
Rengar Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Rengar has been touched in 32 of the 305 patches tracked here, across 138 individual values: 70 moved in their favour, 65 against. Most recent change: patch 26.4.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
While in brush, Rengar leaps at his target with his basic attack.Rengar's abilities build Ferocity. Upon reaching full Ferocity, his next ability becomes empowered and grants him Movement Speed on cast, but he instantly loses all Ferocity if he leaves combat.Killing enemy champio
Rengar slashes all enemies in an arc before piercing all enemies in a line. Casting this outside the max range moves Rengar a short distance in that direction.Ferocity effect: deals increased damage.
Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.Ferocity effect: additionally breaks crowd control effects and grants immunity to them for a short duration.
Rengar throws a bola, slowing the first target hit for a short duration.Ferocity effect: roots the target.
Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Movement Speed and he can leap to the tracked enemy for a guaranteed critical strike, even without being in brus
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base AD Ratio | 0/0.0375/0.075/0.1125/0.15 | → | ▼ 0.05/0.05/0.05/0.05/0.05 33% | |
| Q | Base AD Ratio Tooltip | 0/3.75/7.5/11.25/15 | → | ▼ 5/5/5/5/5 33% | |
| Q | Base Damage | 30/60/90/120/150 | → | ● 20/55/90/125/160 0% | |
| Q | Empowered AD Ratio | 0.3/0.3/0.3/0.3/0.3 | → | ▼ 0.2/0.2/0.2/0.2/0.2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base AD Ratio | 1/1.0375/1.075/1.1125/1.15 | → | ▼ 0/0.0375/0.075/0.1125/0.15 93% | |
| Q | Base AD Ratio Tooltip | 100/103.75/107.5/111.25/115 | → | ▼ 0/3.75/7.5/11.25/15 93% | |
| Q | Empowered AD Ratio | 1.3/1.3/1.3/1.3/1.3 | → | ▼ 0.3/0.3/0.3/0.3/0.3 77% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Cast range | 1000 | → | ▲ 25000 | |
| Q | Base AD Ratio | 0/0.0375/0.075/0.1125/0.15 | → | ▲ 1/1.0375/1.075/1.1125/1.15 | |
| Q | Cast range | 0/0/0/0/0 | → | ▲ 25000/25000/25000/25000/25000 | |
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 0.5/0.5/0.5/0.5/0.5 | |
| Q | Effect 1 | 15/30/45/60/75 | → | ▲ 30/50/70/90/110 56% | |
| Q | Effect 2 | 150/150/150/150/150 | → | ▼ 0.3/0.3/0.3/0.3/0.3 100% | |
| Q | Effect 3 | 3/3/3/3/3 | → | ▲ 350/350/350/350/350 | |
| Q | Effect 4 | 100/100/100/100/100 | → | ▼ 90/90/90/90/90 10% | |
| Q | Effect 5 | 100/100/100/100/100 | → | ▲ 150/150/150/150/150 50% | |
| Q | Effect 6 | 20/20/20/20/20 | → | ▼ 0.15/0.15/0.15/0.15/0.15 99% | |
| Q | Effect 7 | 3/3/3/3/3 | → | ▼ 0.2/0.3/0.4/0.5/0.6 87% | |
| Q | Empowered AD Ratio | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 1.3/1.3/1.3/1.3/1.3 | |
| Q | Tower Mod | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.6/0.6/0.6/0.6/0.6 50% | |
| R | Cast range | 3000/4000/4000 | → | ▼ 3000/4000/2000 18% | |
| R | Cooldown | 100/70/70 | → | ▲ 105/70/11 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Armor Shred | 18/24/30 | → | ▲ 20/25/30 4% | |
| R | Bonus Damage Coefficient | 0.5 | → | ▲ 1 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 620 | → | ▼ 590 5% | ||
| Q | Base AD Ratio | 0/0.05/0.1/0.15/0.2 | → | ▼ 0/0.0375/0.075/0.1125/0.15 25% | |
| Q | Empowered AD Ratio | 0.4/0.4/0.4/0.4/0.4 | → | ▼ 0.3/0.3/0.3/0.3/0.3 25% | |
