This draft never wants a five on five, and it shouldn't take one. It wants three small fights happening in three places at the same time, and it wants to win all of them.
Top Team Comps
Small Fights Only
There's a version of League where both teams walk down the middle lane at thirty minutes and one big fight decides the game. This draft loses that game. It's built so that game never gets to happen.
The thread is even numbers. Every champion here wins a two versus two, a one versus one at a dragon, or a three versus three in the enemy jungle, and none of them needs a teammate to set anything up first. That's a real drafting choice with a real cost: no reset, no wombo, nothing that scales into the late game, and a fight this team joins one player at a time is a fight it loses.
Check out how to play it below!
Champions
TOP
Top Lane – Jax
JNG
Jungle – Graves
MID
Mid Lane – Yone
ADC
Bot Lane – Lucian
SUP
Support – Pyke
Key Concepts
- Never all five in one place. That sounds obvious and it is the mistake this comp actually makes, usually around twenty five minutes when somebody says to group. Five of these champions standing together is the weakest formation available to them.
- Waves are the tool, not the objective. Push three lanes at once and the enemy has to answer in three places, and every one of those answers is a fight on your terms. A team that gets to choose where the map is even has already won the draft.
- The clock is the enemy. Every member here is at their scariest between ten and twenty five minutes, so a game that reaches forty is a game this comp lost slowly. Turn leads into towers immediately rather than banking them.
- Vision in the enemy jungle is worth more than vision around your own objectives, because that's where the fights you want are. Pyke roaming without a ward ahead of him is the version of this that throws games.
- If the enemy refuses to split up, take the trade anyway. Give them a tower somewhere and take two on the other side of the map. A comp built on small fights still wins by not taking the big one.
Countering
Refuse the terms. This draft needs the map broken into pieces, so the counter is a team that groups early, clears waves faster than they can be pushed, and forces the one fight where numbers are equal and coordination decides it. Every champion below is worse than their opposite number in a duel and much better than them in a five on five, which is the trade you want to be making.
Here is an example team that may succeed:
TOP
Top – Malphite
JNG
Jungle – Sejuani
MID
Mid – Orianna
ADC
Marksman – Jinx
SUP
Support – Braum
Working out what the other team drafted is half of playing against it, and this guide walks through the questions worth asking in champion select.





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