
Karma Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Karma has been touched in 44 of the 308 patches tracked here, across 81 individual values: 43 moved in their favour, 37 against. Most recent change: patch 26.8.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Karma's damaging abilities will reduce the cooldown of Mantra.
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.3 | → | ▼ 3 9% | ||
| Base AD | 51 | → | ▼ 49 4% | ||
| E | Cost | 50/55/60/65/70/75 | → | ▼ 60/65/70/75/80/85 16% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | E Bonus Shield | 100/150/200 | → | ▼ 85/125/165 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 70/120/170/220/270 | → | ▼ 60/110/160/210/260 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Base Shield | 80/125/170/215/260 | → | ▲ 80/130/180/230/280 6% | |
| E | Move Speed Duration | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 2/2/2/2/2 33% | |
| R | E Bonus Shield | 90/130/170 | → | ▲ 100/150/200 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Slow Amount | -0.35/-0.35/-0.35/-0.35/-0.35 | → | ▼ -0.4/-0.4/-0.4/-0.4/-0.4 14% | |
| R | RE Move Speed | 0.12/0.12/0.12 | → | ▲ 0.15/0.15/0.15 25% | |
| R | RE Shared Ratio | 0.9/0.9/0.9 | → | ▲ 1/1/1 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Slow Amount | 0.35/0.35/0.35/0.35/0.35 | → | ▼ -0.35/-0.35/-0.35/-0.35/-0.35 200% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Spell Mantra Refund Number | 5 | → | ▼ 4 20% | |
| Q | Cost | 45/45/45/45/45/45 | → | ▼ 40/50/60/70/80/80 41% | |
| R | Cooldown | 37/34/31 | → | ▼ 38/36/34 6% | |
| R | E Base Shield TT | 110/140/170 | → | ▲ 125/170/215 21% | |
| R | RE Bonus Shield | 75/125/175 | → | ▲ 90/130/170 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Q Detonation AP Ratio | 0.7/0.7/0.7 | → | ▼ 0.5/0.5/0.5 29% | |
| R | Q Detonation Damage | 140/245/350 | → | ▼ 130/220/310 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 604 | → | ▲ 630 4% | ||
| Q | AP Ratio | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.7/0.7/0.7/0.7/0.7 40% | |
| E | Total Shield | 80/120/160/200/240 | → | ▲ 80/125/170/215/260 6% | |
| E | Total Shield Coefficient | 0.45 | → | ▲ 0.6 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 38/36/34 | → | ▲ 37/34/31 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.8 | → | ▲ 5 32% | ||
| Base HP Class-wide | 534 | → | ▲ 604 13% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% | ||
| E | Total Shield | 90/135/180/225/270 | → | ▼ 80/120/160/200/240 11% | |
| E | Total Shield Coefficient | 0.5 | → | ▼ 0.45 10% | |
| R | RE Bonus Shield | 80/135/190 | → | ▼ 75/125/175 7% | |
| R | RE Bonus Shield Coefficient | 0.5 | → | ▼ 0.45 10% | |
| R | RW Heal Amount | 0.2/0.2/0.2 | → | ▼ 0.17/0.17/0.17 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 26 | → | ▲ 28 8% | ||
| E | Total Shield | 80/125/170/215/260 | → | ▲ 90/135/180/225/270 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 90/135/180/225/270 | → | ▼ 70/120/170/220/270 6% | |
| Q | Cooldown | 8/7.5/7/6.5/6 | → | ● 9/8/7/6/5 0% | |
| Q | Cost | 55/55/55/55/55/55 | → | ▲ 45/45/45/45/45/45 18% | |
| E | Effect 3 | 0.4/0.45/0.5/0.55/0.6 | → | ▼ 0.4/0.4/0.4/0.4/0.4 20% | |
| E | Total Shield | 80/120/160/200/240 | → | ▲ 80/125/170/215/260 6% | |
| R | RQ Total Impact Damage | 75/125/175 | → | ▲ 100/160/220 28% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 54 | → | ▼ 51 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/8.5/8/7.5/7 | → | ▲ 8/7.5/7/6.5/6 12% |
Show the earlier 40 patches, back to V1.0.0.111
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 65/65/65/65/65/65 | → | ▲ 55/55/55/55/55/55 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 53.544 | → | ▲ 54 1% | ||
| E | Total Shield | 80/110/140/170/200 | → | ▲ 80/120/160/200/240 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 42/39/36 | → | ▲ 38/36/34 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 7/6.5/6/5.5/5 | → | ▼ 9/8.5/8/7.5/7 33% | |
| Q | Cost | 50/55/60/65/70/75 | → | ▼ 65/65/65/65/65/65 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 80/125/170/215/260 | → | ▲ 90/135/180/225/270 6% | |
| W | Effect 1 | 60/110/160/210/260 | → | ▲ 80/130/180/230/280 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 70/95/120/145/170 | → | ▲ 80/110/140/170/200 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 7 | 90/150/210 | → | ▼ 80/135/190 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 2 | 2.5/2.5/2.5/2.5/2.5 | → | ▼ 1.5/1.5/1.5/1.5/1.5 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.35/0.35/0.35/0.35/0.35 40% | |
