
Katarina Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Katarina has been touched in 28 of the 305 patches tracked here, across 71 individual values: 37 moved in their favour, 33 against. Most recent change: patch 25.20.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds.If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.
Katarina gains a burst of movement speed, tossing a Dagger into the air directly above herself.
Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.
Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 28 | → | ▲ 32 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Data Cooldown | 14/12.5/11/9.5/8 | → | ▲ 12/11/10/9/8 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 80/120/160/200/240 | → | ▼ 80/115/150/185/220 6% | |
| Q | QAP Ratio | 0.45/0.45/0.45/0.45/0.45 | → | ▼ 0.4/0.4/0.4/0.4/0.4 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 80/110/140/170/200 | → | ▲ 80/120/160/200/240 14% | |
| Q | QAP Ratio | 0.35/0.35/0.35/0.35/0.35 | → | ▲ 0.45/0.45/0.45/0.45/0.45 29% | |
| E | Base Damage | 20/35/50/65/80 | → | ▼ 20/30/40/50/60 20% | |
| R | On Hit Ratio | 0.35/0.4/0.45 | → | ▼ 0.3/0.35/0.4 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Total Damage Coefficient | 0.3 | → | ▲ 0.35 17% | |
| R | On Hit Ratio | 0.33/0.38/0.43 | → | ▲ 0.35/0.4/0.45 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Total Damage Coefficient | 0.75 | → | ▼ 0.6 20% | |
| E | Total Damage Coefficient | 0.5 | → | ▼ 0.4 20% | |
| R | On Hit Ratio | 0.3/0.35/0.4 | → | ▲ 0.33/0.38/0.43 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Grievous Amount | 0.5/0.5/0.5 | → | ▼ 0.4/0.4/0.4 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 602 | → | ▲ 672 12% | ||
| HP per level Class-wide | 94 | → | ▲ 108 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| R | Grievous Amount | 0.6/0.6/0.6 | → | ▼ 0.5/0.5/0.5 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 0/0/0/0/0 | → | ▼ 15/14/13/12/11 | |
| R | Cast range | 11100/11100/11100 | → | ▼ 10000/10000/10000 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Move speed | 340 | → | ▼ 335 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | On Hit Ratio | 0.25/0.25/0.25 | → | ▲ 0.3/0.35/0.4 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% | ||
| Base armor Class-wide | 27.88 | → | ▲ 28 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Grievous Amount | -0.6/-0.6/-0.6 | → | ▲ 0.6/0.6/0.6 200% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 625/625/625/625/625 | → | ▲ 25000/25000/25000/25000/25000 | |
| Q | Cooldown | 11/10/9/8/7 | → | ▲ 0/0/0/0/0 100% | |
| W | Cooldown | 15/14/13/12/11 | → | ▲ 0/0/0/0/0 100% | |
| E | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 800/800/800/800/800 97% | |
| E | Cooldown | 14/12.5/11/9.5/8 | → | ▲ 1/1/1/1/1 91% | |
| R | Cast range | 550/550/550 | → | ▲ 11100/11100/11100 | |
| R | Cooldown | 60/45/0 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.5 | → | ▼ 1.5 80% |
Show the earlier 43 patches, back to V0.9.25.24
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 0/0/0/0/0 | → | ▼ 14/12.5/11/9.5/8 | |
| E | Effect 1 | 30/45/60/75/90 | → | ▼ 15/30/45/60/75 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 590 | → | ▲ 602 2% | ||
| HP per level Class-wide | 82 | → | ▲ 94 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 3 | 10/9.5/9/8.5/8 | → | ▲ 14/12.5/11/9.5/8 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR | 34.1 | → | ▼ 32.1 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Ratio a1 | 0.65 | → | ▼ 0.5 23% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 510 | → | ▲ 590 16% | ||
