
Samira Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Samira has been touched in 20 of the 305 patches tracked here, across 38 individual values: 22 moved in their favour, 16 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she a
Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.
Samira slashes around her, damaging enemies and destroying enemy missiles.
Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.
Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.
Every change, newest first
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Q | Lifesteal Mod | 0.8/0.8/0.8/0.8/0.8 | → | ▲ 1/1/1/1/1 25% | |
| R | Lifesteal Mod | 0.8/0.8/0.8 | → | ▲ 1/1/1 25% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Q | QAD Ratio | 0.95/1.025/1.1/1.175/1.25 | → | ▲ 1.1/1.1/1.1/1.1/1.1 0% | |
| R | Base Damage | 15/25/35 | → | ▲ 40/60/80 140% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Q | Lifesteal Mod | 0.666/0.666/0.666/0.666/0.666 | → | ▲ 0.8/0.8/0.8/0.8/0.8 20% | |
| W | Damage Calc Coefficient | 0.6 | → | ▼ 0.5 17% | |
| R | Lifesteal Mod | 0.5/0.5/0.5 | → | ▲ 0.8/0.8/0.8 60% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Q | QAD Ratio | 0.85/0.95/1.05/1.15/1.25 | → | ▲ 0.95/1.025/1.1/1.175/1.25 5% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| AD per level | 3.3 | → | ▼ 3 9% | ||
| W | Damage Calc Coefficient | 0.8 | → | ▼ 0.6 25% | |
| R | Damage Calc Coefficient | 0.5 | → | ▼ 0.45 10% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Base HP | 600 | → | ▲ 630 5% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| R | Lifesteal Mod | 0.666/0.666/0.666 | → | ▼ 0.5/0.5/0.5 25% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 3.3 10% | ||
| Q | QAD Ratio | 0.8/0.9/1/1.1/1.2 | → | ▲ 0.85/0.95/1.05/1.15/1.25 5% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 530 | → | ▲ 600 13% | ||
| HP per level Class-wide | 94 | → | ▲ 108 15% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| E | Bonus Attack Speed | 0.2/0.25/0.3/0.35/0.4 | → | ▲ 0.3/0.35/0.4/0.45/0.5 33% | |
| E | Cooldown | 20/18/16/14/12 | → | ▲ 15/14/13/12/11 19% | |
| E | Dash Speed | 1600/1600/1600/1600/1600 | → | ▲ 2050/2050/2050/2050/2050 28% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Armor per level | 3 | → | ▲ 3.5 17% | ||
| HP per level | 88 | → | ▲ 94 7% | ||
| R | Cooldown | 8/8/8 | → | ▲ 5/5/5 38% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| R | Base Damage | 10/20/30 | → | ▲ 15/25/35 25% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Q | Crit Bonus Damage | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1.25/1.25/1.25/1.25/1.25 17% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| AD per level | 2.3 | → | ▲ 3 30% | ||
| Q | QAD Ratio | 0.8/0.875/0.95/1.025/1.1 | → | ▲ 0.8/0.9/1/1.1/1.2 5% |
Show the earlier 5 patches, back to 10.20
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| P | Bonus Melee Damage Coefficient | 0.075 | → | ▲ 0.1 33% | |
| E | Dash Speed | 2050/2050/2050/2050/2050 | → | ▼ 1600/1600/1600/1600/1600 22% | |
| R | Cooldown | 3/3/3 | → | ▼ 8/8/8 167% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Q | Crit Bonus Damage | 1.25/1.25/1.25/1.25/1.25 | → | ▲ 1.5/1.5/1.5/1.5/1.5 20% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Base AD | 59 | → | ▼ 57 3% | ||
| Base armor | 28 | → | ▼ 26 7% | ||
| Q | Base Damage | 0/5/10/15/20 | → | ▲ 90/120/150/180/210 | |
| Q | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 325/325/325/325/325 99% | |
| Q | Cooldown | 6/5/4/3/2 | → | ▼ 22/19/16/13/10 300% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| E | Bonus Attack Speed | 0.3/0.35/0.4/0.45/0.5 | → | ▼ 0.2/0.25/0.3/0.35/0.4 25% | |
| E | Cooldown | 15/14/13/12/11 | → | ▼ 20/18/16/14/12 23% |
| Ability | What changed | Before | After | Since 10.19 release | |
|---|---|---|---|---|---|
| Base HP | 600 | → | ▼ 530 12% | ||
| R | Base Damage | 20/30/40 | → | ▼ 10/20/30 33% |