
Diana Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Diana has been touched in 31 of the 305 patches tracked here, across 66 individual values: 35 moved in their favour, 31 against. Most recent change: patch 26.11.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.
Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target
No description in Riot’s data.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Monster Mod | 2.3 | → | ▲ 2.7 17% | |
| W | Shield BHP Ratio | 0.09/0.09/0.09/0.09/0.09 | → | ▲ 0.11/0.11/0.11/0.11/0.11 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Monster Mod | 2.8 | → | ▼ 2.3 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Monster Mod | 3 | → | ▼ 2.8 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Monster Mod | 2.6 | → | ▲ 3 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Monster Mod | 2.25 | → | ▲ 2.6 16% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Monster Mod | 3 | → | ▼ 2.25 25% | |
| Q | Base Damage | 60/95/130/165/200 | → | ▲ 70/105/140/175/210 8% | |
| W | Orb Damage | 18/30/42/54/66 | → | ▲ 20/32/44/56/68 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Attack speed ratio | 0.625 | → | ▲ 0.694 11% | ||
| P | Buff Duration | 3 | → | ▲ 5 67% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | CD Reset Time | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.25/0.25/0.25/0.25/0.25 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Orb AP Ratio | 0.15/0.15/0.15/0.15/0.15 | → | ▲ 0.18/0.18/0.18/0.18/0.18 20% | |
| W | Shield AP Ratio | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.3/0.3/0.3/0.3/0.3 20% | |
| W | Shield Base | 40/55/70/85/100 | → | ▲ 45/60/75/90/105 7% | |
| E | AP Ratio | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | AP Ratio | 0.45/0.45/0.45/0.45/0.45 | → | ▲ 0.5/0.5/0.5/0.5/0.5 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Shield Base | 25/40/55/70/85 | → | ▲ 40/55/70/85/100 27% | |
| E | AP Ratio | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.45/0.45/0.45/0.45/0.45 12% | |
| E | Base Damage | 40/60/80/100/120 | → | ▲ 50/70/90/110/130 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.1 | → | ▲ 4.3 39% | ||
| Base HP Class-wide | 570 | → | ▲ 640 12% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| W | Effect 3 | 40/55/70/85/100 | → | ▼ 25/40/55/70/85 21% | |
| W | Shield AP Ratio | 0.3/0.3/0.3/0.3/0.3 | → | ▼ 0.25/0.25/0.25/0.25/0.25 17% | |
| W | Shield BHP Ratio | 0.1/0.1/0.1/0.1/0.1 | → | ▼ 0.09/0.09/0.09/0.09/0.09 10% | |
| W | Shield Base | 30/45/60/75/90 | → | ▼ 25/40/55/70/85 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | AP Ratio | 0.4 | → | ▲ 0.5 25% | |
| P | Monster Mod | 2.5 | → | ▲ 3 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 900/900/900/900/900 | → | ▲ 25000/25000/25000/25000/25000 | |
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 8/7.5/7/6.5/6 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Monster Mod | 3 | → | ▼ 2.5 17% |
Show the earlier 21 patches, back to V1.0.0.146
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 3.6 | → | ▼ 3.1 14% | ||
| HP regen | 1.5 | → | ▼ 1.3 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Monster Mod | 1.5 | → | ▲ 3 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 57.04 | → | ▼ 57 0% | ||
| Base HP | 594 | → | ▼ 570 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 22/34/46/58/70 | → | ▼ 18/30/42/54/66 9% | |
| W | Orb Damage | 22/34/46/58/70 | → | ▼ 18/30/42/54/66 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 53.04 | → | ▲ 57.04 8% | ||
| P | AP Ratio | 0.8 | → | ▼ 0.4 50% | |
| P | Buff Duration | 4 | → | ▼ 3 25% | |
| Q | Cost | 55/55/55/55/55/55 | → | ▲ 50/50/50/50/50/50 9% | |
