
Rengar Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Rengar has been touched in 31 of the 308 patches tracked here, across 105 individual values: 50 moved in their favour, 51 against. Most recent change: patch 26.4.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
While in Brush, Rengar leaps at his target with his basic attack.Rengar generates Ferocity whenever he casts an ability. At Max Ferocity, his next ability is empowered.Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, granting bonus attack damage.
Rengar's next Attack brutally stabs his target for bonus damage.Ferocity effect: deals increased damage and grants Attack Speed.
Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.Ferocity effect: additionally breaks crowd control effects.
Rengar throws a bola, slowing the first target hit for a short duration.Ferocity effect: roots the target.
Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Move Speed and he can leap to the tracked enemy without being in brush, reducing their armor.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base AD Ratio | 0/0.0375/0.075/0.1125/0.15 | → | ▼ 0.05/0.05/0.05/0.05/0.05 33% | |
| Q | Base AD Ratio Tooltip | 0/3.75/7.5/11.25/15 | → | ▼ 5/5/5/5/5 33% | |
| Q | Base Damage | 30/60/90/120/150 | → | ● 20/55/90/125/160 0% | |
| Q | Empowered AD Ratio | 0.3/0.3/0.3/0.3/0.3 | → | ▼ 0.2/0.2/0.2/0.2/0.2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Cast range | 1000 | → | ▲ 25000 | |
| Q | Base AD Ratio | 1/1.0375/1.075/1.1125/1.15 | → | ▼ 0/0.0375/0.075/0.1125/0.15 93% | |
| Q | Base AD Ratio Tooltip | 100/103.75/107.5/111.25/115 | → | ▼ 0/3.75/7.5/11.25/15 93% | |
| Q | Empowered AD Ratio | 1.3/1.3/1.3/1.3/1.3 | → | ▼ 0.3/0.3/0.3/0.3/0.3 77% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base AD Ratio | 0/0.0375/0.075/0.1125/0.15 | → | ▲ 1/1.0375/1.075/1.1125/1.15 | |
| Q | Empowered AD Ratio | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 1.3/1.3/1.3/1.3/1.3 | |
| Q | Tower Mod | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.6/0.6/0.6/0.6/0.6 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 100/90/90 | → | ▲ 90/80/80 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Armor Shred | 18/24/30 | → | ▲ 20/25/30 4% | |
| R | Bonus Damage Coefficient | 0.5 | → | ▲ 1 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 620 | → | ▼ 590 5% | ||
| Q | Base AD Ratio | 0/0.05/0.1/0.15/0.2 | → | ▼ 0/0.0375/0.075/0.1125/0.15 25% | |
| Q | Empowered AD Ratio | 0.4/0.4/0.4/0.4/0.4 | → | ▼ 0.3/0.3/0.3/0.3/0.3 25% | |
| Q | Total AD Ratio | 1/1.05/1.1/1.15/1.2 | → | ▼ 1/1.0375/1.075/1.1125/1.15 2% | |
| Q | Total Empowered AD Ratio | 1.4/1.4/1.4/1.4/1.4 | → | ▼ 1.3/1.3/1.3/1.3/1.3 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen | 1.4 | → | ▼ 1.2 14% | ||
| Q | Crit Scaling Ratio | 0.95/0.95/0.95/0.95/0.95 | → | ▼ 0.75/0.75/0.75/0.75/0.75 21% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 655 | → | ▼ 620 5% | ||
| R | Cooldown | 90/70/70 | → | ▼ 100/90/90 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 585 | → | ▲ 655 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bonus Monster Damage End Value | 150 | → | ▼ 130 13% | |
| W | Bonus Monster Damage Start Value | 85 | → | ▼ 65 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bonus Monster Damage End Value | 130 | → | ▲ 150 15% | |
| W | Bonus Monster Damage Start Value | 65 | → | ▲ 85 31% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 5 | 50/50/50/50/50 | → | ▲ 100/100/100/100/100 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cast range | 3000/4000/2000 | → | ● 3000/3500/2500 0% | |
| R | Cooldown | 105/70/11 | → | ▼ 90/70/70 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 65 | → | ▲ 68 5% |