| Q | Total AD Ratio | 1/1.05/1.1/1.15/1.2 | → | ▼ 1/1.0375/1.075/1.1125/1.15 2% | |
| Q | Total Empowered AD Ratio | 1.4/1.4/1.4/1.4/1.4 | → | ▼ 1.3/1.3/1.3/1.3/1.3 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen | 1.4 | → | ▼ 1.2 14% | ||
| Q | Crit Scaling Ratio | 0.95/0.95/0.95/0.95/0.95 | → | ▼ 0.75/0.75/0.75/0.75/0.75 21% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 655 | → | ▼ 620 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 585 | → | ▲ 655 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bonus Monster Damage End Value | 150 | → | ▼ 130 13% | |
| W | Bonus Monster Damage Start Value | 85 | → | ▼ 65 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Bonus Monster Damage End Value | 130 | → | ▲ 150 15% | |
| W | Bonus Monster Damage Start Value | 65 | → | ▲ 85 31% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 30/60/90/120/150 | → | ▼ 15/30/45/60/75 50% | |
| Q | Effect 2 | 100/105/110/115/120 | → | ▲ 150/150/150/150/150 36% | |
| Q | Effect 3 | 5/5/5/5/5 | → | ▼ 3/3/3/3/3 40% | |
| Q | Effect 4 | 90/90/90/90/90 | → | ▲ 100/100/100/100/100 11% | |
| Q | Effect 5 | 40/40/40/40/40 | → | ▲ 100/100/100/100/100 150% | |
| Q | Effect 6 | 0.15/0.15/0.15/0.15/0.15 | → | ▲ 20/20/20/20/20 | |
| Q | Effect 7 | 0.3/0.4/0.5/0.6/0.7 | → | ▲ 3/3/3/3/3 | |
| E | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 1000/1000/1000/1000/1000 96% | |
| E | Cooldown | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 1 | 50/100/150/200/250 | → | ▲ 70/115/160/205/250 7% | |
| E | Effect 2 | 30/45/60/75/90 | → | ▼ 12/11/10/9/8 83% | |
| E | Effect 3 | 1.75/1.75/1.75/1.75/1.75 | → | ▲ 60/65/70/75/80 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 5 | 50/50/50/50/50 | → | ▲ 100/100/100/100/100 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 0/0/0/0/0 100% | |
| Q | Cooldown | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0/0/0/0/0 100% | |
| Q | Effect 4 | 5/5/5/5/5 | → | ▲ 90/90/90/90/90 | |
| Q | Effect 6 | 3/3/3/3/3 | → | ▼ 0.15/0.15/0.15/0.15/0.15 95% | |
| Q | Effect 7 | 0.2/0.3/0.4/0.5/0.6 | → | ▲ 0.3/0.4/0.5/0.6/0.7 25% | |
| E | Cooldown | 0.25/0.25/0.25/0.25/0.25 | → | ▼ 0.4/0.4/0.4/0.4/0.4 60% | |
| E | Effect 1 | 55/100/145/190/235 | → | ▲ 50/100/150/200/250 3% | |
| R | Cast range | 3000/3500/2500 | → | ▲ 3000/4000/4000 22% | |
| R | Cooldown | 90/70/70 | → | ▼ 100/70/70 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 100/70/70 | → | ▲ 90/70/70 4% |
Show the earlier 25 patches, back to V1.0.0.146
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 65 | → | ▲ 68 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 20/50/80/110/140 | → | ▲ 30/60/90/120/150 12% | |
| Q | Effect 2 | 110/110/110/110/110 | → | ● 100/105/110/115/120 0% | |
| R | Cast range | 1600/1600/1600 | → | ▲ 3000/3500/2500 88% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 1.5 | → | ▲ 3 100% | ||
| Base AD | 68 | → | ▼ 65 4% | ||
| Base HP | 586.2 | → | ▼ 585 0% | ||
| Q | Effect 1 | 30/50/70/90/110 | → | ▲ 20/50/80/110/140 14% | |
| Q | Effect 2 | 0.3/0.3/0.3/0.3/0.3 | → | ▲ 110/110/110/110/110 | |
| Q | Effect 3 | 350/350/350/350/350 | → | ▼ 5/5/5/5/5 99% | |
| Q | Effect 4 | 90/90/90/90/90 | → | ▼ 5/5/5/5/5 94% | |
| Q | Effect 5 | 150/150/150/150/150 | → | ▼ 40/40/40/40/40 73% | |
| Q | Effect 6 | 0.15/0.15/0.15/0.15/0.15 | → | ▲ 3/3/3/3/3 | |
| R | Cast range | 3000/4000/4000 | → | ▼ 1600/1600/1600 56% | |
| R | Effect 1 | 40/40/40 | → | ▲ 50/60/60 42% | |