| Base MR | 32.1 | → | ▲ 34.1 6% | ||
| Base armor | 26.88 | → | ▲ 27.88 4% | ||
| HP per level | 83 | → | ▼ 82 1% | ||
| HP regen | 4.5 | → | ▲ 7.5 67% | ||
| Move speed | 345 | → | ▼ 340 1% | ||
| Q | Cast range | 675/675/675/675/675 | → | ▼ 625/625/625/625/625 7% | |
| Q | Cooldown | 10/9.5/9/8.5/8 | → | ● 11/10/9/8/7 0% | |
| Q | Effect 1 | 10/15/20/25/30 | → | ▲ 75/105/135/165/195 | |
| Q | Effect 2 | 60/85/110/135/160 | → | ▲ 350/350/350/350/350 218% | |
| Q | Effect 3 | 15/30/45/60/75 | → | ▲ 450/450/450/450/450 | |
| Q | Ratio a1 | 0.45 | → | ▼ 0.3 33% | |
| W | Cast range | 400/400/400/400/400 | → | ▲ 25000/25000/25000/25000/25000 | |
| W | Cooldown | 4/4/4/4/4 | → | ▼ 15/14/13/12/11 225% | |
| W | Effect 2 | 15/20/25/30/35 | → | ▼ 1.25/1.25/1.25/1.25/1.25 95% | |
| E | Cast range | 700/700/700/700/700 | → | ▲ 725/725/725/725/725 4% | |
| E | Cooldown | 12/10.5/9/7.5/6 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 1 | 40/70/100/130/160 | → | ▼ 30/45/60/75/90 40% | |
| E | Effect 3 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 10/9.5/9/8.5/8 | |
| E | Ratio a1 | 0.25 | → | ▲ 0.65 160% | |
| R | Effect 1 | 350/550/750 | → | ▼ 25/37.5/50 93% | |
| R | Effect 2 | 3/3/3 | → | ▲ 6/6/6 100% | |
| R | Ratio a1 | 2.5 | → | ▼ 0.19 92% | |
| R | Ratio a2 | 3.75 | → | ▼ 0.22 94% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Ratio a2 | 0.15 | → | ▲ 0.2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 60/85/110/135/160 | → | ▼ 40/70/100/130/160 9% | |
| E | Ratio a1 | 0.4 | → | ▼ 0.25 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 560 | → | ▼ 510 9% | ||
| HP per level | 80 | → | ▲ 83 4% | ||
| HP regen | 7.87 | → | ▼ 4.5 43% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 58.376 | → | ▼ 58 1% | ||
| Base HP | 559.4 | → | ▲ 560 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 53 | → | ▲ 58.376 10% | ||
| Base HP Class-wide | 425 | → | ▲ 559.4 32% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 21 | → | ▲ 26.88 28% | ||
| HP regen Class-wide | 6.95 | → | ▲ 7.87 13% | ||
| R | Cooldown | 60/52.5/45 | → | ▼ 90/60/45 24% | |
| R | Effect 1 | 400/575/750 | → | ▼ 350/550/750 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 17 | → | ▲ 21 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Ratio a2 | 0 | → | ▲ 0.15 | |
| R | Cooldown | 60/55/50 | → | ▲ 60/52.5/45 5% | |
| R | Effect 1 | 400/500/600 | → | ▲ 400/575/750 15% | |
| R | Ratio a1 | 2 | → | ▲ 2.5 25% | |
| R | Ratio a2 | 3 | → | ▲ 3.75 25% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blades | Base initial damage | 60/90/120/150/180 | → | ▼ 60/85/110/135/160 |
| Shunpo | Damage reduction duration | 3 | → | ▼ 1.5 seconds |
| Death Lotus | AP ratio | 175% AP | → | ▲ 200% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base movement speed | 350 | → | ▼ 345 |
| Sinister Steel | Bonus movement speed | 12/20/28/36/44% | → | ● 15/20/25/30/35% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 325 | → | ▲ 350 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blades | Base damage | 60/95/130/165/200 | → | ▼ 60/90/120/150/180 |
| Sinister Steel | Base damage | 40/80/120/160/200 | → | ▼ 40/75/110/145/180 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Voracity | Death Lotus cooldown reduction on takedown | 10 | → | ▲ 15 seconds |
| Bouncing Blades | Base damage | 50/85/120/155/190 | → | ▲ 60/95/130/165/200 |
| Bouncing Blades | AP ratio | 50% AP | → | ▼ 45% AP) |
