Most League champions are a person with a weapon. These ten are a tree, a cat, a space dragon and whatever Bard is.
Weird doesn't mean bad here. Every one of these breaks a rule the rest of the roster follows, and a few of them are genuinely strong because of it.
Weirdest Champions in LoL
10 Picks That Make No Sense
Most League champions are a person with a weapon. These ten are a tree, a cat, a space dragon and whatever Bard is.
Weird doesn't mean bad here. Every one of these breaks a rule the rest of the roster follows, and a few of them are genuinely strong because of it.
Counting down from the ones that are merely unusual, to the champion nobody has ever fully explained to a new player.
#10: Rammus, Who Wins by Standing Still
Rammus is an armadillo who kills people by having a lot of armor. He doesn't attack so much as get attacked, and the enemy marksman's own damage is what finishes them. That's an entire champion built out of a defensive stat.
He's also the only pick on this list whose famous line is two words long. Everything about him is stripped down to the point of being a joke, and then he rolls into a fight at an absurd speed and it stops being funny.
#9: Gnar, Who Is Two Champions on a Timer
Gnar is a small yordle who throws a boomerang, until a bar fills up and he becomes a huge angry one who throws people. You don't get to choose when that happens, which makes him the only champion whose power spike arrives on a schedule the enemy can read as easily as you can.
Playing him well is mostly a resource management problem rather than a mechanical one. Getting the transformation in the right place decides team fights, and getting it in the wrong place strands a tiny animal in the middle of five people.
#8: Kled, Who Has a Second Health Bar That Runs Away
Kled rides a lizard. When he takes enough damage the lizard leaves, and instead of dying, Kled keeps fighting on foot as a much smaller, much angrier version of himself until he earns the lizard back.
No other champion in the game gets to lose a fight and continue it. It means his health bar lies to everyone looking at it, including his own team, and it's why he can commit to dives that make no sense on paper.
#7: Fiddlesticks, Who Pretends to Be a Ward
Fiddlesticks is a scarecrow who can disguise himself as a piece of the map, sit in the enemy jungle looking exactly like something harmless, and then be the reason four people die. That's a horror movie premise attached to a jungler.
What makes it genuinely weird rather than just spooky is that the deception is a real mechanic with real value. Most champions threaten you by being somewhere. He threatens you by making you unsure whether anything you're looking at is real.
#6: Zoe, Who Uses Your Summoner Spells
Zoe picks up the leftovers of other people's items and summoner spells and uses them herself, which means the champion facing her never knows quite what she has. A fight against Zoe can include a Flash you didn't know was in play or a shield out of nowhere.
Add a sleep bubble that doesn't put you to sleep straight away and a damage pattern that arrives late, and you get a champion whose entire design is about making the enemy misjudge timing. She's fragile enough that catching her ends it, and catching her is the hard part.
#5: Aurelion Sol, the Dragon Who Makes Stars
Aurelion Sol is a cosmic dragon who created the stars and is now doing chores for a wizard, which is already the strangest premise on the roster. In game, he's a mage whose power grows permanently as he does damage, so his ceiling isn't set by his items.
That makes him one of the very few champions whose late game is genuinely open ended, and one of the hardest to plan against. A team that ignores him for twenty minutes finds out that ignoring him was the whole mistake.
#4: Aphelios, Who Nobody Can Explain
Aphelios carries five weapons, rotates through them in an order he doesn't fully control, and each one changes what his other buttons do. Explaining him to somebody who has never played takes longer than explaining the rest of the bot lane put together.
Every other marksman in the game is a champion you learn. He's a system you memorize, and the reward for memorizing it is that you know exactly what he can do at a given moment and the enemy does not.
#3: Yuumi, Who Doesn't Play the Game
Yuumi attaches to a teammate and becomes untargetable, which means for most of a match she isn't standing anywhere. She can't be hooked, caught out or killed while she's on somebody, and no other champion in League gets to opt out of the map like that.
It's a design that people have strong opinions about, and both sides of the argument are fair. She turns one carry into a much better carry and asks almost nothing mechanically to do it, which is either the most relaxing champion in the game or the reason the game got away from you.
#2: Ivern, the Jungler Who Doesn't Kill Anything
Ivern is a tree who befriends the jungle camps instead of killing them, which means he clears faster than anyone while doing zero damage to the monsters in the normal sense. He also grows brush wherever he likes and shares his camps with his teammates.
The result is a jungler whose job is entirely about giving other people things: vision, gold, a shield, and a large friendly plant that fights for the team. He's terrible at dueling and he doesn't care, because he was never trying to win a one on one.
#1: Bard, Who Left the Lane and Isn't Sorry
Bard is a wandering cosmic caretaker who collects chimes off the ground, which means the correct way to play him is to leave your marksman alone in lane and go for a walk. No other support is rewarded for abandoning their duo, and his own team usually types something about it.
Then there's the tunnel he opens between two points on the map and the ultimate that freezes everything it touches, including his own team, which is the single easiest button in the game to ruin a fight with. He speaks in chimes, he's never where you expect him, and he's the only champion whose most common play pattern still looks like a mistake to everyone watching. That's the weirdest champion in League, and it isn't close.
Conclusions
What ties these ten together isn't the art, it's that each one breaks a rule the rest of the game runs on. Health bars are honest, junglers kill camps, supports stay with their marksman, marksmen have one gun, and a champion's power stops growing when their items do. Every entry here voids one of those, and the game is more interesting for it.
The practical version of that: weird champions are hard to draft against, because the usual answers assume the usual rules. If you want to be the person nobody prepared for, this list is a better starting point than any tier list.
For the picks that look wrong in champion select and win anyway, we've written up the troll picks that actually work in mid lane, top lane, the jungle, support and ARAM, and the one that started it all is still our list of troll bot lane duos.
Every ranking we've argued about is collected on the Top Ten Thursdays hub.






No comments:
Post a Comment
Feel free to comment or leave a message :)