Aug 25, 2026

Top Team Comps #135: Grounded (Singed & Vex)

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Strongest League Champions

Nothing on the enemy team gets to move the way it wants to. This team comp takes away dashes, flashes and escapes until the fight happens exactly where you decided it would.

Singed, Sejuani, Vex, Ashe, and Morgana team comp banner

Top Team Comps

Grounded

Singed · Sejuani · Vex · Ashe · Morgana

Nothing on the enemy team gets to move the way it wants to. This team comp takes away dashes, flashes and escapes until the fight happens exactly where you decided it would.


Every champion here attacks movement instead of health bars. Singed grounds whoever walks into his puddle, Vex punishes the enemy for dashing at all, Sejuani chains slows into a stun, Ashe slows with every auto attack she throws, and Morgana roots whatever survived the trip. None of it kills anyone on its own. It just makes sure your team gets to pick the fight and the enemy doesn't get to leave it.

Team Composition Score Card
AOE DamageB
Crowd ControlS
Diving PowerB
Dueling PowerC
InitiationA
Poke PowerB
Pushing PowerB
SustainB
SynergyS
WaveclearB
Difficulty
Power Curve
Early GameB
Mid GameA
Late GameA
Super Late GameB
SAmazing AGood BAverage CBelow Average FBad

Check out how to play it below!

Champions

Singed TOP

Top Lane – Singed

Mega Adhesive [W] is the most annoying button in this comp. It grounds everyone standing in it, which turns off dashes and blinks outright, and Fling [E] throws whoever tried to walk out back into the middle of your team.
Sejuani JNG

Jungle – Sejuani

Sejuani stacks slows until they stop being slows. Permafrost [E] detonates Winter's Wrath [W] into a stun, Arctic Assault [Q] starts the fight from range, and Glacial Prison [R] freezes the whole enemy team in place from most of a screen away.
Vex MID

Mid Lane – Vex

Vex exists to punish the exact thing this comp already denies. Doom 'n Gloom [Passive] fears anyone who dashes near her, Personal Space [W] shields and interrupts, and Shadow Surge [R] resets on a takedown so she keeps chasing down whoever thought mobility would save them.
Ashe ADC

Bot Lane – Ashe

Frost Shot [Passive] means every single auto attack Ashe throws is a slow, with no cooldown and no setup. Enchanted Crystal Arrow [R] then stuns from across the map, which is how a comp with no dashes of its own still gets to start fights on its own terms.
Morgana SUP

Support – Morgana

Dark Binding [Q] is a long root on a squishy target who no longer has a dash to dodge it, and Black Shield [E] protects your own carries from whatever crowd control comes back the other way. Soul Shackles [R] locks down anyone still standing too close.

Key Concepts

  • Ground first, then commit. Mega Adhesive [W] and a Sejuani slow turn every enemy escape button off, and that's the window the rest of the team fights in.
  • This comp doesn't burst anyone down. Plan on chaining crowd control for four or five seconds and winning the fight on attrition rather than looking for a one-shot.
  • Black Shield [E] is the counter to the counter. Save it for whoever the enemy engage tool is aimed at instead of using it as a general damage shield.
  • Vex punishes dashes, so she's worth more against dive comps than against poke. Draft her knowing that, and expect a quiet game against a team with no mobility of its own.

Countering

Crowd control this heavy only matters if it lands on you. Beat it with range, with a frontline that shrugs off slows, and with at least one way to go untargetable when the chain starts.


Here's an example team that may succeed:

Ornn TOP

Top – Ornn

Walks through slows without caring, and Call of the Forge God [R] starts the fight from a range Singed can't reach.
Nunu & Willump JNG

Jungle – Nunu & Willump

Biggest Snowball Ever! [W] covers ground faster than the grounding does, and it engages from outside the setup.
Viktor MID

Mid – Viktor

Wins from max range without ever needing to move, which is the one thing this comp has no answer to.
Xayah ADC

Marksman – Xayah

Featherstorm [R] goes untargetable mid chain and undoes the whole lockdown.
Karma SUP

Support – Karma

Inspire [E] shields and speeds through the slows, and Mantra [R] makes it a team-wide answer.

What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!


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