
Katarina Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Katarina has been touched in 26 of the 308 patches tracked here, across 63 individual values: 32 moved in their favour, 30 against. Most recent change: patch 25.20.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.
Katarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself.
Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.
Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.
The kit this replaced
Reworked in patch 6.22. This is the kit as it stood the patch before, with the icons Data Dragon still serves at version 6.21.1.
Every change, newest first
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base armor | 28 | → | ▲ 32 14% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| E | Cooldown | 14/12.5/11/9.5/8 | → | ▲ 12/11/10/9/8 9% | |
| E | Data Cooldown | 14/12.5/11/9.5/8 | → | ▲ 12/11/10/9/8 9% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 80/120/160/200/240 | → | ▼ 80/115/150/185/220 6% | |
| Q | QAP Ratio | 0.45/0.45/0.45/0.45/0.45 | → | ▼ 0.4/0.4/0.4/0.4/0.4 11% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 80/110/140/170/200 | → | ▲ 80/120/160/200/240 14% | |
| Q | QAP Ratio | 0.35/0.35/0.35/0.35/0.35 | → | ▲ 0.45/0.45/0.45/0.45/0.45 29% | |
| E | Base Damage | 20/35/50/65/80 | → | ▼ 20/30/40/50/60 20% | |
| R | On Hit Ratio | 0.35/0.4/0.45 | → | ▼ 0.3/0.35/0.4 12% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Q | Total Damage Coefficient | 0.3 | → | ▲ 0.35 17% | |
| R | On Hit Ratio | 0.33/0.38/0.43 | → | ▲ 0.35/0.4/0.45 5% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| P | Total Damage Coefficient | 0.75 | → | ▼ 0.6 20% | |
| E | Total Damage Coefficient | 0.5 | → | ▼ 0.4 20% | |
| R | On Hit Ratio | 0.3/0.35/0.4 | → | ▲ 0.33/0.38/0.43 9% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| R | Grievous Amount | 0.5/0.5/0.5 | → | ▼ 0.4/0.4/0.4 20% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 602 | → | ▲ 672 12% | ||
| HP per level Class-wide | 94 | → | ▲ 108 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| R | Grievous Amount | 0.6/0.6/0.6 | → | ▼ 0.5/0.5/0.5 17% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Move speed | 340 | → | ▼ 335 1% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| R | On Hit Ratio | 0.25/0.25/0.25 | → | ▲ 0.3/0.35/0.4 40% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% | ||
| Base armor Class-wide | 27.88 | → | ▲ 28 0% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| R | Grievous Amount | -0.6/-0.6/-0.6 | → | ▲ 0.6/0.6/0.6 200% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.5 | → | ▼ 1.5 80% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| E | Cooldown | 0/0/0/0/0 | → | ▼ 14/12.5/11/9.5/8 | |
| E | Effect 1 | 30/45/60/75/90 | → | ▼ 15/30/45/60/75 25% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base HP Class-wide | 590 | → | ▲ 602 2% | ||
| HP per level Class-wide | 82 | → | ▲ 94 15% |
Show the earlier 41 patches, back to V0.9.25.24
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| E | Effect 3 | 10/9.5/9/8.5/8 | → | ▲ 14/12.5/11/9.5/8 22% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base MR | 34.1 | → | ▼ 32.1 6% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| E | Ratio a1 | 0.65 | → | ▼ 0.5 23% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base HP | 510 | → | ▲ 590 16% | ||
| Base MR | 32.1 | → | ▲ 34.1 6% | ||
| Base armor | 26.88 | → | ▲ 27.88 4% | ||
| HP per level | 83 | → | ▼ 82 1% | ||
