You can't always get the role you queued for, so you need a second one. But the second role you pick matters enormously, because two roles that share skills make you better at both, and two that don't just split your practice in half.
League of Legends Guide
Pairing Your Roles
Updated August 2026
Nobody plays one role. Autofill exists, your main gets banned, your duo wants bot, and eventually you're somewhere you didn't choose. So everyone needs a second role, and most people pick theirs badly.
The mistake is picking a second role because it looks fun. The better approach is picking one that shares skills with your first, so that practice in either one improves both. Two overlapping roles make you a better player twice as fast. Two unrelated ones split your attention and you improve at neither.
The principle in one line: the fewer distinct skills your role pool demands, the faster you get good at all of them. This is an argument for a narrow pool, not a versatile one, and it's the opposite of what most improvement advice implies.
Pairings That Work
Support and Mid
Shared: skillshots, ability combos, burst timing, positioning to surviveThe strongest pairing on this list, and it gets stronger every year. Both roles reward landing skillshots, chaining a combo correctly and knowing exactly how much burst you represent at any moment.
More than that, the champion pools genuinely overlap. Plenty of mages are played in both positions, so the muscle memory transfers directly rather than being merely analogous.
Marksman and Top Lane Fighter
Shared: heavy farming, poking, attack-move, animation cancellingBoth are attack-reliant, both live and die on spacing, and both spend most of the laning phase farming under pressure. If you can orb walk as a marksman you already have most of what a fighter needs.
It works best on the squishier, outplay-dependent top laners rather than the immovable ones. Champions who win by dodging and spacing feel like home to a marksman player; champions who win by being unkillable do not.
Jungle and Top Lane Fighter
Shared: dive decisions, peeling, judging your own durabilityBoth roles are constantly answering the same question: am I tanky enough to go in right now, and is going in what my team needs? That judgement is a real skill and it doesn't come from anywhere else.
Being too scared to dive costs as many games as diving badly does. Players who spend hundreds of games in these two positions develop a feel for the difference that other roles simply never have to build.
Support and Jungle
Shared: map awareness, vision control, play-makingThere's a reason most of the plays on a professional team come from these two. Neither is locked into last hitting a wave, so both spend the game watching the map, tracking the enemy and deciding where the next fight happens.
If you enjoy being the person who makes something happen rather than the person things happen to, this is your pairing.
Jungle and Assassin Mid
Shared: pathing, picking targets, punishing mistakesBoth are looking for the same thing: someone out of position, alone, killable right now. The pattern recognition is identical, and so is the discipline of not forcing it when the pattern isn't there.
Pairings That Don't
Jungle and Marksman
Shared: almost nothingThese are close to opposites. Jungle is roaming, map-reading and deciding where to be. Marksman is holding one position, farming relentlessly and surviving teamfights from the back. The good habits of one are actively bad habits in the other.
It's a common pairing because both feel like carry roles. That's the only thing they have in common.
Support and Top Lane Fighter
Shared: very littleSupport is a shared lane built on awareness and enabling someone else. Top is an isolated lane built on winning a prolonged one-on-one. Almost nothing carries between them, and the isolation of top particularly punishes the habits a support builds.
How Narrow Should You Actually Go?
Two roles is the answer for most players. One is fragile, because autofill will eventually put you somewhere else and you'll be genuinely lost. Three or more means you're always rusty at something.
Within those two roles, the same logic applies to champions. A small pool played hundreds of times beats a large pool played a handful of times each, because almost everything that decides games is matchup knowledge and muscle memory rather than raw mechanics.
One caveat worth stating. Being narrow is a climbing strategy, not a fun strategy. If playing three champions on repeat makes you stop enjoying the game, the theoretical LP gain is worthless. Plenty of people play League to try things, and that's an entirely reasonable thing to want from it.
For which champions reward the investment most, see Strongest When Mastered. For the vocabulary used here, the Terms Glossary covers it.
Frequently Asked Questions
How many roles should you play in League of Legends?
Two for most players. One leaves you helpless when autofill puts you elsewhere, and three or more means you're permanently rusty at something. The key is choosing a second role that shares skills with your first.
What is the best second role to learn?
Whichever one overlaps most with your main. Support pairs naturally with mid because both reward skillshots and burst timing, marksman pairs with attack-reliant top laners because both depend on spacing, and jungle pairs with either top fighters or assassin mids depending on whether you prefer diving or picking targets.
