2,900g after the patch
Cost2,800g → 2,900g
Move Speed (%)7% → 5%
Stormsurge item icon

Stormsurge

2,900g after the patch
Passive values
Proc Move Speed Amount0.25 → 0.35
Ranged Proc Damage Mod0.75 → 0.9
Void Staff item icon

Void Staff

3,000g after the patch
Ability Power90 → 95
Wit's End item icon

Wit's End

2,800g after the patch
RecipeDagger, Recurve Bow, Negatron Cloak
→ Recurve Bow, Recurve Bow, Negatron Cloak

Every patch's item changes · Change history for every item

Where the numbers come from

Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.

Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.

A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.

Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.