
Dr. Mundo Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Dr. Mundo has been touched in 44 of the 305 patches tracked here, across 99 individual values: 39 moved in their favour, 59 against. Most recent change: patch 26.8.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.Dr. Mundo also has significantly increased Health rege
Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damag
Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his missing Health.Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass thro
Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and regenerates a portion of his maximum Health over a long duration.
The kit this replaced
Reworked in patch 11.12. Icons are the originals, still served by Data Dragon at version 7.24.2.
Every change, newest first
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Maximum Monster Damage | 300/375/450/525/600 | → | ▼ 250/325/400/475/550 11% | |
| E | Monster Mod | 2/2/2/2/2 | → | ▼ 1.4/1.4/1.4/1.4/1.4 30% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Maximum Monster Damage | 350/425/500/575/650 | → | ▼ 300/375/450/525/600 10% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Health To AD Ratio | 0.02/0.022/0.024/0.026/0.028 | → | ▲ 2/2.3/2.6/2.9/3.2 |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Armor per level | 3.7 | → | ▲ 4.5 22% | ||
| E | Bonus Health Ratio | 0.07/0.07/0.07/0.07/0.07 | → | ▼ 0.05/0.05/0.05/0.05/0.05 29% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Base HP | 613 | → | ▲ 640 4% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Health To AD Ratio | 0.02/0.0225/0.025/0.0275/0.03 | → | ▼ 0.02/0.022/0.024/0.026/0.028 4% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Health To AD Ratio | 0.02/0.0235/0.027/0.0305/0.034 | → | ▼ 0.02/0.0225/0.025/0.0275/0.03 7% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Health To AD Ratio | 0.02/0.0225/0.025/0.0275/0.03 | → | ▲ 0.02/0.0235/0.027/0.0305/0.034 8% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Health To AD Ratio | 0.02/0.025/0.03/0.035/0.04 | → | ▼ 0.02/0.0225/0.025/0.0275/0.03 17% | |
| E | Max Damage Amp | 1.6/1.6/1.6/1.6/1.6 | → | ▼ 1.4/1.4/1.4/1.4/1.4 13% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| HP regen | 1.3 | → | ▲ 1.4 8% | ||
| W | Second Cast Lockout | 1/1/1/1/1 | → | ▼ 0.5/0.5/0.5/0.5/0.5 50% | |
| E | Monster Mod | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 2/2/2/2/2 33% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.2 | → | ▼ 3.7 12% | ||
| Base HP | 653 | → | ▼ 613 6% | ||
| P | Current Health Loss | 0.03 | → | ▲ 0.04 33% | |
| Q | Health Cost | 60/60/60/60/60 | → | ▼ 50/60/70/80/90 17% | |
| E | Flat Health Cost | 20/30/40/50/60 | → | ● 10/25/40/55/70 0% | |
| E | Health To AD Ratio | 0.025/0.03/0.035/0.04/0.045 | → | ▼ 0.02/0.025/0.03/0.035/0.04 14% | |
| R | Cooldown | 110/110/110 | → | ▼ 120/120/120 9% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| AD per level | 3.5 | → | ▼ 2.5 29% | ||
| Attack speed | 0.72 | → | ▼ 0.67 7% | ||
| Base MR | 32 | → | ▼ 29 9% | ||
| MR per level | 2.05 | → | ▲ 2.3 12% | ||
| P | Current Health Loss | 0.07 | → | ▼ 0.03 57% | |
| P | Max Health Gain | 0.08 | → | ▼ 0.04 50% | |