| HP regen | 4.5 | → | ▲ 7.5 67% | ||
| Move speed | 345 | → | ▼ 340 1% | ||
| Q | Cast range | 675/675/675/675/675 | → | ▼ 625/625/625/625/625 7% | |
| Q | Cooldown | 10/9.5/9/8.5/8 | → | ● 11/10/9/8/7 0% | |
| Q | Effect 1 | 10/15/20/25/30 | → | ▲ 75/105/135/165/195 | |
| Q | Effect 2 | 60/85/110/135/160 | → | ▲ 350/350/350/350/350 218% | |
| Q | Effect 3 | 15/30/45/60/75 | → | ▲ 450/450/450/450/450 | |
| Q | Ratio a1 | 0.45 | → | ▼ 0.3 33% | |
| W | Cast range | 400/400/400/400/400 | → | ▲ 25000/25000/25000/25000/25000 | |
| W | Cooldown | 4/4/4/4/4 | → | ▼ 15/14/13/12/11 225% | |
| W | Effect 2 | 15/20/25/30/35 | → | ▼ 1.25/1.25/1.25/1.25/1.25 95% | |
| E | Cast range | 700/700/700/700/700 | → | ▲ 725/725/725/725/725 4% | |
| E | Cooldown | 12/10.5/9/7.5/6 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 1 | 40/70/100/130/160 | → | ▼ 30/45/60/75/90 40% | |
| E | Effect 3 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 10/9.5/9/8.5/8 | |
| E | Ratio a1 | 0.25 | → | ▲ 0.65 160% | |
| R | Effect 1 | 350/550/750 | → | ▼ 25/37.5/50 93% | |
| R | Effect 2 | 3/3/3 | → | ▲ 6/6/6 100% | |
| R | Ratio a1 | 2.5 | → | ▼ 0.19 92% | |
| R | Ratio a2 | 3.75 | → | ▼ 0.22 94% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Q | Ratio a2 | 0.15 | → | ▲ 0.2 33% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 60/85/110/135/160 | → | ▼ 40/70/100/130/160 9% | |
| E | Ratio a1 | 0.4 | → | ▼ 0.25 38% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base HP | 560 | → | ▼ 510 9% | ||
| HP per level | 80 | → | ▲ 83 4% | ||
| HP regen | 7.87 | → | ▼ 4.5 43% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base AD | 58.376 | → | ▼ 58 1% | ||
| Base HP | 559.4 | → | ▲ 560 0% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 53 | → | ▲ 58.376 10% | ||
| Base HP Class-wide | 425 | → | ▲ 559.4 32% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 21 | → | ▲ 26.88 28% | ||
| HP regen Class-wide | 6.95 | → | ▲ 7.87 13% | ||
| R | Cooldown | 60/52.5/45 | → | ▼ 90/60/45 24% | |
| R | Effect 1 | 400/575/750 | → | ▼ 350/550/750 4% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 17 | → | ▲ 21 24% |
| Ability | What changed | Before | After | Since 6.22 rework | |
|---|---|---|---|---|---|
| Q | Ratio a2 | 0 | → | ▲ 0.15 | |
| R | Cooldown | 60/55/50 | → | ▲ 60/52.5/45 5% | |
| R | Effect 1 | 400/500/600 | → | ▲ 400/575/750 15% | |
| R | Ratio a1 | 2 | → | ▲ 2.5 25% | |
| R | Ratio a2 | 3 | → | ▲ 3.75 25% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blades | Base initial damage | 60/90/120/150/180 | → | ▼ 60/85/110/135/160 |
| Shunpo | Damage reduction duration | 3 | → | ▼ 1.5 seconds |
| Death Lotus | AP ratio | 175% AP | → | ▲ 200% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base movement speed | 350 | → | ▼ 345 |
| Sinister Steel | Bonus movement speed | 12/20/28/36/44% | → | ● 15/20/25/30/35% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 325 | → | ▲ 350 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blades | Base damage | 60/95/130/165/200 | → | ▼ 60/90/120/150/180 |
| Sinister Steel | Base damage | 40/80/120/160/200 | → | ▼ 40/75/110/145/180 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Voracity | Death Lotus cooldown reduction on takedown | 10 | → | ▲ 15 seconds |
| Bouncing Blades | Base damage | 50/85/120/155/190 | → | ▲ 60/95/130/165/200 |
| Bouncing Blades | AP ratio | 50% AP | → | ▼ 45% AP) |
| Bouncing Blades | Mark AP ratio | 20% AP | → | ▼ 15% AP) |
