
Quinn Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Quinn has been touched in 31 of the 308 patches tracked here, across 55 individual values: 25 moved in their favour, 30 against. Most recent change: patch 26.16.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Valor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.
Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
Passively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.
Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 30 | → | ▲ 33 10% | ||
| MR per level Class-wide | 1.3 | → | ▼ 1.1 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Bonus Monster Dmg Mult | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 1/1/1/1/1 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cost | 100/50/0/0/0/0 | → | ▲ 50/25/0/0/0/0 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.7 | → | ▲ 3.2 19% | ||
| R | Harrier Cooldown | 8/8/8 | → | ▲ 7/7/7 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | AD Ratio | 0.8/0.9/1/1.1/1.2 | → | ▼ 0.8/0.85/0.9/0.95/1 10% | |
| R | AD Ratio | 0.7/0.7/0.7 | → | ▼ 0.35/0.35/0.35 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 20/40/60/80/100 | → | ▲ 65/100/135/170/205 125% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Attack Speed Bonus | 0.28/0.36/0.44/0.52/0.6 | → | ▲ 0.28/0.41/0.54/0.67/0.8 23% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.4 | → | ▲ 2.7 12% | ||
| Base HP | 603 | → | ▼ 565 6% | ||
| Move speed | 335 | → | ▼ 330 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 99 | → | ▲ 107 8% | ||
| Q | Base Damage | 20/45/70/95/120 | → | ▼ 20/40/60/80/100 14% | |
| E | Total Damage | 40/70/100/130/160 | → | ▼ 40/65/90/115/140 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 533 | → | ▲ 603 13% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 0.2/0.3/0.4/0.5/0.6 | → | ▲ 0.28/0.36/0.44/0.52/0.6 10% | |
| R | Damage Coefficient | 0.4 | → | ▲ 0.7 75% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 0.2/0.35/0.5/0.65/0.8 | → | ▼ 0.2/0.3/0.4/0.5/0.6 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 532.8 | → | ▲ 533 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 3 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 1.75/1.75/1.75/1.75/1.75 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cast range | 0/0/0 | → | ▲ 650/650/650 | |
| R | Cooldown | 0/0/0 | → | ▼ 3/3/3 |
Show the earlier 19 patches, back to V3.5 (Balance update)
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▼ 2.4 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 32 | → | ▼ 28 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 2.41 | → | ▲ 3 24% | ||
| Base AD | 62 | → | ▼ 59 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.0848 | → | ▲ 1.1 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.424 | → | ▼ 1.0848 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 54.46 | → | ▲ 62 14% | ||
| Base armor Class-wide | 23.38 | → | ▲ 32 37% | ||
| R | Cooldown | 0/0/0 | → | ▼ 3/3/3 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 4 | 25/45/65/85/105 | → | ▲ 2100/2100/2100/2100/2100 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 20/25/30/35/40 | → | ▲ 20/35/50/65/80 67% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.42 | → | ▲ 5.424 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 11/10/9/8/7 | → | ▼ 11/10.5/10/9.5/9 11% | |
| Q | Effect 3 | 2/2/2/2/2 | → | ▼ 1.5/1.5/1.5/1.5/1.5 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 56.46 | → | ▼ 54.46 4% | ||
| Q | Cost | 50/50/50/50/50 | → | ▼ 50/55/60/65/70 20% | |
| Q | Effect 1 | 25/55/85/115/145 | → | ▼ 20/45/70/95/120 18% | |
| Q | Effect 4 | 0.8/0.95/1.1/1.25/1.4 | → | ▼ 0.8/0.9/1/1.1/1.2 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 20/45/70/95/120 | → | ▲ 25/55/85/115/145 21% | |
| Q | Effect 2 | 5.5/5/4.5/4/3.5 | → | ▼ -1000/-1000/-1000/-1000/-1000 | |
| Q | Effect 3 | 50/50/50/50/50 | → | ▼ 2/2/2/2/2 96% | |
| Q | Effect 4 | 40/90/140/190/240 | → | ▼ 0.8/0.95/1.1/1.25/1.4 99% | |
| Q | Ratio a1 | 0.35 | → | ▲ 0.5 43% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level Class-wide | 3 | → | ▼ 2.41 20% | ||
| Base AD Class-wide | 51.04 | → | ▲ 56.46 11% | ||
| Q | Cost | 50/55/60/65/70 | → | ▲ 50/50/50/50/50 17% | |
| Q | Effect 1 | 70/110/150/190/230 | → | ▼ 20/45/70/95/120 53% | |
| Q | Effect 2 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 5.5/5/4.5/4/3.5 200% | |
| Q | Ratio a1 | 0.65 | → | ▼ 0.35 46% | |
| Q | Ratio a2 | 0.5 | → | ▲ 0.7 40% | |
| W | Effect 1 | 20/25/30/35/40 | → | ▼ 2/2/2/2/2 93% | |
| W | Effect 2 | 40/50/60/70/80 | → | ▼ 20/25/30/35/40 50% | |
| W | Effect 3 | 3/3/3/3/3 | → | ▲ 20/25/30/35/40 | |
| E | Cast range | 700/700/700/700/700 | → | ▼ 675/675/675/675/675 4% | |
| E | Effect 3 | 2/2/2/2/2 | → | ▼ 1.5/1.5/1.5/1.5/1.5 25% | |
| R | Cooldown | 140/110/80 | → | ▲ 0/0/0 100% | |
| R | Cost | 100/100/100 | → | ▲ 100/50/0 50% | |
| R | Effect 1 | 25/25/25 | → | ▼ 15/20/25 20% | |
| R | Effect 3 | 80/90/100 | → | ▲ 70/100/130 11% | |
| R | Effect 4 | 20/20/20 | → | ▲ 25000/25000/25000 | |
| R | Effect 5 | 20/30/40 | → | ▼ 7/7/7 77% | |
| R | Effect 6 | 200/300/400 | → | ▼ 8/8/8 97% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 48 | → | ▲ 51.04 6% | ||
| Base HP Class-wide | 390 | → | ▲ 532.8 37% | ||
| Base armor Class-wide | 17.5 | → | ▲ 23.38 34% | ||
| Base mana Class-wide | 210 | → | ▲ 268.8 28% | ||
| HP regen Class-wide | 4.5 | → | ▲ 5.42 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 13.5 | → | ▲ 17.5 30% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Tag Team | Bonus movement speed | 20 at all ranks | → | ▲ 20/30/40% |
| Tag Team | Maximum bonus movement speed | 80 at all ranks | → | ▲ 80/90/100% |
| Tag Team | Cooldown | 140/120/100 | → | ▼ 140/110/80 seconds |
| Skystrike | Internal cooldown | 2.5 | → | ▼ 1 second |
| Ability | What changed | Before | After |
|---|