
Swain Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Swain has been touched in 35 of the 308 patches tracked here, across 108 individual values: 56 moved in their favour, 52 against. Most recent change: patch 26.4.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.
The kit this replaced
Reworked in patch 8.3. This is the kit as it stood the patch before, with the icons Data Dragon still serves at version 8.2.1.
Every change, newest first
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| W | Slow | -0.5/-0.55/-0.6/-0.65/-0.7 | → | ▲ -0.5/-0.5/-0.5/-0.5/-0.5 17% | |
| R | Damage AP Ratio | 0.05/0.05/0.05 | → | ▼ 0.04/0.04/0.04 20% | |
| R | Demonflare Damage Ratio | 0.5/0.5/0.5 | → | ▼ 0.4/0.4/0.4 20% | |
| R | Demonflare Slow Amount | 0.75/0.75/0.75 | → | ▼ 0.5/0.5/0.5 33% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| P | Passive Heal Percent Start Value | 0.03 | → | ▲ 0.06 100% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| E | Cost | 60/65/70/75/80/80 | → | ▲ 50/55/60/65/70/70 14% | |
| E | E 2 Damage | 80/120/160/200/240 | → | ▲ 90/130/170/210/250 6% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| P | Health Increment | 12 | → | ▲ 15 25% | |
| E | E 2 Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.7/0.7/0.7/0.7/0.7 17% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Armor per level | 5.2 | → | ▼ 4.7 10% | ||
| Base armor | 26 | → | ▼ 25 4% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Base MR | 30 | → | ▲ 31 3% | ||
| MR per level | 1.3 | → | ▲ 1.55 19% | ||
| Q | Base Damage | 60/85/110/135/160 | → | ▲ 60/90/120/150/180 9% | |
| E | Cooldown | 14/13/12/11/10 | → | ▲ 12/11.5/11/10.5/10 8% | |
| R | Heal HP Ratio | 0.0125/0.0125/0.0125 | → | ▲ 0.015/0.015/0.015 20% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| HP regen | 1.4 | → | ▼ 0.6 57% | ||
| Q | Base Damage | 65/85/105/125/145 | → | ▲ 60/85/110/135/160 5% | |
| Q | Cost | 45/50/55/60/65/65 | → | ▲ 40/45/50/55/60/60 9% | |
| Q | First Bolt AP Ratio | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.45/0.45/0.45/0.45/0.45 12% | |
| E | Cooldown | 13/12/11/10/9 | → | ▼ 14/13/12/11/10 9% | |
| E | Cost | 50/50/50/50/50/50 | → | ▼ 60/65/70/75/80/80 43% | |
| R | Cooldown | 80/60/60 | → | ▼ 120/120/120 80% | |
| R | Damage Per Second | 40/60/80 | → | ▼ 25/35/45 42% | |
| R | Demonflare Damage Base | 225/300/375 | → | ▲ 250/350/450 17% | |
| R | Demonflare Slow Amount | 0.6/0.6/0.6 | → | ▲ 0.75/0.75/0.75 25% | |
| R | Heal Per Second | 27.5/40/52.5 | → | ▲ 30/45/60 12% | |
| R | Max Demonflare Cast | 1/1/1 | → | ▲ 100/100/100 |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| E | Cooldown | 0/0/0/0/0 | → | ▼ 13/12/11/10/9 |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/80/100/120/140 | → | ▲ 65/85/105/125/145 5% | |
| Q | Extra Bolt AP Ratio | 0.08/0.08/0.08/0.08/0.08 | → | ▲ 0.1/0.1/0.1/0.1/0.1 25% | |
| Q | Extra Bolt Base Damage | 12/22/32/42/52 | → | ▲ 15/25/35/45/55 9% | |
| Q | First Bolt AP Ratio | 0.38/0.38/0.38/0.38/0.38 | → | ▲ 0.4/0.4/0.4/0.4/0.4 5% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| W | Total Damage | 80/120/160/200/240 | → | ▼ 80/115/150/185/220 6% | |
| W | Total Damage Coefficient | 0.7 | → | ▼ 0.55 21% | |
| R | Heal Per Second | 30/45/60 | → | ▼ 27.5/40/52.5 11% | |