| Sinister Steel | AP ratio | 30% AP | → | ▼ 25% AP) |
| Shunpo | Base damage | 40/70/100/130/160 | → | ▲ 60/85/110/135/160 |
| Shunpo | Cooldown | 14/12/10/8/6 | → | ▼ 12/10.5/9/7.5/6 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Killer Instincts | Bouncing Blade healing reduction duration | 10 | → | ▼ 5 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Base damage | 40/50/60 | → | ▲ 50/65/80 per dagger |
| Death Lotus | Ability power ratio | 30% AP | → | ▼ 25% AP |
| Death Lotus | Attack damage scaling | 55% AD | → | ▼ 50% AD per dagger |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Shunpo | Base damage | 90/120/150/180/210 | → | ● 80/120/160/200/240 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blade | Base damage | 20/40/60/80/100 | → | ▲ 60/95/130/165/200 |
| Bouncing Blade | AD ratio | 100% bonus AD. | → | ▼ 80% bonus AD |
| Death Lotus | Base damage | 50/65/80 | → | ▼ 40/50/60 |
| Death Lotus | Cooldown | 60 at all ranks | → | ▼ 60/55/50 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blade | Cooldown | 10/9.5/9/8.5/8 | → | ▼ 9/8.5/8/7.5/7 seconds |
| Killer Instincts | Cooldown | 22/20/18/16/14 | → | ▼ 20/18/16/14/12 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Targets hit | 1/2/3 | → | ▲ 3 at all ranks |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Voracity | Bonus kill/assist gold | 50 | → | ▼ 25 |
| Bouncing Blade | Cooldown | 8 at all ranks | → | ▲ 10/9.5/9/8.5/8 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blade | Bounce range | 450 | → | ▼ 400 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 460 | → | ▲ 478 |
| Stats | Health per level | 75 | → | ▲ 83 |
| Stats | Damage per level | 2 | → | ▲ 3.2 |
| Bouncing Blade | Bonus damage to primary target | 15/30/45/60/75 | → | ▲ 20/40/60/80/100 |
| Death Lotus | AD ratio | 50% bonus AD. | → | ▲ 55% bonus AD |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Channel | 3 | → | ▼ 2.6 seconds |
| Death Lotus | Daggers | 9 | → | ▲ 10 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blade | Range | 650 | → | ▼ 600 |
| Killer Instincts | Cooldown | 23/21/19/17/15 | → | ▼ 22/20/18/16/14 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Base damage | 30/45/60 | → | ▲ 50/65/80 |
| Death Lotus | AD ratio | 55% total AD | → | ● 50% bonus AD |
| Death Lotus | AP ratio | 40% AP | → | ▼ 30% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | AD ratio | 65% AD | → | ▼ 55% AD |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Killer Instincts | * Healing reduction effect | 60% | → | ▲ 65% |
| Killer Instincts | * Healing reduction effect duration | 8 | → | ▲ 10 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Shunpo | AP ratio | 80% AP | → | ▼ 75% AP |
| Shunpo | Cooldown | 9/8/7/6/5 | → | ▲ 10/9/8/7/6 seconds |
| Death Lotus | AP ratio | 40% AP | → | ▼ 35% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Cooldown | 45 | → | ▲ 60 seconds |
| Death Lotus | AP ratio | 50% AP | → | ▼ 40% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Base damage | 60/90/120 | → | ▼ 30/45/60 |
| Death Lotus | AD ratio | 15% AD | → | ▲ 65% AD |
| Death Lotus | AP ratio | 20% AP | → | ▲ 50% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Magic resistance per level | 0 | → | ▲ 1.25 |
| Bouncing Blade | Healing reduction duration | 3 | → | ▲ 7 seconds |
| Killer Instincts | Cooldown | 20 at all ranks | → | ● 23/21/19/17/15 seconds |
| Shunpo | AP ratio | 100% AP | → | ▼ 80% AP |