
Jhin Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Jhin has been touched in 32 of the 305 patches tracked here, across 66 individual values: 40 moved in their favour, 26 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin
Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or basic attacks, they are rooted.
Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. T
Every change, newest first
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| P | Crit Reduction Percent | 0.14 | → | ▲ 0.25 79% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Base AD | 59 | → | ▲ 61 3% | ||
| P | Crit Move Speed Percent AS Ratio | 0.4 | → | ▲ 0.44 10% | |
| W | Base Damage | 60/95/130/165/200 | → | ▲ 70/105/140/175/210 8% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| P | Total AD Percent Coefficient | 0.25 | → | ▲ 0.3 20% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| AD per level | 4.7 | → | ▼ 4.4 6% | ||
| R | Damage | 154/244/334 | → | ▼ 128/192/256 21% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| P | Crit Move Speed Percent Number | 0.1 | → | ▲ 0.14 40% | |
| Q | AD Ratio | 0.35/0.425/0.5/0.575/0.65 | → | ▲ 0.44/0.515/0.59/0.665/0.74 18% | |
| Q | Base Damage | 45/70/95/120/145 | → | ▼ 44/69/94/119/144 1% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| R | Damage | 125/200/275 | → | ▲ 154/244/334 22% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| W | Cost | 50/60/70/80/90/100 | → | ▲ 50/55/60/65/70/75 17% | |
| E | Cost | 30/35/40/45/50/55 | → | ▲ 30/30/30/30/30/30 29% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 585 | → | ▲ 655 12% | ||
| HP per level Class-wide | 93 | → | ▲ 107 15% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| W | Root Duration | 1/1.25/1.5/1.75/2 | → | ▲ 1.25/1.5/1.75/2/2.25 17% | |
| E | Ammo Recharge Rate Base Tooltip | 28/25/22/19/16 | → | ▼ 24/21.5/19/16.5/14 14% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| P | Cast range | 0 | → | ▲ 20 | |
| E | Cast range | 750/750/750/750/750 | → | ▲ 2000/2000/2000/2000/2000 167% | |
| E | Cooldown | 2/2/2/2/2 | → | ▲ 0.25/0.25/0.25/0.25/0.25 88% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| W | Base Damage | 50/85/120/155/190 | → | ▲ 60/95/130/165/200 8% | |
| R | Damage Calc Coefficient | 0.2 | → | ▲ 0.25 25% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Q | AD Ratio | 0.45/0.525/0.6/0.675/0.75 | → | ▼ 0.35/0.425/0.5/0.575/0.65 17% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| P | Crit Reduction Percent | 0.25 | → | ▼ 0.14 44% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| P | Cast range | 20 | → | ▼ 0 100% | |
| E | Effect 1 | 65/65/65/65/65 | → | ▼ 40/80/120/0/0 26% | |
| E | Effect 2 | 20/80/140/200/260 | → | ▼ 80/80/80/0/0 66% | |
| E | Effect 4 | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 2/2/2/2/2 167% | |
| E | Effect 5 | 3/3/3/3/3 | → | ▼ 3/3/3/0/0 40% |
Show the earlier 17 patches, back to 6.4
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Base HP Class-wide | 556 | → | ▲ 585 5% | ||
| HP per level Class-wide | 91 | → | ▲ 93 2% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Base AD | 57 | → | ▲ 59 4% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| W | Cooldown | 14/14/14/14/14 | → | ▲ 12/12/12/12/12 14% | |