| R | Healing Calc Coefficient | 0.2 | → | ▼ 0.18 10% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 525 | → | ▲ 595 13% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% | ||
| R | Heal Per Second | 40/65/90 | → | ▼ 30/45/60 31% | |
| R | Healing Calc Coefficient | 0.25 | → | ▼ 0.2 20% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Base armor | 23 | → | ▲ 26 13% | ||
| Move speed | 325 | → | ▲ 330 2% | ||
| P | Health Increment | 5 | → | ▲ 12 140% | |
| P | Soul Collection Range | 1500 | → | ▼ 1100 27% | |
| Q | Cooldown | 9/7.5/6/4.5/3 | → | ▲ 7/6/5/4/3 17% | |
| Q | Cost | 65/70/75/80/85/85 | → | ▲ 45/50/55/60/65/65 26% | |
| W | Cost | 70/80/90/100/110/110 | → | ▲ 60/65/70/75/80/80 23% | |
| R | Cooldown | 120/120/120 | → | ▲ 80/60/60 44% | |
| R | Damage Calc Coefficient | 0.14 | → | ▼ 0.1 29% | |
| R | Damage Per Second | 50/65/80 | → | ▼ 40/60/80 8% | |
| R | Demonflare Damage Total Coefficient | 1 | → | ▼ 0.6 40% | |
| R | Heal Per Second | 35/50/65 | → | ▲ 40/65/90 30% | |
| R | Healing Calc Coefficient | 0.16 | → | ▲ 0.25 56% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 22.72 | → | ▲ 23 1% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| P | Cast range | 25000 | → | ▼ 1150 95% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Move speed | 335 | → | ▼ 325 3% | ||
| P | Effect 3 | 12 | → | ▼ 10 17% | |
| Q | Cooldown | 10/8.5/7/5.5/4 | → | ▲ 9/7.5/6/4.5/3 14% | |
| W | Cast range | 3500/3500/3500/3500/3500 | → | ▲ 5500/6000/6500/7000/7500 86% | |
| W | Cost | 70/85/100/115/130/130 | → | ▲ 70/80/90/100/110/110 11% | |
| W | Effect 1 | 100/150/200/250/300 | → | ▼ 80/120/160/200/240 20% | |
| E | Cooldown | 13/12/11/10/9 | → | ▲ 0/0/0/0/0 100% | |
| E | Cost | 60/65/70/75/80/80 | → | ▲ 50/50/50/50/50/50 30% |
Show the earlier 25 patches, back to V1.0.0.103
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| R | Healto Damage Percent | 0.75/0.75/0.75 | → | ▼ 0.375/0.375/0.375 50% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Q | Effect 7 | 625/625/625/625/625 | → | ▲ 725/725/725/725/725 16% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Attack range | 550 | → | ▼ 525 5% | ||
| HP per level | 90 | → | ▼ 85 6% | ||
| Q | Cooldown | 7.5/6.25/5/3.75/2.5 | → | ▼ 10/8.5/7/5.5/4 40% | |
| Q | Effect 7 | 700/700/700/700/700 | → | ▼ 625/625/625/625/625 11% | |
| R | Base Health Gain | 275/400/525 | → | ▼ 200/275/350 31% | |
| R | Cost | 70/70/70/70/70/70 | → | ▼ 100/100/100/100/100/100 43% | |
| R | Minion Monster Heal Reduction | 0.2/0.2/0.2 | → | ▼ 0.1/0.1/0.1 50% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| R | Cast range | 675/675/675 | → | ▼ 600/600/600 11% | |
| R | Cooldown | 11/10.5/10 | → | ▼ 120/120/120 |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 5.5/4.75/4/3.25/2.5 | → | ▼ 7.5/6.25/5/3.75/2.5 25% | |
| Q | Effect 1 | 65/85/105/125/145 | → | ▼ 55/75/95/115/135 10% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Q | Cooldown | 7.5/6.25/5/3.75/2.5 | → | ▲ 5.5/4.75/4/3.25/2.5 20% | |
| W | Effect 3 | 265/265/265/265/265 | → | ▲ 325/325/325/325/325 23% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| W | Cost | 90/100/110/120/130/130 | → | ▲ 70/85/100/115/130/130 7% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▼ 2.7 10% | ||
| Attack range | 500 | → | ▲ 550 10% | ||
| Base AD | 52.04 | → | ▲ 58 11% | ||
| Base HP | 528 | → | ▼ 525 1% | ||
