Not voting counts as a no, the caller is anonymous, and an AFK teammate unlocks the vote at three and a half minutes. Here's every rule the FF vote runs on, including the one almost nobody knows.
League of Legends Guide
The Surrender Vote
Timers and ThresholdsThe FF vote is one of the few systems in League with hard rules and no nuance, and most of the arguments it causes come from three or four of them being widely misunderstood.
Chief among those: the teammate who ignored the popup voted no.
Four commands, one vote, and the caller is anonymous
Typing /surrender, /ff, /concede or /forfeit all start the same vote, and there's a button in the options menu that does it too. Voting uses the same words: /ff and /nosurrender are the yes and no buttons in text form.
Starting the vote casts your own vote in favor automatically, and the game keeps the caller anonymous, so the flaming that follows a failed vote is aimed at a guess. The tradeoff is a six-minute personal cooldown on calling another one, though you can still vote in anybody else's.
The window itself sits on screen for a full minute, which is far longer than most players think and long enough to actually make the call rather than reflex-clicking. A remake vote is the tight one: that closes after 30 seconds.
Not voting counts as a no
You need at least 4 of 5 players, or 70% of the team, for the motion to pass, and anyone who ignores the popup entirely is counted against it. So the teammate who said nothing is the teammate who blocked it, which is worth knowing before you go hunting for whoever clicked no.
Disconnected or idle players are removed from the vote rather than counted against it, which usually makes passing easier. The exception is when you're down to three or fewer active players: at that point the vote has to be unanimous, and one holdout genuinely can keep everybody in the game.
The moment enough people vote no that the motion can't pass, the vote ends immediately instead of running out its timer, and nobody can call another for three minutes of game time. That's three minutes in which a game can genuinely change, which is more or less the point of the rule.
15 minutes on the Rift, 8 on ARAM, 3:30 with an AFK
You can't call a normal surrender on Summoner's Rift before 15 minutes, and Quickplay is the exception: it opens at 10. The Howling Abyss opens at 8 instead, which is a much larger fraction of a much shorter game. The original Rift number was 20 minutes, which is where a well known League site got its name.
The rule almost nobody knows: if somebody on your team is flagged as away, the rest of you can surrender from three and a half minutes in, provided the vote is unanimous. Plenty of teams sit through a four-versus-five for eleven extra minutes waiting for a timer they didn't need.
A remake is a different vote entirely
If a teammate is disconnected or sitting in the fountain for 90 consecutive seconds before the three minute mark, you get a remake vote instead, and it ends the game as a tie rather than a defeat. The earliest it can appear is 1:30 and the latest is 3:29, it closes after 30 seconds, and it only needs two of the four remaining players to pass.
One condition kills it, and it's the one that catches teams out: if the enemy took First Blood off your team before the disconnect, there is no remake. A First Blood during the vote itself doesn't cancel it.
The player who left doesn't get away clean either. They take the loss, the LP hit and a leaver flag; everyone else ends with no win and no defeat on their record.
It's worth waiting for. Surrendering at 15 minutes with a missing player takes a defeat that a remake before three minutes would have erased entirely.
Frequently asked questions
How many votes are needed to surrender?
Four of five, or 70% of the team. Three or fewer active players makes it unanimous.
Does not voting count as a no?
Yes. Ignoring the popup is a vote against.
When can you surrender in LoL?
15 minutes on Summoner's Rift, 10 in Quickplay, 8 on ARAM, or 3:30 if a teammate is flagged away and the vote is unanimous.
Can people see who called the surrender?
No. The caller is anonymous, and calling it counts as your own yes vote.
What happens after a failed vote?
A three minute lockout for the whole team, and six minutes before the same player can call another.
The short version
Vote rather than ignoring, remember the AFK timer at 3:30, and hold out for a remake inside the first two and a half minutes rather than eating a loss at fifteen.
For the games that look unwinnable and aren't, our comeback methods list is the counter-argument, and our AFK guide covers what happens to the player who left.







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