Show the earlier 24 patches, back to V1.0.0.146
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 20/50/80/110/140 | → | ▲ 30/60/90/120/150 12% | |
| Q | Effect 2 | 110/110/110/110/110 | → | ● 100/105/110/115/120 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 1.5 | → | ▲ 3 100% | ||
| Base AD | 68 | → | ▼ 65 4% | ||
| Base HP | 586.2 | → | ▼ 585 0% | ||
| Q | Effect 1 | 30/50/70/90/110 | → | ▲ 20/50/80/110/140 14% | |
| Q | Effect 2 | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 110/110/110/110/110 | |
| Q | Effect 3 | 350/350/350/350/350 | → | ▼ 5/5/5/5/5 99% | |
| Q | Effect 4 | 90/90/90/90/90 | → | ▼ 5/5/5/5/5 94% | |
| Q | Effect 5 | 150/150/150/150/150 | → | ▼ 40/40/40/40/40 73% | |
| Q | Effect 6 | 0.15/0.15/0.15/0.15/0.15 | → | ▲ 3/3/3/3/3 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7 | → | ▼ 1.4 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 60 | → | ▲ 68 13% | ||
| Base armor Class-wide | 25 | → | ▲ 34 36% | ||
| Q | Effect 1 | 25/45/65/85/105 | → | ▲ 30/50/70/90/110 8% | |
| E | Effect 1 | 50/95/140/185/230 | → | ▲ 55/100/145/190/235 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 22 | → | ▲ 25 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 35/55/75/95/115 | → | ▼ 25/45/65/85/105 13% | |
| Q | Effect 7 | 0.3/0.4/0.5/0.6/0.7 | → | ▼ 0.2/0.3/0.4/0.5/0.6 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 25.88 | → | ▼ 22 15% | ||
| W | Effect 5 | 100/100/100/100/100 | → | ▼ 50/50/50/50/50 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 5 | 200/200/200/200/200 | → | ▼ 150/150/150/150/150 25% | |
| R | Effect 2 | 14/22/30 | → | ▼ 12/16/20 27% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 40/60/80/100/120 | → | ▼ 35/55/75/95/115 6% | |
| E | Effect 1 | 50/100/150/200/250 | → | ▼ 50/95/140/185/230 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 1 | → | ▲ 1.5 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▼ 1 67% | ||
| Armor per level | 3.5 | → | ▼ 3 14% | ||
| Base AD | 60.04 | → | ▼ 60 0% | ||
| Base mana | 5 | → | ▼ 4 20% | ||
| HP regen | 4.27 | → | ▲ 7 64% | ||
| Q | Cast range | 300/300/300/300/300 | → | ▲ 450/450/450/450/450 50% | |
| Q | Cooldown | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.25/0.25/0.25/0.25/0.25 50% | |
| Q | Effect 1 | 30/60/90/120/150 | → | ▼ 40/60/80/100/120 11% | |
| Q | Effect 2 | 150/150/150/150/150 | → | ▼ 0.3/0.3/0.3/0.3/0.3 100% | |
| Q | Effect 3 | 5/5/5/5/5 | → | ▲ 350/350/350/350/350 | |
| Q | Effect 4 | 100/105/110/115/120 | → | ▼ 90/90/90/90/90 18% | |
| Q | Effect 5 | 100/100/100/100/100 | → | ▲ 200/200/200/200/200 100% | |
| Q | Effect 6 | 20/20/20/20/20 | → | ▼ 0.15/0.15/0.15/0.15/0.15 99% | |
| W | Cast range | 500/500/500/500/500 | → | ▼ 450/450/450/450/450 10% | |
| W | Cooldown | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.25/0.25/0.25/0.25/0.25 50% | |
| W | Effect 1 | 25/30/35/40/45 | → | ▲ 50/80/110/140/170 214% | |
| W | Effect 2 | 10/15/20/25/30 | → | ▲ 50/50/50/50/50 150% | |
| W | Effect 3 | 10/15/20/25/30 | → | ▼ 1.5/1.5/1.5/1.5/1.5 92% | |
| W | Effect 4 | 100/150/200/250/300 | → | ▼ 1.5/1.5/1.5/1.5/1.5 99% | |
| W | Effect 5 | 50/80/110/140/170 | → | ▼ 100/100/100/100/100 9% | |
| E | Cooldown | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.25/0.25/0.25/0.25/0.25 50% | |
| E | Effect 2 | 20/20/20/20/20 | → | ▲ 30/45/60/75/90 200% | |
| E | Effect 3 | 60/65/70/75/80 | → | ▼ 1.75/1.75/1.75/1.75/1.75 98% | |
| E | Effect 4 | 2.5/2.5/2.5/2.5/2.5 | → | ▼ 1.75/1.75/1.75/1.75/1.75 30% | |
| R | Cooldown | 150/110/70 | → | ▲ 130/100/70 9% | |
| R | Effect 1 | 25/35/45 | → | ▲ 40/40/40 14% | |
| R | Effect 2 | 5/5/5 | → | ▲ 14/22/30 | |
| R | Effect 4 | 15/15/15 | → | ▲ 750/750/750 | |
| R | Effect 5 | 7/7/7 | → | ▲ 725/725/725 | |