| W | Effect 2 | 0.75/1/1.25/1.5/1.75 | → | ▲ 1/1.25/1.5/1.75/2 20% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| E | Effect 5 | 2/2/2/2/2 | → | ▲ 3/3/3/3/3 50% | |
| R | Percent Missing Amp | 2.5/2.5/2.5 | → | ▲ 3/3/3 20% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Q | Cast range | 550/550/550/550/550 | → | ▲ 25000/25000/25000/25000/25000 | |
| Q | Cooldown | 7/6.5/6/5.5/5 | → | ▲ 0/0/0/0/0 100% | |
| R | Cooldown | 105/90/0 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Q | Effect 3 | 0.4/0.475/0.55/0.625/0.7 | → | ▲ 0.45/0.525/0.6/0.675/0.75 9% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| AD per level Class-wide | 4 | → | ▲ 4.7 17% | ||
| Base AD Class-wide | 61 | → | ▼ 57 7% | ||
| Base HP Class-wide | 540 | → | ▲ 556 3% | ||
| Base armor Class-wide | 29 | → | ▼ 24 17% | ||
| HP per level Class-wide | 85 | → | ▲ 91 7% | ||
| HP regen Class-wide | 1.2 | → | ▼ 0.75 38% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Q | Effect 3 | 0.4/0.45/0.5/0.55/0.6 | → | ▲ 0.4/0.475/0.55/0.625/0.7 10% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| R | Effect 1 | 115/180/0 | → | ▲ 125/200/0 10% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| HP regen Class-wide | 6 | → | ▼ 1.2 80% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Base AD Class-wide | 53 | → | ▲ 61 15% | ||
| Base armor Class-wide | 20 | → | ▲ 29 45% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Q | Effect 1 | 50/75/100/125/150 | → | ▼ 45/70/95/120/145 5% | |
| Q | Effect 3 | 0.3/0.35/0.4/0.45/0.5 | → | ▲ 0.4/0.45/0.5/0.55/0.6 25% | |
| R | Effect 1 | 40/100/160 | → | ▲ 50/115/180 15% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| R | Effect 4 | 0.75/0.75/0.75 | → | ▼ 0.5/0.5/0.5 33% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| W | Ratio a1 | 0.7 | → | ▼ 0.5 29% | |
| R | Effect 1 | 50/125/200 | → | ▼ 40/100/160 20% | |
| R | Effect 5 | 2/2/2 | → | ▲ 2.5/2.5/2.5 25% | |
| R | Ratio a1 | 0.25 | → | ▼ 0.2 20% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| Q | Cost | 30/35/40/45/50 | → | ▼ 40/45/50/55/60 25% | |
| Q | Effect 1 | 60/85/110/135/160 | → | ▼ 50/75/100/125/150 9% | |
| E | Cost | 40/45/50/55/60 | → | ▲ 30/35/40/45/50 20% |
| Ability | What changed | Before | After | Since 6.2 release | |
|---|---|---|---|---|---|
| HP regen | 5.5 | → | ▲ 6 9% | ||
| Move speed | 325 | → | ▲ 330 2% | ||
| Q | Cost | 35/40/45/50/0 | → | ▼ 30/35/40/45/50 18% | |
| Q | Effect 1 | 35/35/35/35/35 | → | ▲ 60/85/110/135/160 214% | |
| Q | Effect 2 | 0.3/0.35/0.4/0.45/0.5 | → | ▲ 35/35/35/35/35 | |
| W | Cost | 60/70/80/90/0 | → | ▼ 50/60/70/80/90 17% | |
| W | Effect 1 | 0.75/1/1.25/1.5/1.75 | → | ▲ 50/85/120/155/190 | |
| W | Effect 2 | 50/55/60/65/70 | → | ▼ 0.75/1/1.25/1.5/1.75 98% | |
| E | Cost | 45/50/55/60/0 | → | ▼ 40/45/50/55/60 19% | |
| E | Effect 1 | 20/80/140/200/260 | → | ▼ 65/65/65/65/65 54% | |
| E | Effect 4 | 2/2/2/2/2 | → | ▼ 0.75/0.75/0.75/0.75/0.75 62% | |
| E | Effect 7 | 1/1/1/1/1 | → | ▲ 35/35/35/35/35 | |
| R | Effect 1 | 200/200/200 | → | ▼ 50/125/200 38% | |
| R | Effect 2 | 80/80/80 | → | ▲ 200/200/200 150% | |
| R | Effect 3 | 0.75/0.75/0.75 | → | ▲ 80/80/80 | |
| R | Effect 4 | 2/2/2 | → | ▼ 0.75/0.75/0.75 62% | |
| R | Effect 5 | 10/10/10 | → | ▼ 2/2/2 80% |