| R | Effect 3 | 3000/4000/4000 | → | ▼ 1600/1600/1600 56% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7 | → | ▼ 1.4 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 60 | → | ▲ 68 13% | ||
| Base armor Class-wide | 25 | → | ▲ 34 36% | ||
| Q | Effect 1 | 25/45/65/85/105 | → | ▲ 30/50/70/90/110 8% | |
| E | Effect 1 | 50/95/140/185/230 | → | ▲ 55/100/145/190/235 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 22 | → | ▲ 25 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 35/55/75/95/115 | → | ▼ 25/45/65/85/105 13% | |
| Q | Effect 7 | 0.3/0.4/0.5/0.6/0.7 | → | ▼ 0.2/0.3/0.4/0.5/0.6 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 25.88 | → | ▼ 22 15% | ||
| W | Effect 5 | 100/100/100/100/100 | → | ▼ 50/50/50/50/50 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 5 | 200/200/200/200/200 | → | ▼ 150/150/150/150/150 25% | |
| R | Effect 2 | 14/22/30 | → | ▼ 12/16/20 27% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 40/60/80/100/120 | → | ▼ 35/55/75/95/115 6% | |
| E | Effect 1 | 50/100/150/200/250 | → | ▼ 50/95/140/185/230 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 1 | → | ▲ 1.5 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▼ 1 67% | ||
| Armor per level | 3.5 | → | ▼ 3 14% | ||
| Base AD | 60.04 | → | ▼ 60 0% | ||
| Base mana | 5 | → | ▼ 4 20% | ||
| HP regen | 4.27 | → | ▲ 7 64% | ||
| Q | Cast range | 300/300/300/300/300 | → | ▲ 450/450/450/450/450 50% | |
| Q | Cooldown | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.25/0.25/0.25/0.25/0.25 50% | |
| Q | Effect 1 | 30/60/90/120/150 | → | ▼ 40/60/80/100/120 11% | |
| Q | Effect 2 | 150/150/150/150/150 | → | ▼ 0.3/0.3/0.3/0.3/0.3 100% | |
| Q | Effect 3 | 5/5/5/5/5 | → | ▲ 350/350/350/350/350 | |
| Q | Effect 4 | 100/105/110/115/120 | → | ▼ 90/90/90/90/90 18% | |
| Q | Effect 5 | 100/100/100/100/100 | → | ▲ 200/200/200/200/200 100% | |
| Q | Effect 6 | 20/20/20/20/20 | → | ▼ 0.15/0.15/0.15/0.15/0.15 99% | |
| W | Cast range | 500/500/500/500/500 | → | ▼ 450/450/450/450/450 10% | |
| W | Cooldown | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.25/0.25/0.25/0.25/0.25 50% | |
| W | Effect 1 | 25/30/35/40/45 | → | ▲ 50/80/110/140/170 214% | |
| W | Effect 2 | 10/15/20/25/30 | → | ▲ 50/50/50/50/50 150% | |
| W | Effect 3 | 10/15/20/25/30 | → | ▼ 1.5/1.5/1.5/1.5/1.5 92% | |
| W | Effect 4 | 100/150/200/250/300 | → | ▼ 1.5/1.5/1.5/1.5/1.5 99% | |
| W | Effect 5 | 50/80/110/140/170 | → | ▼ 100/100/100/100/100 9% | |
| E | Cooldown | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.25/0.25/0.25/0.25/0.25 50% | |
| E | Effect 2 | 20/20/20/20/20 | → | ▲ 30/45/60/75/90 200% | |
| E | Effect 3 | 60/65/70/75/80 | → | ▼ 1.75/1.75/1.75/1.75/1.75 98% | |
| E | Effect 4 | 2.5/2.5/2.5/2.5/2.5 | → | ▼ 1.75/1.75/1.75/1.75/1.75 30% | |
| R | Cooldown | 150/110/70 | → | ▲ 130/100/70 9% | |
| R | Effect 1 | 25/35/45 | → | ▲ 40/40/40 14% | |
| R | Effect 2 | 5/5/5 | → | ▲ 14/22/30 | |
| R | Effect 4 | 15/15/15 | → | ▲ 750/750/750 | |
| R | Effect 5 | 7/7/7 | → | ▲ 725/725/725 | |
| R | Effect 6 | 3/3/3 | → | ▼ 2/2/2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 6 | 10/10/10/10/10 | → | ▲ 20/20/20/20/20 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55 | → | ▲ 60.04 9% | ||
| Base HP Class-wide | 435 | → | ▲ 586.2 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 20 | → | ▲ 25.88 29% | ||