| HP per level | 102 | → | ▼ 90 12% | ||
| HP regen Class-wide | 1.5684 | → | ▼ 1.4 11% | ||
| P | Cooldown | 15 | → | ▲ 0 100% | |
| P | Effect 1 | 0 | → | ▲ 1500 | |
| P | Effect 2 | 1 | → | ▲ 1151 | |
| P | Effect 3 | 750 | → | ▼ 12 98% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.842 | → | ▼ 1.5684 80% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Base HP Class-wide | 516.04 | → | ▲ 528 2% | ||
| HP per level Class-wide | 90 | → | ▲ 102 13% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.84 | → | ▲ 7.842 0% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| R | Cooldown | 10/10/10 | → | ▼ 20/20/20 100% | |
| R | Effect 5 | 0.5/0.5/0.5 | → | ▲ 2/2/2 300% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 30/50/70/90/110 | → | ▼ 30/48/65/83/100 7% | |
| R | Effect 2 | 30/45/60 | → | ▼ 20/30/40 33% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| HP per level | 78 | → | ▲ 90 15% | ||
| Q | Effect 1 | 25/40/55/70/85 | → | ▲ 30/50/70/90/110 27% | |
| Q | Effect 5 | 10/10/10/10/10 | → | ▼ 0.5/0.5/0.5/0.5/0.5 95% | |
| R | Effect 2 | 15/15/15 | → | ▲ 30/45/60 200% | |
| R | Effect 3 | 75/75/75 | → | ▼ 0.12/0.12/0.12 100% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 625/625/625/625/625 | → | ▲ 700/700/700/700/700 12% | |
| Q | Cooldown | 8/8/8/8/8 | → | ▼ 14/13/12/11/10 50% | |
| Q | Cost | 60/70/80/90/100 | → | ▲ 60/65/70/75/80 12% | |
| W | Cost | 80/90/100/110/120 | → | ▲ 80/85/90/95/100 10% | |
| E | Effect 1 | 75/115/155/195/235 | → | ▼ 50/80/110/140/170 29% | |
| E | Effect 2 | 8/11/14/17/20 | → | ▲ 20/20/20/20/20 43% | |
| E | Ratio a1 | 0.8 | → | ▲ 1 25% | |
| R | Cast range | 20/20/20 | → | ▲ 625/625/625 | |
| R | Cooldown | 8/8/8 | → | ▼ 10/10/10 25% | |
| R | Effect 2 | 25/25/25 | → | ▼ 15/15/15 40% | |
| R | Effect 4 | 5/6/7 | → | ▲ 25/25/25 | |
| R | Effect 5 | 25/25/25 | → | ▼ 0.5/0.5/0.5 98% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| W | Effect 2 | 2/2/2/2/2 | → | ▼ 1/1.25/1.5/1.75/2 25% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Base mana Class-wide | 324 | → | ▲ 374 15% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 49 | → | ▲ 52.04 6% | ||
| Base HP Class-wide | 385 | → | ▲ 516.04 34% | ||
| Base armor Class-wide | 16 | → | ▲ 22.72 42% | ||
| Base mana Class-wide | 240 | → | ▲ 324 35% | ||
| HP regen Class-wide | 6.75 | → | ▲ 7.84 16% |
| Ability | What changed | Before | After | Since 8.3 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 12 | → | ▲ 16 33% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Basic attack range | 480 | → | ▲ 500 |
| Decrepify | Range | 600 | → | ▲ 625 |
| Decrepify | Slow | 20/23/26/29/32% | → | ▲ 20/25/30/35/40% |
| Ravenous Flock | Cooldown | 10 | → | ▼ 8 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Ravenous Flock | Upkeep cost | 5/7/9 | → | ▼ 5/6/7 mana |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Torment | Range | 600 | → | ▲ 625 |
| Ravenous Flock | Cooldown | 15 | → | ▼ 10 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Carrion Renewal | Mana regeneration bonus | 250% | → | ▲ 300% |
| Decrepify | Ability power ratio | (+75% AP) | → | ▲ (+90% AP) |
| Torment | Base damage | 72/110/148/186/224 | → | ▲ 75/115/155/195/235 |
| Torment | Ability power ratio | (+60% AP) | → | ▲ (+80% AP) |
| Nevermove | Ability power ratio | (+50% AP) | → | ▲ (+70% AP) |