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Nov 11, 2017

Official Patch 7.22 Notes Released

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Introduction

Pre-season is here! The busiest time of year for Nerfplz, and the time when I simultaneously get all starry eyed at all the awesome material and also start pulling my hair out from all the content I'm behind on creating...

Summary

Many changes. Many, many changes. See below for...changes.

Patch 7.22

Hey team, Safelocked here. I'm the Lead Gameplay Producer, aka the Gameplay version of Lead Producer Joe "Audible Chocolate" New001, and before you dive into one of LoL’s biggest patch notes to date, I want to take a moment to recap this year. Side note: If you landed here looking for more Runes Reforged information, click here.

Let’s start with class updates. Last preseason, we updated Assassins as a continuation of these (i.e. Juggernauts, Marksmen, Mages), and in midseason, we updated Tanks. After seeing the mixed impact of class updates though, we decided to move away from this approach to push individual champions further in bigger and more targeted ways. We went big with Warwick’s blood hunting, Galio’s colossal impact, Urgot’s infamous shotgun knees, and Eve’s charming mind games.

We went more targeted with ability updates: smaller scale changes on champions that might’ve worked a few years ago but now needed some extra love to better define their space within LoL. There were a bunch of them starting with Alistar stampeding his way, to giving Rek'Sai more teeth, to more recently bringing Azir's groove back and modernizing Xin Zhao.

We also welcomed new champions: Xayah and Rakan as the ultimate power-couple; Kayn, the wall-walking shadow reaper; Ornn, your resident blacksmith demigod—and we have one more bubbling up soon.

Supports got a few more legendary item options like Redemption and Knight’s Vow, and Rift Herald’s evolved to become a meaningful strategic objective on Summoner’s Rift. 

Now it’s finally preseason, and we’re ready to introduce some big changes we've been working on. We’re combining runes and masteries into one new system that lets you customize your playstyle, streamlines your choices, and is free for everyone so we’re all on the same playing field. Additionally, you’ll be able to progress beyond level 30 and get more satisfying rewards that level up with you.

We've been talking about preseason changes for about six months now, and if you haven't heard about them just yet: They’ll look crazy. They might actually be crazy too—it's preseason, after all! We’re looking to discover with you, outplay each other, and learn again. We’re in our most ambitious preseason yet, and we're excited to chart this unknown territory together.

See you on the Rift,
 Safelocked


Runes Reforged


Runes Reforged is hitting the Rift this preseason, and if you have no idea what's this about, here are some useful links:

Resolve

LIVE FOREVER! Resolve is about durability and crowd control.
Path Bonus
RESOLVE + ANY PATH+130 Health




Keystone

You may choose one of the following:

Grasp of the Undying

NOODLE SLURPEvery 4 seconds in combat, your next basic attack on a champion will: Deal bonus magic damage equal to 4% of your max health, heal you for 2% of your max health, and permanently increase your health by 5
NO CHOPSTICKSRanged champions’ damage and healing are halved and they gain 2 permanent health instead

Aftershock

CALL ME QUAKEAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 20 + 30% for 2.5 seconds, then explode, dealing magic damage to nearby enemies
DAMAGE40 - 140 (+3.5% of your maximum health)
COOLDOWN20 seconds

Guardian

DEFINITELY NOT BRAUMGuard allies within 175 units of you and allies you target with spells for 2.5 seconds. While Guarding, if you or the ally take damage, both of you gain a shield and activate haste for 1.5 seconds.
COOLDOWN45 seconds
SHIELD60 - 150 +(0.20 AP) + (+10% bonus health)
HASTE+20% Movement Speed

Strength

You may choose one of the following:

Unflinching

2FAST2TENACIOUSAfter casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.