| HP regen Class-wide | 3.6 | → | ▲ 4.27 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 120/95/70 | → | ▼ 150/110/70 16% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 20/40/60/80/100 | → | ▲ 30/60/90/120/150 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16 | → | ▲ 20 25% | ||
| HP per level | 85 | → | ▲ 90 6% | ||
| Q | Cooldown | 8/7.5/7/6.5/6 | → | ▲ 0.5/0.5/0.5/0.5/0.5 93% | |
| Q | Effect 1 | 30/60/90/120/150 | → | ▼ 20/40/60/80/100 33% | |
| Q | Effect 2 | 100/100/100/100/100 | → | ▲ 150/150/150/150/150 50% | |
| Q | Effect 3 | 4/4/4/4/4 | → | ▲ 5/5/5/5/5 25% | |
| Q | Effect 4 | 1/1/1/1/1 | → | ▲ 100/105/110/115/120 | |
| Q | Effect 5 | 30/35/40/45/50 | → | ▲ 100/100/100/100/100 150% | |
| W | Cooldown | 0/0/0/0/0 | → | ▼ 0.5/0.5/0.5/0.5/0.5 | |
| W | Effect 3 | 15/22/29/36/43 | → | ▼ 10/15/20/25/30 31% | |
| E | Cast range | 575/575/575/575/575 | → | ▲ 1000/1000/1000/1000/1000 74% | |
| E | Cooldown | 12/11/10/9/8 | → | ▲ 0.5/0.5/0.5/0.5/0.5 95% | |
| E | Effect 1 | 60/105/150/195/240 | → | ● 50/100/150/200/250 0% | |
| E | Effect 2 | 12/11/10/9/8 | → | ▲ 20/20/20/20/20 100% | |
| E | Effect 3 | 50/55/60/65/70 | → | ▲ 60/65/70/75/80 17% | |
| E | Effect 5 | 1/1/1/1/1 | → | ▲ 1.75/1.75/1.75/1.75/1.75 75% | |
| R | Cooldown | 140/105/70 | → | ▲ 120/95/70 10% | |
| R | Effect 1 | 20/25/30 | → | ▲ 25/35/45 40% | |
| R | Effect 4 | 25/30/35 | → | ▼ 15/15/15 50% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bonetooth Necklace | Attack damage | 2;4;6;8;10;12;14;16;18;20;22;24;26;28;30;32;34;36/formula = 2 per level | → | ▲ 7;9;11;13;15;17;19;21;23;25;27;29;31;33;35;37;39;41/formula = 5 + 2 per level |
| Savagery | Bonus attack speed duration | 3 | → | ▲ 4 seconds |
| Battle Roar 2 | Heal | 10% maximum health | → | ● 60;80;100;120;140;160;180;200;220;240;260;280;300;320;340;360;380;400/formula = 40 + 20 per level |
| Thrill of the Hunt | Stealth delay | 1.25 | → | ▼ 1 second |
| Thrill of the Hunt | Stealth duration | 5 | → | ▲ 7 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Battle Roar | Base damage | 60/100/140/180/220 | → | ▼ 50/80/110/140/170 |
| Battle Roar | Heal | 15 | → | ▼ 10% maximum health |
| Thrill of the Hunt | Stealth delay | 0.75 | → | ▲ 1.25 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Movement speed | 320 | → | ▲ 345 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Base health regen | 8 | → | ▼ 4 |
| General | Health regen per level | 0.8 | → | ▼ 0.4 |
| Bonetooth Necklace | Attack damage | 12;14;16;18;20;22;24;26;28;30;32;34;36;38;40;42;44;46/formula = 10 + 2 per level | → | ▼ 2;4;6;8;10;12;14;16;18;20;22;24;26;28;30;32;34;36/formula = 2 per level |
| Savagery 2 | AD ratio | (+ 250% AD) | → | ▼ (+ 200% AD) |
| Thrill of the Hunt | Stealth duration | 7 | → | ▼ 5 seconds |
| Thrill of the Hunt | Cooldown | 120/85/50 | → | ▲ 140/105/70 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Savagery | Cooldown | 6 at all ranks | → | ▲ 8/7.5/7/6.5/6 seconds |
| Battle Roar | Base damage | 75/120/165/210/255 | → | ▼ 60/100/140/180/220 |
| Battle Roar | Bonus resistances | 20/30/40/50/60 | → | ▼ 15/22/29/36/43 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Savagery | Base damage | 30/55/80/105/130 | → | ▲ 30/60/90/120/150 |
| Battle Roar | AP ratio | (+ 100% AP) | → | ▼ (+ 80% AP) |
| Thrill of the Hunt | Bonus movement speed | 10/15/20 | → | ▲ 20/25/30% |
| Ability | What changed | Before | After |
|---|