
Olaf Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Olaf has been touched in 30 of the 305 patches tracked here, across 58 individual values: 32 moved in their favour, 25 against. Most recent change: patch 26.13.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Olaf gains Attack Speed and Life Steal based on his missing Health.
Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.
Olaf's Attack Speed is increased, he reduces incoming damage, and he gains a Shield.
Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Monster Damage | 20/35/50/65/80 | → | ▲ 20/45/70/95/120 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed | 0.694 | → | ▲ 0.72 4% | ||
| Q | Base Damage | 60/110/160/210/260 | → | ▲ 70/120/170/220/270 6% | |
| Q | Effect 3 | 2.5/2.5/2.5/2.5/2.5 | → | ▲ 3/3/3/3/3 20% | |
| Q | Monster Damage | 10/25/40/55/70 | → | ▲ 20/35/50/65/80 25% | |
| Q | Slow Amount | 0.25/0.3/0.35/0.4/0.45 | → | ▲ 0.3/0.35/0.4/0.45/0.5 14% | |
| E | Effect 2 | 30/30/30/30/30 | → | ▲ 40/40/40/40/40 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 65/115/165/215/265 | → | ▼ 60/110/160/210/260 3% | |
| Q | Monster Damage | 5/15/25/35/45 | → | ▲ 10/25/40/55/70 60% | |
| R | Resists | 20/30/40 | → | ▼ 15/20/25 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Monster Damage | 5/10/15/20/25 | → | ▲ 5/15/25/35/45 67% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 30/30/30/30/30/30 | → | ▼ 50/50/50/50/50/50 67% | |
| W | Duration | 4/4/4/4/4 | → | ▲ 5/5/5/5/5 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 70/120/170/220/270 | → | ▼ 65/115/165/215/265 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen | 1.7 | → | ▼ 1.3 24% | ||
| Q | Cost | 40/45/50/55/60/60 | → | ▼ 50/55/60/65/70/70 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Shred Amount | 0.2/0.225/0.25/0.275/0.3 | → | ▼ 0.2/0.2/0.2/0.2/0.2 20% | |
| W | Shield Perc Missing HP | 0.225/0.225/0.225/0.225/0.225 | → | ▼ 0.175/0.175/0.175/0.175/0.175 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/110/160/210/260 | → | ▲ 70/120/170/220/270 6% | |
| Q | Minimum Cooldown | 3/3/3/3/3 | → | ▲ 2.5/2.5/2.5/2.5/2.5 17% | |
| W | Cooldown | 16/14.5/13/11.5/10 | → | ▼ 16/15/14/13/12 8% | |
| R | Resists | 25/40/55 | → | ▼ 20/30/40 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 575 | → | ▲ 645 12% | ||
| HP per level Class-wide | 105 | → | ▲ 119 13% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.5 | → | ▲ 4.7 34% | ||
| HP per level | 100 | → | ▲ 105 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 93 | → | ▲ 100 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 597 | → | ▼ 575 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 597.24 | → | ▼ 597 0% | ||
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 29/33/37/41/45 | → | ▼ 25/30/35/40/45 5% | |
| W | Effect 1 | 55/65/75/85/95 | → | ▼ 50/60/70/80/90 7% |
Show the earlier 26 patches, back to V1.0.0.87
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 40/50/60/70/80 | → | ▲ 55/65/75/85/95 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 5 | 60/70/0 | → | ▲ 45/70/95 62% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 12/11/10/9/8 | → | ▲ 11/10/9/8/7 10% | |
| R | Effect 3 | 60/80/0 | → | ▼ 30/30/30 36% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.7024 | → | ▼ 1.7 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.512 | → | ▼ 1.7024 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 59.98 | → | ▲ 68 13% | ||
| Base armor Class-wide | 26.04 | → | ▲ 35 34% | ||
| Q | Effect 1 | 70/115/160/205/250 | → | ▲ 80/125/170/215/260 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.51 | → | ▲ 8.512 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 9/12/15/18/21 | → | ▲ 14/16/18/20/22 20% | |