| Bouncing Blades | Mark AP ratio | 20% AP | → | ▼ 15% AP) |
| Sinister Steel | AP ratio | 30% AP | → | ▼ 25% AP) |
| Shunpo | Base damage | 40/70/100/130/160 | → | ▲ 60/85/110/135/160 |
| Shunpo | Cooldown | 14/12/10/8/6 | → | ▼ 12/10.5/9/7.5/6 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Killer Instincts | Bouncing Blade healing reduction duration | 10 | → | ▼ 5 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Base damage | 40/50/60 | → | ▲ 50/65/80 per dagger |
| Death Lotus | Ability power ratio | 30% AP | → | ▼ 25% AP |
| Death Lotus | Attack damage scaling | 55% AD | → | ▼ 50% AD per dagger |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Shunpo | Base damage | 90/120/150/180/210 | → | ● 80/120/160/200/240 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blade | Base damage | 20/40/60/80/100 | → | ▲ 60/95/130/165/200 |
| Bouncing Blade | AD ratio | 100% bonus AD. | → | ▼ 80% bonus AD |
| Death Lotus | Base damage | 50/65/80 | → | ▼ 40/50/60 |
| Death Lotus | Cooldown | 60 at all ranks | → | ▼ 60/55/50 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blade | Cooldown | 10/9.5/9/8.5/8 | → | ▼ 9/8.5/8/7.5/7 seconds |
| Killer Instincts | Cooldown | 22/20/18/16/14 | → | ▼ 20/18/16/14/12 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Targets hit | 1/2/3 | → | ▲ 3 at all ranks |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Voracity | Bonus kill/assist gold | 50 | → | ▼ 25 |
| Bouncing Blade | Cooldown | 8 at all ranks | → | ▲ 10/9.5/9/8.5/8 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blade | Bounce range | 450 | → | ▼ 400 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 460 | → | ▲ 478 |
| Stats | Health per level | 75 | → | ▲ 83 |
| Stats | Damage per level | 2 | → | ▲ 3.2 |
| Bouncing Blade | Bonus damage to primary target | 15/30/45/60/75 | → | ▲ 20/40/60/80/100 |
| Death Lotus | AD ratio | 50% bonus AD. | → | ▲ 55% bonus AD |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Channel | 3 | → | ▼ 2.6 seconds |
| Death Lotus | Daggers | 9 | → | ▲ 10 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Bouncing Blade | Range | 650 | → | ▼ 600 |
| Killer Instincts | Cooldown | 23/21/19/17/15 | → | ▼ 22/20/18/16/14 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Base damage | 30/45/60 | → | ▲ 50/65/80 |
| Death Lotus | AD ratio | 55% total AD | → | ● 50% bonus AD |
| Death Lotus | AP ratio | 40% AP | → | ▼ 30% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | AD ratio | 65% AD | → | ▼ 55% AD |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Killer Instincts | * Healing reduction effect | 60% | → | ▲ 65% |
| Killer Instincts | * Healing reduction effect duration | 8 | → | ▲ 10 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Shunpo | AP ratio | 80% AP | → | ▼ 75% AP |
| Shunpo | Cooldown | 9/8/7/6/5 | → | ▲ 10/9/8/7/6 seconds |
| Death Lotus | AP ratio | 40% AP | → | ▼ 35% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Cooldown | 45 | → | ▲ 60 seconds |
| Death Lotus | AP ratio | 50% AP | → | ▼ 40% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Death Lotus | Base damage | 60/90/120 | → | ▼ 30/45/60 |
| Death Lotus | AD ratio | 15% AD | → | ▲ 65% AD |
| Death Lotus | AP ratio | 20% AP | → | ▲ 50% AP |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Magic resistance per level | 0 | → | ▲ 1.25 |
| Bouncing Blade | Healing reduction duration | 3 | → | ▲ 7 seconds |
| Killer Instincts | Cooldown | 20 at all ranks | → | ● 23/21/19/17/15 seconds |
| Shunpo | AP ratio | 100% AP | → | ▼ 80% AP |