| Q | Health Cost | 50/50/50/50/50 | → | ▼ 60/60/60/60/60 20% | |
| W | Current Health Cost | 0.05/0.05/0.05/0.05/0.05 | → | ▼ 0.08/0.08/0.08/0.08/0.08 60% | |
| W | Duration | 4/4/4/4/4 | → | ▼ 3/3/3/3/3 25% | |
| W | Gray Health Storage | 0.25/0.3/0.35/0.4/0.45 | → | ▼ 0.25/0.25/0.25/0.25/0.25 29% | |
| W | Total Damage Coefficient | 0.05 | → | ▲ 0.07 40% | |
| E | Flat Health Cost | 10/20/30/40/50 | → | ▼ 20/30/40/50/60 33% | |
| E | Monster Mod | 2/2/2/2/2 | → | ▼ 1.5/1.5/1.5/1.5/1.5 25% | |
| R | Missing Health Heal | 0.115/0.15/0.185 | → | ▲ 0.2/0.25/0.3 67% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| P | Max Health Regen Max | 0.02 | → | ▼ 0.016 20% | |
| P | Max Health Regen Min | 0.01 | → | ▼ 0.008 20% | |
| R | Missing Health Heal | 0.15/0.2/0.25 | → | ▼ 0.115/0.15/0.185 25% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 583 | → | ▲ 653 12% | ||
| HP per level Class-wide | 89 | → | ▲ 103 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| R | Missing Health Heal | 0.2/0.25/0.3 | → | ▼ 0.15/0.2/0.25 20% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| AD per level | 4.2 | → | ▼ 3.5 17% | ||
| R | Cooldown | 100/90/90 | → | ▼ 110/110/110 18% |
Show the earlier 44 patches, back to V1.0.0.94(b)
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| HP regen | 1.6 | → | ▼ 1.3 19% | ||
| Q | Minimum Damage | 80/135/190/245/300 | → | ▼ 80/130/180/230/280 5% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Maximum Monster Damage | 300/350/400/450/500 | → | ▲ 350/425/500/575/650 25% | |
| R | Max Health Ho T | 0.45/0.7/0.95 | → | ▼ 0.4/0.6/0.8 14% | |
| R | Missing Health Heal | 0.2/0.2/0.2 | → | ▲ 0.2/0.25/0.3 25% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| R | Max Health Ho T | 0.5/0.75/1 | → | ▼ 0.45/0.7/0.95 7% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Attack speed | 0.67 | → | ▲ 0.72 7% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 4.2 40% | ||
| Attack speed | 0.721 | → | ▼ 0.67 7% | ||
| Base armor | 36 | → | ▼ 32 11% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| AD per level | 3.5 | → | ▼ 3 14% | ||
| Armor per level | 3.5 | → | ▼ 3 14% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Effect 6 | 300/350/400/450/500 | → | ▼ 100/200/300/400/500 25% | |
| E | Effect 4 | 60/90/120/150/180 | → | ▼ 50/80/110/140/170 8% | |
| E | Effect 5 | 40/55/70/85/100 | → | ▼ 30/45/60/75/90 14% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Effect 7 | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.5/0.5/0.5/0.5/0.5 25% | |
| Q | Effect 8 | 0.8/0.8/0.8/0.8/0.8 | → | ▲ 1/1/1/1/1 25% | |
| E | Effect 1 | 0.03/0.035/0.04/0.045/0.05 | → | ▲ 0.04/0.045/0.05/0.055/0.06 25% | |
| E | Max Health Ratio | 0.03/0.035/0.04/0.045/0.05 | → | ▲ 0.04/0.045/0.05/0.055/0.06 25% | |
| R | Effect 1 | 75/100/0 | → | ▲ 85/110/0 11% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 61.27 | → | ▼ 61 0% | ||
| Base HP Class-wide | 582.52 | → | ▲ 583 0% | ||
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Effect 9 | 2/5/8/11/14 | → | ▼ 0.06/0.15/0.24/0.33/0.42 97% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| W | Effect 5 | 0.1/0.15/0.2/0.25/0.3 | → | ▲ 0.3/0.3/0.3/0.3/0.3 50% | |