| R | Effect 1 | 10/20/30 | → | ▲ 20/30/40 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base mana Class-wide | 265.6 | → | ▲ 315.6 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 54.1 | → | ▲ 59.98 11% | ||
| Base HP Class-wide | 441 | → | ▲ 597.24 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 21 | → | ▲ 26.04 24% | ||
| Base mana Class-wide | 190 | → | ▲ 265.6 40% | ||
| HP regen Class-wide | 7 | → | ▲ 8.51 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 8/8/8/8/8 | → | ▲ 7/7/7/7/7 12% | |
| W | Effect 3 | 2.5/2.5/2.5/2.5/2.5 | → | ▼ 2/2/2/2/2 20% | |
| R | Cooldown | 120/100/80 | → | ▲ 100/90/80 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 17 | → | ▲ 21 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 35/40/45/50/55 | → | ▼ 29/33/37/41/45 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 55/60/65/70/75 | → | ▲ 60/60/60/60/60 8% | |
| Q | Effect 3 | 2/2/2/2/2 | → | ▲ 2.5/2.5/2.5/2.5/2.5 25% | |
| W | Effect 1 | 20/35/50/65/80 | → | ▲ 40/50/60/70/80 20% | |
| E | Effect 2 | 40/40/40/40/40 | → | ▼ 30/30/30/30/30 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base mana | 225 | → | ▼ 190 16% | ||
| Q | Effect 1 | 80/125/170/215/260 | → | ▼ 70/115/160/205/250 6% | |
| Q | Effect 2 | 24/28/32/36/40 | → | ▲ 35/40/45/50/55 41% | |
| W | Cost | 40/45/50/55/60 | → | ▲ 30/30/30/30/30 40% | |
| W | Effect 1 | 7/14/21/28/35 | → | ▲ 20/35/50/65/80 138% | |
| W | Effect 2 | 0.3/0.6/0.9/1.2/1.5 | → | ▲ 9/12/15/18/21 | |
| W | Effect 3 | 9/12/15/18/21 | → | ▼ 2.5/2.5/2.5/2.5/2.5 83% | |
| E | Cooldown | 9/8/7/6/5 | → | ▼ 12/11/10/9/8 43% | |
| E | Effect 1 | 100/160/220/280/340 | → | ▼ 70/115/160/205/250 27% | |
| E | Effect 2 | 40/64/88/112/136 | → | ▼ 40/40/40/40/40 55% | |
| R | Cooldown | 100/100/100 | → | ● 120/100/80 0% | |
| R | Cost | 100/75/50 | → | ▲ 0/0/0 100% | |
| R | Effect 1 | 30/45/60 | → | ▼ 10/20/30 56% | |
| R | Effect 2 | 10/20/30 | → | ▼ 6/6/6 70% | |
| R | Effect 3 | 6/6/6 | → | ▲ 40/60/80 |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Vicious Strikes | Cooldown | 12 | → | ▲ 16 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Movement speed | 325 | → | ▲ 350 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Reckless Swing | Cooldown | 8/7/6/5/4 | → | ▲ 9/8/7/6/5 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| General | Movement speed | 320 | → | ▲ 325 |
| Undertow | Base damage | 50/90/130/170/210 | → | ▲ 80/125/170/215/260 |
| Undertow | Scaling | (+50% bonus AD) | → | ● (+100 bonus AD) |
| Undertow | Cooldown | 10 | → | ▼ 8 seconds |
| Undertow | Cooldown refund from picking up the axe | 6 | → | ▼ 4.5 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Undertow | Missile speed | 1500 | → | ▲ 1600 |
| Ragnarok | Duration | 5/6.5/8 | → | ● 6 seconds at all ranks |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base armor | 14 | → | ▲ 17 |
| Reckless Swing | Mana cost | 50 | → | ▼ 0 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Undertow | Base damage | 65/110/155/200/245 | → | ▼ 50/90/130/170/210 |
| Undertow | Attack damage scaling | (+30% bonus AD) | → | ▲ (+50% bonus AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Vicious Strikes | Base damage | 10/17/24/31/38 | → | ▼ 7/14/21/28/35 |
| Vicious Strikes | Health scaling | 0.5% | → | ▲ 1% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Vicious Strikes | Health scaling | 0.3/0.6/0.9/1.2/1.5% | → | ● 0.5% at all ranks |
| Vicious Strikes | Base damage | 12/18/24/30/36 | → | ● 10/17/24/31/38 |
| Ragnarok | Damage reduction | 25/45/65 | → | ▼ 20/30/40 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Undertow | Slow | 16/22/28/34/40% | → | ▲ 24/28/32/36/40% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Berserker Rage | For each 1% of health missing, Olaf's attack speed is | — | → | ▲ by 1% |