You can't sidestep any of this. Every piece of crowd control on this team is aimed at a champion instead of at the ground, so the usual answer of "dodge it" simply isn't available.
Top Team Comps
Point and Click
Every draft has a champion in it who ends up deciding fights by hitting one skillshot. This one doesn't have any of those. It hits, and then it keeps hitting, and the enemy player's mechanical answer to that is nothing.
The thread is unmissable crowd control aimed at mobile champions. Cease and Desist [R] follows a target through Flash, Shadow Surge [R] marks a champion and comes to them, Condemn [E] sends them back into the wall they were leaving over, and Ruthless Predator [W] and Shield of Daybreak [Q] both arrive as basic attacks, which is the one delivery method nobody has learned to dodge. This isn't a draft about locking someone down for six seconds. It's a draft that beats the enemy's escape buttons rather than their positioning.
Check out how to play it below!
Champions
TOP
Top Lane – Renekton
JNG
Jungle – Vi
MID
Mid Lane – Vex
ADC
Bot Lane – Vayne
SUP
Support – Leona
Key Concepts
- Draft this into mobility, not away from it. A team of dashes, blinks and repositioning tools is the matchup where every pick here goes from good to unfair. Against five champions who were already standing still, you've spent a whole draft on reliability nobody needed.
- The comp has no poke and very little waveclear, so it cannot sit behind a tower and wait. Its games are decided by whether it caught someone before the enemy grouped, which makes vision control around the enemy jungle worth more here than it is for most drafts.
- Pick the target in champion select, not in the fight. Everything on this roster is single target, so five people spending their unmissable ability on five different enemies is the same as nobody using anything. Agree on who dies first.
- Watch for cleanse and for stasis. Both of them beat this comp cleanly, and both of them are on a long cooldown, so the correct response is to take the fight again ninety seconds later rather than to conclude the draft was wrong.
- Vayne should be the last one in and the first one to disengage. She's the only member who wins a long fight, which means keeping her alive through a short one is worth more than the damage she'd add to it.
Countering
Stop trying to avoid the crowd control and start making it not matter. Everything this draft does is single target, short range and on a real cooldown, so the counters are the ones that either cancel the effect outright or make the trip too expensive to take. Range helps enormously, and so does anything that punishes a team for committing five cooldowns into one player.
Here is an example team that may succeed:
TOP
Top – Kayle
JNG
Jungle – Poppy
MID
Mid – Zilean
ADC
Marksman – Caitlyn
SUP
Support – Morgana
If picking apart an enemy draft is the part you find hard, start with the questions to ask before minions spawn.





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