| E | Cooldown | 6/6/6/6/6 | → | ▲ 6/5.5/5/4.5/4 17% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 10000/10000/10000/10000/10000 | → | ▼ 1050/1050/1050/1050/1050 90% | |
| Q | Effect 1 | 80/130/180/230/280 | → | ▲ 90/140/190/240/290 6% | |
| Q | Effect 2 | 0.15/0.175/0.2/0.225/0.25 | → | ▲ 15/18/21/23/25 | |
| Q | Effect 3 | 50/60/70/80/90 | → | ▼ 20/35/50/65/80 29% | |
| E | Effect 5 | 30/45/60/75/90 | → | ▲ 40/55/70/85/100 17% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Effect 8 | 0.02/0.02/0.02/0.02/0.02 | → | ▲ 0.03/0.03/0.03/0.03/0.03 50% | |
| E | Effect 9 | 3/6/9/12/15 | → | ▼ 2/5/8/11/14 11% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Effect 7 | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.4/0.4/0.4/0.4/0.4 20% | |
| Q | Effect 8 | 1/1/1/1/1 | → | ▼ 0.8/0.8/0.8/0.8/0.8 20% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Effect 4 | 60/100/140/180/220 | → | ▼ 60/90/120/150/180 14% | |
| E | Effect 5 | 30/50/70/90/110 | → | ▼ 30/45/60/75/90 14% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| R | Cooldown | 85/70/10 | → | ▼ 100/90/90 70% | |
| R | Effect 4 | 20/20/0 | → | ▲ 25/25/25 87% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| R | Effect 1 | 50/60/0 | → | ▲ 75/100/0 59% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.552 | → | ▲ 1.6 3% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.76 | → | ▼ 1.552 80% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 26.88 | → | ▲ 36 34% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 10/15/20/25/30 | → | ▲ 40/55/70/85/100 250% | |
| W | Effect 3 | 40/55/70/85/100 | → | ▼ 2/2/2/2/2 97% | |
| E | Effect 1 | 30/50/70/90/110 | → | ▼ 3/3.5/4/4.5/5 94% | |
| E | Effect 3 | 0.3/0.5/0.7/0.9/1.1 | → | ▲ 25/25/25/25/25 | |
| E | Effect 4 | 5/5/5/5/5 | → | ▲ 60/100/140/180/220 | |
| E | Effect 5 | 5/20/35/50/65 | → | ▲ 30/50/70/90/110 100% | |
| E | Effect 6 | 3/3.5/4/4.5/5 | → | ▲ 5/5/5/5/5 25% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 3.5 17% | ||
| W | Effect 3 | 35/50/65/80/95 | → | ▲ 40/55/70/85/100 8% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Cooldown | 7/7/7/7/7 | → | ▲ 6/6/6/6/6 14% | |
| E | Effect 1 | 20/40/60/80/100 | → | ▲ 30/50/70/90/110 17% | |
| E | Effect 3 | 0.2/0.4/0.6/0.8/1 | → | ▲ 0.3/0.5/0.7/0.9/1.1 17% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 40/55/70/85/100 | → | ▼ 20/40/60/80/100 14% | |
| E | Effect 3 | 0.4/0.55/0.7/0.85/1 | → | ▼ 0.2/0.4/0.6/0.8/1 14% | |
| R | Cooldown | 75/75/75 | → | ▼ 100/85/70 13% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Effect 2 | 15/18/21/23/25 | → | ▼ 15/17.5/20/22.5/25 2% | |
| E | Effect 6 | 0.05/0.05/0.05/0.05/0.05 | → | ▲ 3/3.5/4/4.5/5 |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 56.23 | → | ▲ 61.27 9% | ||
| Base HP Class-wide | 433 | → | ▲ 582.52 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 21 | → | ▲ 26.88 28% | ||
| HP regen Class-wide | 6.5 | → | ▲ 7.76 19% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 0/0/0/0/0 | → | ▼ 4/4/4/4/4 | |
| R | Cooldown | 0/0/0 | → | ▼ 75/75/75 |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 900/900/900/900/900 | → | ▲ 975/975/975/975/975 8% |
