Some wins you earn. These ten you explain afterwards, and nobody believes you.
Every one of them counts exactly as much as a clean 30 minute stomp, which is the funniest thing about them.
Funny Ways to Win in LoL
10 Wins That Shouldn't Count
Some wins you earn. These ten you explain afterwards, and nobody believes you.
Every one of them counts exactly as much as a clean 30 minute stomp, which is the funniest thing about them.
None of these are jokes, by the way. Every entry here is a real way games get closed out, and most of them are somebody's actual plan. Counting down.
#10: Karthus Wins the Fight From the Death Screen
Karthus is the only champion who's more dangerous dead than alive, and the whole team knows it. He goes down early in a fight, the enemy relaxes, and then everyone below half health drops at the same time from a champion who isn't on the map.
The comedy is in the pause. There's about a second where four people are typing that the fight is won, and then the screen turns purple.
#9: Sion Takes the Nexus After Dying
Sion dies, gets up anyway, and keeps swinging for a few seconds. Normally that's a bit of extra damage in a team fight. Occasionally it's the last inhibitor turret, and once in a while it's the nexus itself, which means the game ends while the player who won it is technically dead.
You can plan for this. Walk in low, die on purpose in the right spot, and let the corpse finish the job. It's the only strategy in League where the death timer is on your side.
#8: Teemo Wins a Fight He Wasn't In
The enemy team wins a skirmish, chases the survivor into a side lane, and walks through a jungle entrance somebody carpeted twenty minutes earlier. Three of them die to a champion who is currently on the other side of the map, farming.
Nothing else in the game punishes momentum this cheaply. Teemo's whole plan is to make the map itself hostile, and the funniest version of it is when the winning team loses the game to a decision they made while celebrating.
#7: The Snowball Nobody Saw Coming
Nunu & Willump start rolling somewhere off screen, gather speed for several seconds, and arrive at a team fight traveling faster than anything else in the game. If the enemy is grouped in a corridor, that's four people knocked up at once and a fight that's over before it started.
What makes it funny rather than just strong is the setup. Somebody has to commit to rolling in a straight line for a long time, in complete silence, hoping the fight hasn't moved. When it lands, it looks scripted.
#6: The Baron Fight That Everyone Wins Twice
Zilean's revive means the enemy has to kill your carry, watch them stand back up with full health, and then kill them again while everyone else is still fighting. Very few teams have that much damage available, and even fewer stay calm when they find out they don't.
Half the time the fight isn't even lost on the numbers. It's lost because five people all target the same person, spend everything, and then have to do it again from scratch.
#5: The Steal From Behind the Wall
The enemy has done everything right. Vision cleared, team grouped, objective almost down. Then something comes over the wall from a jungler nobody has seen in two minutes, and the buff goes to the team that wasn't there.
It's the highest ratio of outcome to effort in League. One button, correct by about a fifth of a second, undoes four minutes of setup and usually ends the game a few minutes later.
#4: Tryndamere Refuses to Die at the Nexus
Everyone else on his team is dead. Three defenders and two nexus turrets are hitting him. He's on one health and he stays there, because for five seconds nothing in the game is allowed to kill him, and five seconds is enough.
It works often enough that experienced teams stop chasing him entirely and start counting his cooldown instead. It's still funny every time, mostly because of how obviously it's about to happen and how rarely anyone stops it.
#3: The Level One Invade That Ends It
Five people walk into the enemy jungle before minions spawn, somebody gets grabbed, and the game is decided ninety seconds in. No farming, no laning phase, no plan beyond standing in a bush together and hoping the other team went to their own buff.
When it works, the enemy jungler is two camps behind for the rest of the game and one lane never recovers. When it doesn't, you all lose your buffs and the same thing happens to you. There's no middle outcome, which is exactly why people keep doing it.
#2: The Backdoor
Your team is dead. The enemy is taking baron. Somebody who bought exactly the right items is standing alone at the enemy nexus, hitting it, and everyone in the game is now watching two health bars race each other.
The reason it's on this list and not higher is that it's usually the only thing left to try. The reason it's this high is that it works far more often than it should, because five people who are winning almost never check the minimap.
#1: Losing the Game Chasing a Singed
Singed walks past you, drops something on the floor, and leaves. Following him is always wrong and everybody does it anyway. He runs a lap of the jungle with three people behind him, none of whom are farming, holding an entire team hostage while doing nothing that looks like playing the game.
The genius of it is that it's not even a trick. He's just walking. Every second somebody spends chasing is a second they aren't taking objectives, and the rest of his team gets a 4v2 somewhere else on the map for free.
That's the funniest way to win a game of League. Not a play, not a combo, not a steal. One player going for a walk and four other people deciding it's a personal insult.
Conclusions
The thread running through all ten is that League is a game about a building, not about kills, and every entry here is somebody remembering that when the other team forgot. Karthus, Sion and Tryndamere win by ignoring their own health bar. Teemo, Nunu and the invade win by being somewhere before anyone thinks to look. The backdoor and the steal win because the team that's ahead stops paying attention.
Which is a genuinely useful lesson buried in a list of jokes. Most games aren't lost to a better player. They're lost to somebody who was still watching the map after the fight ended.
If you want more picks that look wrong and win anyway, we've got the duo queue combos, the troll team comps and the off-meta guides for mid lane, top lane, the jungle and support.
Every ranking we've argued about is collected on the Top Ten Thursdays hub.







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