Why is jungle and marksman a bad combination?
Because they're nearly opposites. Jungle is roaming and deciding where to be; marksman is holding one position, farming heavily and surviving fights from the back. The instincts that make you good at one work against you in the other, even though both feel like carry roles.
Is a small champion pool better for climbing?
Generally yes. Most of what decides games is matchup knowledge and muscle memory, both of which come from repetition. A few champions played hundreds of times beats many played a handful of times each, though it's a climbing strategy rather than the most enjoyable way to play.
Do support and mid really share a champion pool?
Often, yes. A number of mages get played in both positions, so the combos and skillshot timings transfer directly rather than just being similar in principle. That direct overlap is what makes it the strongest pairing on the list.
What's your role pairing, and did you choose it or did autofill choose it for you? Comments below.

I was quite surprised when I read the jungle/support combination. I used to play mainly top and mid before playing ranked more seriously, but due to pick order and other circumstances, started playing support like never did before, and decided to take over the jungle too, and I've had myself some success. Still I'm not totally confident on my skills at all, and losing games really holds me back from playing ranked in a while.
ReplyDeleteWhat's your opinion on this, play mostly ranked games and improve my skills in ranked, or playing normals until I'm more confident on my skills with certain champ and then go ranked?
Also, is it too harmful for my MMR duo queuing with buddies of lower leagues?
I stopped reading at nidalee support
ReplyDeleteAccording to Riot, duo queue teams lose games more often than solo queue teams. The algorithm for matching automatically places you against more difficult solo queue opponents, so you will almost always do better solo unless you happen to have great synergy together.
ReplyDeleteIf you're playing champions you're not comfortable with, then normals are definitely better. However, don't be worried about losing a lot in a row, it's a part of solo queue and happens all the time, even to the best.
There's a lot of hate on Nidalee support on the internet. I'm sitting at a 57% win rate over hundreds of games in ranked, which is pretty much as high as you can ask for in solo queue.
ReplyDeletei go for the Jungle - AP mid combination
ReplyDeleteHope it's going well for you =]
ReplyDeleteIf your serious about gaining ranked elo, you should ONLY play ranked. Normal games are toxic and will make your skills sloppy fast. Nobody wards in normals and they don't care about team synergy. People afk for anything and teams surrender quickly. No one cares in normals and long story short normal games don't help you improve as a player. If your trying a new champion play a couple bot games first to get the feel of their power/moves, then feel free to play them in a ranked game. That's how I ranked up anyway (im plat). Normal games really don't mean anything, i'm serious.
ReplyDeleteI actually did read it though the first time :) , but the reason nidalee support gets so much hate is the fact that she as a champion doesn't actually do anything that a support needs to do to be considered a support. She has a single heal, that's it. No CC, no peel at all. But enough on that topic Your article was well written and I hope to see more in the future :)
ReplyDeleteHa, thanks James!
ReplyDeleteComplete agree =)
ReplyDeleteBesides, Normal games have 10x more trolls and champion-select leavers. Playing a ranked game is 10x faster/smoother.
The only reason to play Normal is if you want to play sloppy, or play noncompetitive strategies.
I main support (Janna-taric both are around 63% win rating) and the secondary role I use to take is a (tanky/initiator) jungler. I suck at playing top (except with Yorrick) and adc. Especially, when i'm playing adc it is just pathetic how bad I am. So the support-jungler, but also the support-ap mid fit me very well (funny thing I play sup. ziggs atm and love it)
ReplyDeleteMid Jungle and Support my strongest lanes?
ReplyDeleteDoes that work well..? I play passive poke supports (janna sona)
poke, bursty mid (Syndra, Ahri, Morgana)
and tanky junglers (amumu rammus hecarim)
Unless your in bronze or silver like me, games are so similar.
ReplyDeleteThe hate on Nidalee support isnt cause she is a bad support, its cause 99% of ppl that use her as support goes 100% ap carry style and ignore warding ect ect, a nida support that actually does support is damn good imo but very few does just that
ReplyDeleteI see your point, but I don't think you're giving support Nid enough credit. Her heal also has an AS steroid and she built-in "wards". And with the new support changes, you can build peel into her. Take Frost Queen's Claim as an example. That 50% slow for 2 seconds could be pretty significant. Additionally, her peel doesn't need to be huge in the early game. As long as there is someone else that can peel in team fights, you should be pretty good. I will say this, though: if there is no one on your team with any significant peel, I'd steer clear of Nid all together.