| W | Cost | 40/55/70/85/100/65 | → | ▲ 40/45/50/55/60/65 24% | |
| W | Orb AP Ratio | 0.2/0.2/0.2/0.2/0.2 | → | ▼ 0.15/0.15/0.15/0.15/0.15 25% | |
| W | Shield Base | 40/55/70/85/100 | → | ▼ 30/45/60/75/90 14% | |
| E | Cast range | 450/450/450/450/450 | → | ▲ 825/825/825/825/825 83% | |
| E | Cooldown | 26/24/22/20/18 | → | ▲ 22/20/18/16/14 18% | |
| E | Cost | 70/70/70/70/70/70 | → | ▲ 40/45/50/55/60/60 26% | |
| E | Effect 1 | -0.35/-0.4/-0.45/-0.5/-0.55 | → | ▲ 4/4/4/0/0 | |
| E | Effect 2 | 2/2/2/2/2 | → | ▲ 40/60/80/100/120 | |
| E | Effect 3 | 0.3/0.4/0.5/0.6/0.7 | → | ▲ 50/75/100/0/0 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 50/55/60/65/70/65 | → | ▼ 40/55/70/85/100/65 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | Effect 1 | 3 | → | ▼ 0.2 93% | |
| P | Effect 2 | 35 | → | ▼ 2 94% | |
| Q | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 900/900/900/900/900 96% | |
| Q | Cooldown | 8/7.5/7/6.5/6 | → | ▲ 0/0/0/0/0 100% | |
| Q | Effect 2 | 15/15/15/15/15 | → | ▼ 1/1/1/1/1 93% | |
| Q | Effect 3 | 55/55/55/55/55 | → | ▼ 1.5/1.5/1.5/1.5/1.5 97% | |
| W | Cost | 40/55/70/85/100/115 | → | ▲ 50/55/60/65/70/65 22% | |
| W | Effect 5 | 5/5/5/5/5 | → | ▼ 4/4/4/4/4 20% | |
| E | Effect 3 | 0.5/0.6/0.7/0.8/0.9 | → | ▼ 0.3/0.4/0.5/0.6/0.7 29% | |
| R | Cooldown | 20/15/6 | → | ▼ 20/15/15 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.4856 | → | ▲ 1.5 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.428 | → | ▼ 1.4856 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 589.2 | → | ▲ 594 1% | ||
| Base armor Class-wide | 26.048 | → | ▲ 31 19% | ||
| HP per level Class-wide | 90 | → | ▲ 95 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 10/9/8/7/6 | → | ▲ 8/7.5/7/6.5/6 12% | |
| W | Cost | 60/70/80/90/100 | → | ▲ 40/55/70/85/100 12% | |
| E | Effect 3 | 50/50/50/50/50 | → | ▲ 50/60/70/80/90 40% | |
| E | Effect 4 | 4/4/4/4/4 | → | ▼ 3/3/3/3/3 25% | |
| E | Effect 5 | 6/6/6/6/6 | → | ▼ 4/4/4/4/4 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.425 | → | ▲ 7.428 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 830/830/830/830/830 | → | ▲ 900/900/900/900/900 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 48 | → | ▲ 53.04 10% | ||
| Base HP Class-wide | 438 | → | ▲ 589.2 35% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 20 | → | ▲ 26.048 30% | ||
| Base mana Class-wide | 230 | → | ▲ 297.2 29% | ||
| HP regen Class-wide | 6 | → | ▲ 7.425 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16 | → | ▲ 20 25% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Moonsilver Blade | Base damage | 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 | → | ▼ 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 |
| Pale Cascade | Total damage | 60/105/150/195/240 | → | ● 66/102/138/174/210 |
| Pale Cascade | Shield | 55/80/105/130/155 | → | ▼ 40/55/70/85/100 |
| Pale Cascade | Shield ratio | (+ 45% AP) | → | ▼ (+ 30% AP) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Pale Cascade | Shield duration | 4 | → | ▲ 5 seconds |
| Lunar Rush | Cast range | 750 | → | ▲ 825 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Crescent Strike | Base damage | 70/110/150/190/230 | → | ▼ 60/95/130/165/200 |
| Lunar Rush | Cast range | 900 | → | ▼ 750 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▲ 345 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health regen | 10 | → | ▼ 7 |
| Crescent Strike | Base damage | 80/125/170/215/260 | → | ▼ 70/110/150/190/230 |
| Crescent Strike | AP ratio | (+ 80% AP) | → | ▼ (+ 70% AP) |
| Pale Cascade | Per orb damage | 20/36/52/68/84 | → | ▼ 20/34/48/62/76 |
| Lunar Rush | Cooldown | 20/16/12 | → | ▲ 25/20/15 seconds |