| R | Effect 6 | 3/3/3 | → | ▼ 2/2/2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 6 | 10/10/10/10/10 | → | ▲ 20/20/20/20/20 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55 | → | ▲ 60.04 9% | ||
| Base HP Class-wide | 435 | → | ▲ 586.2 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 20 | → | ▲ 25.88 29% | ||
| HP regen Class-wide | 3.6 | → | ▲ 4.27 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 120/95/70 | → | ▼ 150/110/70 16% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 20/40/60/80/100 | → | ▲ 30/60/90/120/150 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16 | → | ▲ 20 25% | ||
| HP per level | 85 | → | ▲ 90 6% | ||
| Q | Cooldown | 8/7.5/7/6.5/6 | → | ▲ 0.5/0.5/0.5/0.5/0.5 93% | |
| Q | Effect 1 | 30/60/90/120/150 | → | ▼ 20/40/60/80/100 33% | |
| Q | Effect 2 | 100/100/100/100/100 | → | ▲ 150/150/150/150/150 50% | |
| Q | Effect 3 | 4/4/4/4/4 | → | ▲ 5/5/5/5/5 25% | |
| Q | Effect 4 | 1/1/1/1/1 | → | ▲ 100/105/110/115/120 | |
| Q | Effect 5 | 30/35/40/45/50 | → | ▲ 100/100/100/100/100 150% | |
| W | Cooldown | 0/0/0/0/0 | → | ▼ 0.5/0.5/0.5/0.5/0.5 | |
| W | Effect 3 | 15/22/29/36/43 | → | ▼ 10/15/20/25/30 31% | |
| E | Cast range | 575/575/575/575/575 | → | ▲ 1000/1000/1000/1000/1000 74% | |
| E | Cooldown | 12/11/10/9/8 | → | ▲ 0.5/0.5/0.5/0.5/0.5 95% | |
| E | Effect 1 | 60/105/150/195/240 | → | ● 50/100/150/200/250 0% | |
| E | Effect 2 | 12/11/10/9/8 | → | ▲ 20/20/20/20/20 100% | |
| E | Effect 3 | 50/55/60/65/70 | → | ▲ 60/65/70/75/80 17% | |
| E | Effect 5 | 1/1/1/1/1 | → | ▲ 1.75/1.75/1.75/1.75/1.75 75% | |
| R | Cooldown | 140/105/70 | → | ▲ 120/95/70 10% | |
| R | Effect 1 | 20/25/30 | → | ▲ 25/35/45 40% | |
| R | Effect 4 | 25/30/35 | → | ▼ 15/15/15 50% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bonetooth Necklace | Attack damage | 2;4;6;8;10;12;14;16;18;20;22;24;26;28;30;32;34;36/formula = 2 per level | → | ▲ 7;9;11;13;15;17;19;21;23;25;27;29;31;33;35;37;39;41/formula = 5 + 2 per level |
| Savagery | Bonus attack speed duration | 3 | → | ▲ 4 seconds |
| Battle Roar 2 | Heal | 10% maximum health | → | ● 60;80;100;120;140;160;180;200;220;240;260;280;300;320;340;360;380;400/formula = 40 + 20 per level |
| Thrill of the Hunt | Stealth delay | 1.25 | → | ▼ 1 second |
| Thrill of the Hunt | Stealth duration | 5 | → | ▲ 7 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Battle Roar | Base damage | 60/100/140/180/220 | → | ▼ 50/80/110/140/170 |
| Battle Roar | Heal | 15 | → | ▼ 10% maximum health |
| Thrill of the Hunt | Stealth delay | 0.75 | → | ▲ 1.25 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Movement speed | 320 | → | ▲ 345 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Base health regen | 8 | → | ▼ 4 |
| General | Health regen per level | 0.8 | → | ▼ 0.4 |
| Bonetooth Necklace | Attack damage | 12;14;16;18;20;22;24;26;28;30;32;34;36;38;40;42;44;46/formula = 10 + 2 per level | → | ▼ 2;4;6;8;10;12;14;16;18;20;22;24;26;28;30;32;34;36/formula = 2 per level |
| Savagery 2 | AD ratio | (+ 250% AD) | → | ▼ (+ 200% AD) |
| Thrill of the Hunt | Stealth duration | 7 | → | ▼ 5 seconds |
| Thrill of the Hunt | Cooldown | 120/85/50 | → | ▲ 140/105/70 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Savagery | Cooldown | 6 at all ranks | → | ▲ 8/7.5/7/6.5/6 seconds |
| Battle Roar | Base damage | 75/120/165/210/255 | → | ▼ 60/100/140/180/220 |
| Battle Roar | Bonus resistances | 20/30/40/50/60 | → | ▼ 15/22/29/36/43 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Savagery | Base damage | 30/55/80/105/130 | → | ▲ 30/60/90/120/150 |
| Battle Roar | AP ratio | (+ 100% AP) | → | ▼ (+ 80% AP) |
| Thrill of the Hunt | Bonus movement speed | 10/15/20 | → | ▲ 20/25/30% |
| Ability | What changed | Before | After |
|---|