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Sep 18, 2015

Top 10 Comeback Methods to Win Games

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Sometimes games get off to a rough start. Maybe your team is invaded, or you get aced at 5 minutes in separate lanes, or your mid laner DC's, you name it, it happens.

But sometimes, you pull off the seemingly impossible. Fending off multiple surrender vote after vote, a miracle occurs and 50 minutes in your team manages to choke through a hard earned victory.

Of course it doesn't happen often, but when it does, how does it happen? Check out these top 10 comeback methods below!

Introduction

Sometimes games get off to a rough start. Maybe your team is invaded, or you get aced at 5 minutes in separate lanes, or your mid laner DC's, you name it, it happens.

But sometimes, you pull off the seemingly impossible. Fending off multiple surrender vote after vote, a miracle occurs and 50 minutes in your team manages to choke through a hard earned victory.

Of course it doesn't happen often, but when it does, how does it happen? Check out these top 10 comeback methods below!

Camp A Bush

The famous facecheck happens even at the highest levels of LCS play. If you can get 3 or more members of your team to camp in a single bush (preferably pinked or swept of wards), you can take down even the gnarliest of foes. Better yet, maybe that 10-0 Lucian will walk right in for a free god-like shutdown as you're standing next to his red buff.

At almost any Elo, you can easily ping a bush, stand still in it, and your teammates will get the idea. Hopefully one of you is packing a sweeper.

Stall For Time

One of the best parts about this game is that truth be told, kills don't mean a thing at 50 minutes in. If you can survive that long, almost everyone on your team can amass enough gold to be a threat, even if they're 0-10. Meanwhile, enemy items DO max out eventually, and they'll likely not get any stronger than they already are.

Sneak a Baron

Sometimes, this loses you the game as well. However, if you can manage to sneak a Baron in an extreme losing position, this not only grants your team a tremendous amount of gold, it also allows you to safely turtle with creeps. Taking Baron also effectively takes it off the map for the enemy team, meaning you can stall for more time to farm up and be a threat.

Split Push

Sometimes, if a single lane has lost hard enough, it may be more beneficial to just continuously split push, even if it means death (although it's better to avoid it if possible). For example, if you have a Singed on your team who's already 0-10, just have him run straight through lane and farm up the gold. It'll still be difficult to catch him with his ultimate, he'll farm up gold, and even if he dies he's worth nothing to the enemy team.

It's definitely better than trying to teamfight and watching him instantly get shut down.

Avoid Teamfights

Along the same lines as split pushing, if your team is far behind, try your hardest to never 5v5, unless you're in back of a turret baiting a dive. This doesn't mean that you shouldn't take on 4v3 skirmishes, but 5v5 generally results in defeat against a more fed enemy team (unless your AOE is just THAT good).

Map Control

The best way to avoid enemies and stay safe always comes down to map control. Good ward coverage and sweepers always allow your team to stay one step ahead of the guards that are trying to take back the blue buff you just stole.

Waveclear and Turtle

The famous CLG strategy, if you have champions that can either try and damage enemy opponents or clear creeps, try and clear the creeps first behind turrets. If you're significantly far behind, chances are the turret will deal more damage than your measly spells anyway. The faster you can get the turret to aggro onto the enemy champions, the less time they'll have to execute a good dive on your team.

Bait a Baron

A combination of camping the bush, map control, and sneaking a Baron is baiting the Baron. Sometimes, the enemy team is sufficiently far ahead, but your team still has enough damage to 5v3. In this case, it may be better off just to bait the Baron by waiting in the Bush.

However, try not to do this vs an Orianna + Malphite combo. Bad things happen.

Poke and Disengage

Against fed assassins, if they don't initiate before they get poked down, their team will still lose. This is why I tend to really like poke and sustain champions. Even if your team is amply underfarmed, with enough poke, you can still take down enemy teams to the point where they don't feel safe diving. Even if they do, peeling off and kiting still works against stronger opponents. If they can't reach you, they can't hurt you.

Fall Back to Inner Turrets

One part of stalling for time is to know which turrets you can defend, and which ones you'll die defending and end up giving up even more turrets for. When in doubt, fall back further into the next most inner turret. Although all the turrets start off at the same damage, the inner more turrets cap out at a higher damage.

Conclusions

Although some games may seem hopeless, there's usually a few tricks you can pull off to bring your team back into the game. Players always make mistakes eventually, and as long as you can capitalize on them and/or out-strategize the enemy team, it's possible to pull victory from the belly of defeat.

Got more tips for comeback strategies? Share them below!





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