| E | Cost | 60/65/70/75/80/85 | → | ▲ 50/55/60/65/70/75 14% | |
| E | Effect 2 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 2.5/2.5/2.5/2.5/2.5 67% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 1/1.25/1.5/1.75/2 | → | ▲ 1.4/1.55/1.7/1.85/2 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 20.384 | → | ▲ 26 28% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 4 | 4/4/4/4/4 | → | ▼ 2.5/2.5/2.5/2.5/2.5 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.1248 | → | ▼ 1.1 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.624 | → | ▼ 1.1248 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 522.44 | → | ▲ 534 2% | ||
| HP per level Class-wide | 83 | → | ▲ 95 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 70/100/130/160/190 | → | ▼ 70/95/120/145/170 8% | |
| R | Effect 9 | 0.5/0.5/0.5/0.5 | → | ▼ 0.3/0.3/0.3/0.3 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.62 | → | ▲ 5.624 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 4 | 3/3/3/3/3 | → | ▼ 2/2/2/2/2 33% | |
| R | Effect 7 | 30/100/170/240 | → | ▼ 30/90/150/210 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 80/110/140/170/200 | → | ▼ 70/100/130/160/190 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Ratio a2 | 0.3 | → | ▲ 0.6 100% | |
| R | Effect 7 | 30/90/150/210 | → | ▲ 30/100/170/240 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 70/75/80/85/90 | → | ▲ 50/55/60/65/70 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 16/15/14/13/12 | → | ▲ 12/12/12/12/12 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 7/6.5/6/5.5/5 | → | ▲ 25/25/25/25/25 | |
| Q | Effect 3 | 2/2/2/2/2 | → | ▼ 1.5/1.5/1.5/1.5/1.5 25% | |
| W | Effect 3 | 30/20/25/30/35 | → | ▼ 2/2/2/2/2 93% | |
| W | Effect 4 | 125/125/125/125/125 | → | ▼ 3/3/3/3/3 98% | |
| W | Ratio a1 | 0.6 | → | ▲ 0.9 50% | |
| E | Cooldown | 10/10/10/10/10 | → | ▲ 10/9.5/9/8.5/8 10% | |
| E | Cost | 60/70/80/90/100 | → | ▲ 60/65/70/75/80 12% | |
| E | Effect 1 | 80/120/160/200/240 | → | ▼ 80/110/140/170/200 12% | |
| E | Ratio a2 | 0.6 | → | ▼ 0.3 50% | |
| R | Effect 3 | 75/150/225/300 | → | ▼ 0.5/0.5/0.5/0.5 100% | |
| R | Effect 4 | 60/140/220/300 | → | ▼ 1.5/1.5/1.5/1.5 99% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 50 | → | ▲ 53.544 7% | ||
| Base HP Class-wide | 383 | → | ▲ 522.44 36% | ||
| Base armor Class-wide | 14 | → | ▲ 20.384 46% | ||
| Base mana Class-wide | 290 | → | ▲ 374 29% | ||
| HP regen Class-wide | 4.7 | → | ▲ 5.62 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 10 | → | ▲ 14 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 4 | 60/140/0/300 | → | ▲ 60/140/220/300 44% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Ratio a2 | 0 | → | ▲ 0.6 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 50/60/70/80/90 | → | ▲ 50/55/60/65/70 14% | |
| Q | Ratio f1 | 0 | → | ▲ 25/75/125/175 | |
| Q | Ratio f2 | 0 | → | ▲ 50/150/250/350 | |
| E | Ratio f1 | 0 | → | ▲ 60/140/220/300 |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Inner Flame | Base damage | 60/110/160/210/260 | → | ▲ 80/125/170/215/260 |
| Focused Resolve | Cooldown | 16/15.5/15/14.5/14 | → | ▼ 16/15/14/13/12 seconds |
| Inspire | Cooldown | 12 | → | ▼ 10 seconds |
| Inspire | Bonus movement speed | 20/30/40/50/60% | → | ▲ 40/45/50/55/60% |
| Mantra | Cooldown | 45 at all ranks | → | ▼ 45/42/39/36 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Gathering Fire | Mantra on-spell cooldown reduction | 1/1.5/2 | → | ▲ 2 seconds at all levels |
| Gathering Fire | Mantra on-hit cooldown reduction | 0.5/0.75/1 | → | ▲ 1 second at all levels |
| Focused Resolve | Mana cost | 70/80/90/100/110 | → | ▼ 70/75/80/85/90 |
| Focused Resolve | Ticks | 6 | → | ▼ 3 |
| Inspire | Bonus movement speed duration | 1.25 | → | ▲ 1.5 seconds |
| Defiance | Bonus movement speed | 20/30/40/50/60%.(Inspire's rank) | → | ▲ 60% at all ranks |
| Defiance | Allied area-of-effect shield/haste range | 600 | → | ▲ 700 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Mantra | Charge reload time | 25 at all levels | → | ● a 30;25;20/1;7;13 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Heavenly Wave | Base heal | 30/45/60/75/90/105 | → | ▲ 35/55/75/95/115/135 |
| Spirit Bond | Cooldown | 20/18/16/14/12/10 | → | ▼ 15/14/13/12/11/10 seconds |
| Soul Shield | Base shield strength and damage | 70/110/150/190/230/270 | → | ▲ 80/120/160/200/240/280 |
| Mantra | Cooldown | 30 | → | ▼ 25 seconds |
| Ability | What changed | Before | After |
|---|