Nothing on the enemy team gets to move the way it wants to. This team comp takes away dashes, flashes and escapes until the fight happens exactly where you decided it would.
Top Team Comps
Grounded
Nothing on the enemy team gets to move the way it wants to. This team comp takes away dashes, flashes and escapes until the fight happens exactly where you decided it would.
Every champion here attacks movement instead of health bars. Singed grounds whoever walks into his puddle, Vex punishes the enemy for dashing at all, Sejuani chains slows into a stun, Ashe slows with every auto attack she throws, and Morgana roots whatever survived the trip. None of it kills anyone on its own. It just makes sure your team gets to pick the fight and the enemy doesn't get to leave it.
Check out how to play it below!
Champions
TOP
Top Lane – Singed
JNG
Jungle – Sejuani
MID
Mid Lane – Vex
ADC
Bot Lane – Ashe
SUP
Support – Morgana
Key Concepts
- Ground first, then commit. Mega Adhesive [W] and a Sejuani slow turn every enemy escape button off, and that's the window the rest of the team fights in.
- This comp doesn't burst anyone down. Plan on chaining crowd control for four or five seconds and winning the fight on attrition rather than looking for a one-shot.
- Black Shield [E] is the counter to the counter. Save it for whoever the enemy engage tool is aimed at instead of using it as a general damage shield.
- Vex punishes dashes, so she's worth more against dive comps than against poke. Draft her knowing that, and expect a quiet game against a team with no mobility of its own.
Countering
Crowd control this heavy only matters if it lands on you. Beat it with range, with a frontline that shrugs off slows, and with at least one way to go untargetable when the chain starts.
Here's an example team that may succeed:
TOP
Top – Ornn
JNG
Jungle – Nunu & Willump
MID
Mid – Viktor
ADC
Marksman – Xayah
SUP

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