| Ability | What changed | Before | After | Since 11.12 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 17 | → | ▲ 21 24% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▲ 345 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Sadism | Health regen | 40/55/70%/health | → | ▼ 40/50/60% maximum health |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Burning Agony | Base damage | 40/55/70/85/100 | → | ▼ 35/50/65/80/95 |
| Burning Agony | Bonus Tenacity | 15/20/25/30/35 | → | ▼ 10/15/20/25/30% |
| Sadism | Cooldown | 65 | → | ▲ 75 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base attack speed | 0.595 | → | ▲ 0.625 |
| Stats | Attack speed per level | 2.5 | → | ▲ 2.8% |
| Stats | Magic resistance per level | 0.75 | → | ▲ 1.25 |
| Burning Agony | Per second cost | 20/25/30/35/40 | → | ▼ 10/15/20/25/30 |
| Sadism | Cooldown | 75 | → | ▼ 65 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 468 | → | ▼ 433 |
| Stats | Health per level | 92 | → | ▼ 89 |
| Sadism | Cooldown | 60 | → | ▲ 75 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Magic resistance per level | 0.5 | → | ▲ 0.75 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Infected Cleaver | Health cost | 30/50/70/90/110 | → | ● 50/60/70/80/90 |
| Burning Agony | Health cost | 20/27.5/35/42.5/50 | → | ▼ 20/25/30/35/40 |
| Masochism | Health cost | 15/30/45/60/75 | → | ● 25/35/45/55/65 |
| Sadism | Health regen | 50% at all ranks | → | ● 40/55/70% maximum health |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack speed per level | 2 | → | ▲ 2.35% |
| Burning Agony | Area of effect damage radius | 300 | → | ▲ 325 |
| Burning Agony | Bonus Tenacity | 20/25/30/35/40 | → | ▲ 25/30/35/40/45% |
| Masochism | Cooldown | 8 | → | ▼ 7 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Burning Agony | Health cost | 20/30/40/50/60 | → | ▼ 20/27.5/35/42.5/50 |
| Masochism | Bonus damage | 50/65/80/95/110 | → | ▼ 40/55/70/85/100 |
| Masochism | Health cost | 20/35/50/65/80 | → | ▼ 15/30/45/60/75 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Armor per level | 3.5 | → | ▲ 4 |
| Infected Cleaver | Projectile speed | 1500 | → | ▲ 2000 |
| Infected Cleaver | Projectile size | 90 | → | ▼ 80 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Pathfinding radius | 45 | → | ▼ 35 |
| Stats | Armor per level | 3.2 | → | ▲ 3.5 |
| Stats | Attack damage per level | 2.25 | → | ▲ 3 |
| Stats | Movement speed | 310 | → | ▲ 320 |
| Masochism | Cooldown | 10 | → | ▼ 8 seconds |
| Infected Cleaver | Cooldown | 5 | → | ▼ 4 seconds |
| Infected Cleaver | Projectile speed | 1300 | → | ▲ 1500 |
| Infected Cleaver | Cast range | 900 | → | ▲ 1000 |
| Infected Cleaver | Minimum damage | 90/140/190/240/290 | → | ▼ 80/130/180/230/280 |
| Burning Agony | Bonus damage | 25/40/55/70/85 | → | ▲ 40/55/70/85/100 |
| Burning Agony | Health cost | 15/25/35/45/55 | → | ▲ 20/30/40/50/60 |
| Sadism | Health cost | 35 | → | ▼ 20% of current health |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Added | * The duration of crowd control effects on Dr. Mundo are | — | → | ▼ by 30% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Infected Cleaver | Health cost | 20/35/50/65/80 | → | ▲ 30/50/70/90/110 |
| Burning Agony | Bonus Tenacity | 25/30/35/40/45 | → | ▼ 15/20/25/30/35% |