Apr 5, 2012

Hacarim Skillset Released!

1 comment

Riot's just released the abilities for the new evil centaur, Hacarim!

He's designed as yet another melee bruiser, and from his description, it seems like he'll have some decent jungle ganks with a nice gap closer. 

Interestingly enough, he also scales directly of his movement speed...triple phantom dancer Hacarim?
Summoners! 
If you’ve been clamoring to add more heavy cavalry to your League of Legends lineup, Hecarim, the Shadow of War has arrived to help you round out your roster. This high mobility fighter features excellent ganking and initiation potential, giving him great flexibility throughout the game. And what’s more, he’s a massive centaur with a host of ghost cavalry ready to trample his opponents under hoof! 
So to help deliver your spectral warlord into the fray, Hecarim also boasts a compliment of abilities tailored to allowing him to move at frightening speeds and close distance rapidly. Impaling Charge gives Hecarim a short boost of movement speed to initiate a fight, chase down a fleeing enemy, or even escape when a battle goes south. His Onslaught of Shadows ability can serve to disrupt the enemy ranks in a team fight as well as land Hecarim in prime position to begin laying down heavy area of effect damage. Meanwhile, his Warpath passive gives him a little extra punch for each point of Movement Speed item you acquire, making some of the speedier items into more attractive choices. 
In addition to filling out his role as an initiator, Hecarim’s kit also gives him great versatility. His ability to create havoc in an enemy team by laying down area of effect damage makes him a powerful presence in a team fight. Additionally, the speed boost he receives from Impaling Charge can either serve to initiate a gank from the jungle or to escape from an enemy’s gank attempt in a solo lane. Wherever you choose to field this imposing new champion, we think you’ll be happy to have him in your stable!


Abilities:
  • Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage – Hecarim cleaves nearby enemies dealing physical damage.
  • Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.



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1 comment:

  1. yet another melee bruiser <- last one we had was Volibear, so I don't really mind one per 2 months.

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