ReplyDeleteBruiser top / Jungle
ReplyDeletejust to get to gold and get rewards by the end of the year
singed, jax, yorick, shyvana and rammus will do :)
While I agree that gaining mastery (and to a lesser degree proficiency) in the roles of jungler and ADC each require heavy practice in distinct technical skills and thought modes that resemble nothing involved in learning some skillsets of the other, I think I'm also opting to focus on jungle and ADC this ranked season. I feel the diversity in these roles gives players who know how to do both properly an edge.
ReplyDeleteIf you jungle, you stay in the habit of glancing at the entire map regularly, watching your teammate's CS totals like an anxious mother bear, worrying about Dragon security (10-fold more so this season), and spam-pinging unprotected towers until your teammates start pushing them like TSM.
If you ADC, you will either pay extra special attention to your mechanics and last hits, times to skirmish and hard engage your lane opponents, enemy jungler position, and to enemy itemization so you can counter-build accordingly, or you will be brutally murdered multiple times in the laning phase and smashed in the late game. Learning each of these roles not only gives you an appreciation for the challenges presented to your teammate in the other role, but it gives you an extra set of secondary priorities which, if kept in mind, will make you a better player. An AD carry with a jungler's map awareness will be a greater help in dragon fights and will take towers more effectively. A jungler who can orb-walk and juke like a Vayne main will raise a good deal more hell in team fights.
One important skill AD carries and Junglers both need is the ability to balance assistance to your team with your exp gain. Will the rewards of ganking mid be worth the CS you lose in either the jungle or the bot lane? It's a judgment call both roles have to make. Historically junglers have found the tradeoff more worthwhile more often, but in season 4 I feel that the exp value of the jungle and the still-greater value of an early mid turret on a Summoner's Rift now theoretically balanced around smaller gains over a longer round length may somewhat equalize the pros and cons of ganks from either role (I argue the same does not hold true for toplaners because in the meta now a toplaner exists solely to farm and fight mano-a-mano against the enemy toplaner until he hopefully wins first turret around minute 29 and then begins to sow the seeds of chaos by roaming and making lanes more permeable).
Maybe it's because I'm only in Silver, but I personally want to better understand the mechanics and mindsets required in every role of this game. When I play all-for-one, I'm stunned by how myopic and unversatile many of my teammates are; they don't understand proper builds, let alone champion limitations and weaknesses, nearly as well as even I'm sometimes able to intuit about first/second/fifth time champions I suck with.
Even in higher-than-silver divisions though, I don't think playing two 'opposite' roles in ranked will necessarily be a bad strategy; You won't lose nearly so big a handle on meta and gameplay changes for that role that way and end up playing archaically in a role you want to try again four months down the road...
I love this web site, but this post wasn't really satisfactory in my opinion...
ReplyDeleteEveryone knows that it's quite hard to play the same lane over and over in ranked. People tends to play a significant amount of champion that fits their play style better, sometimes they fit different roles in the game and in my opinion that's fine.
What i think that keep people from getting higher ELO is the lack of knowledge and the ability to make plays. Knowing only a few champions and role won't bring any benefit besides the fact that you play really well with them (skill wise saying only), knowing that, unless you Stomp really hard your lane and are able to snowball from that. your of lack knowledge won't make you carry the game because of stupid decisions and waste of time.
I'm at Gold right and what i think it's the biggest problem in this league is what I've mentioned above. Many players in gold are quite good playing with an significant or huge amount of champions, but they keep doing stupid decisions over and over. They don't count cooldowns on summoner spells, Team Fighting changing Ults such as Malphite, Amumu, Sona, Orianna, Wukong and many others.
I think the most important thing is humility, once you are able to think outside of the box and overthink all your actions in game is what makes you a better player and ELO will come with it.
That's why playing different roles is important.
That's my opinion though. PS. Sorry for the crap English
Your English was fine. It's definitely true that learning every role will eventually make you a stronger and better rounded player, which I do mention at the conclusion. However, a lot of people don't understand why they can't gain Elo as fast as someone else who they feel they understand more and play better than.
ReplyDeleteThe simple reason is that it's a matter of specialization; while you may play many average level champions and other people may only play one type of champion, as long as they play that champion for the majority of their games, their chance of success increases dramatically.
'I don't think these mesh.'
ReplyDeleteIm not english so what does it mean actually.
That's okay, it means they don't fit well together.
ReplyDelete