Demolish

FALCON PUNCHCharge up a powerful attack against a tower over 4 seconds while within 600 range of it. The charged attack deals 125 (+30% of your max health) bonus physical damage.
COOLDOWN45 seconds

Font of Life

TAGImpairing the movement of an enemy champion marks them for 4 seconds
SAVEDAlly champions who attack marked enemies heal for 5 + 1.0% of your max health over 2 seconds

Resistance

You may choose one of the following:

Iron Skin

IT'S FREEGain +5 Armor
LIQUID COURAGEHeal effects from consumables, heals for 20+ health, and shields increase your Armor by 5% for 3 seconds

Mirror Shell

IT'S FREEGain +5 Magic Resist.
LIQUID COURAGEHeal effects from consumables, heals for 20+ health, and shields increase your Magic Resist by 5% for 3 seconds

Conditioning

TRAINING PAYS OFFAfter 10 minutes, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%

Vitality

You may choose one of the following:

Overgrowth

TAKE MY ENERGYPermanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you

Revitalize

ENERGY DRINKHeals and shields are 5% stronger and increased by an additional 10% on targets below 40% health

Second Wind

RESPIRATE HIM, DOCAfter taking damage from an enemy champion, heal for 4% of your missing health +6 over 10 seconds.

Domination

HUNT AND ELIMINATE YOUR PREY! Domination is about burst damage and target access.
Path Bonus
DOMINATION + ANY PATH+11 Attack Damage or +18 Ability Power, adaptive




Keystone

You may choose one of the following:

Electrocute

FOUR!Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus adaptive damage
DAMAGE50 - 220 based on level (+0.50 bonus AD, +0.3 AP) damage

Predator

THE HUNT IS ONEnchants your boots with the active effect “Predator.” Predator to channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds. Damaging attacks or abilities end this effect, dealing 60 - 140 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
COOLDOWN180 seconds to 120 seconds based on level. Starts the game on cooldown and goes on cooldown if interrupted while channeling.

Dark Harvest

2SPOOPYChampions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage.
DEFINITELY NOT THRESHSoul Charged lasts 20 seconds, increased to 300 seconds after collecting 150 soul essence
HOARDERBonus damage: 40 - 80 (+0.25 bonus AD) (+0.2 AP) + soul essence collected
21 GRAMS?Champions - 6 soul essence // Monsters - 2 soul essence // Minions - 4 soul essence

Malice

You may choose one of the following:

Cheap Shot

BULLYDamaging champions with impaired movement or actions deals 12 - 30 bonus true damage (based on level)
COOLDOWN4 seconds - activates on damage occurring after the impairment

Taste of Blood

YUM!Heal when you damage an enemy champion
TRANSFUSIONHealing: 18 - 35 (+0.20 bonus AD, +0.1 AP) health based on level

Sudden Impact

I WAS HIDING!After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5 seconds
COOLDOWN4 seconds

Tracking

You may choose one of the following:

Zombie Ward

THAT'S KINDA CUTEAfter killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.
UNDEAD FRIENDZombie Wards are visible, last for 180 seconds, and don't count towards your ward limit

Ghost Poro

FLUFFY BOIEnter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.
THAT'S NOT VERY NICEIf an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 3 seconds cooldown
WHY WOULD YOU DO THATPoro channel is interrupted if you enter combat with a champion

Eyeball Collection

I SEE WHAT YOU DID THERECollect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.

Hunter

You may choose one of the following:

Ravenous Hunter

SADISTHeal for a percentage of the damage dealt by your abilities
MORE BLOODHeals for 2.5% + 2.5% per Bounty Hunter stack
KILL 'EM ALLEarn a Bounty Hunter stack the first time you get a takedown on each enemy champion
MANO-A-MANOHealing reduced to one third for Area of Effect abilities

Ingenious Hunter

ALWAYS READYGain 10% active item CDR plus an additional 6% per Bounty Hunter stack (includes Trinkets)
REKTEarn a Bounty Hunter stack the first time you get a takedown on each enemy champion

Relentless Hunter

I WILL FIND YOUGain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack
AND I WILL KILL YOUEarn a Bounty Hunter stack the first time you get a takedown on each enemy champion

Precision

BECOME A LEGEND! Precision is about improved basic attacks and sustained damage.
Path Bonus
PRECISION + ANY PATH+18% Attack Speed




Keystone

You may choose one of the following:

Press the Attack

GROOVYHitting an enemy champion with 3 consecutive basic attacks deals 30 - 120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds

Lethal Tempo

CRUISING SPEED1.5 seconds after damaging a champion gain 30 - 80% Attack Speed (based on level) for 3 seconds. Attacking a champion extends the effect to 6 seconds.
COOLDOWN10 seconds
OVER 9000!!!Lethal Tempo allows you to temporarily exceed the attack speed limit

Fleet Footwork

LIKE THE BUNNYAttacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.
FULL BATTERYEnergized attacks heal you for 5 - 50 (+0.10 Bonus AD, +0.20 AP) and grant +30% Movement Speed for 1 seconds
SMOL GUYSHealing is 60% as effective when used on a minion

Heroism

You may choose one of the following:

OVerheal

WASTE NOTExcess healing on you becomes a shield, for up to 10% of your total health + 10
I HEARD YOU LIKE HEALSShield is built up from 30% of excess self-healing, or 300% of excess healing from allies

Triumph

GET EM, TIGERTakedowns restore 15% of your missing health and grant an additional 25 gold

Presence of Mind

UNLIMITED POWAHFor 5 seconds after gaining a level or takedown any mana you spend is fully restored

Legend

You may choose one of the following:

Legend: Alacrity

GOTTA GO FASTGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks)
FAMEEarn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

Legend: Tenacity

TRY AND STOP MEGain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks)
GLORYEarn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

Legend: Bloodline

THE IRON PRICEGain 0.8% life steal for every Legend stack (max 10 stacks)
PRESTIGEEarn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

Combat

You may choose one of the following:

Coup de Grace

RUTHLESSDeal 10% more damage to champions who have less than 40% health
DID SOMEONE SAY PENTAKILLAdditionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds

Sorcery

UNLEASH DESTRUCTION! Sorcery is about empowered abilities and resource manipulation.
Path Bonus
SORCERY + ANY PATHSorcery + Precision +15 attack damage or +25 ability power, adaptive




Keystone

You may choose one of the following:

Summon Aery

FAIRY POWERYour attacks and abilities send Aery to a target, damaging enemies or shielding allies
DAMAGE20 - 60 based on level (+0.10 AP and +0.15 bonus AD)
SHIELDShield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD)
COME BACKAery cannot be sent out again until she returns to you

Arcane Comet

COMET ME BRODamaging a champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown
ADAPTIVE DAMAGE30 - 100 (based on level) (+0.20 AP and +0.35 bonus AD)
COOLDOWN20 - 8 seconds (based on level)
COOLDOWN REDUCTIONSingle target: 20% // Area of Effect: 10% // Damage over time: 5%

Phase Rush

ZOOM ZOOMHitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 15 - 40% Movement Speed based on level
DURATION3 seconds
COOLDOWN15 seconds
NO REALLY, ZOOM ZOOMAdditionally, melee champions gain 75% Slow Resistance for the duration

Artifact

You may choose one of the following:

Nullifying Orb

CAN'T BURST THISWhen you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.10 AP and +0.15 bonus AD) for 4 seconds
COOLDOWN60 seconds

Manaflow Band

THE LAST MANABENDEREvery 60 seconds, your next ability used has its mana or energy cost refunded and restores 8% of your missing mana or energy

The Ultimate Hat

10 POINTS TO DEMACIAYour ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.

Excellence

You may choose one of the following:

Transcendence

PERFECT 10Gain 10% CDR when you reach level 10
ALL THE COOLDOWNSEach percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power

Celerity

SUPERSONICGain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level)

Absolute Focus

ON A ROLLWhile above 70% health, gain an adaptive bonus of up to 24 Attack Damage or 40 Ability Power (based on level)

Power

You may choose one of the following:

Scorch

THAT'S HOTYour next ability hit sets champions on fire, dealing 30 - 60 bonus magic damage based on level after 1 seconds
COOLDOWN20 seconds

Waterwalking

GET YOUR FLOATIESGain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river

Gathering Storm

MUH SCALINGEvery 10 minutes gain Ability Power or Attack Damage, adaptive
10 MINUTES+8 AP or 5 AD
20 MINUTES+24 AP or 14 AD
30 MINUTES+48 AP or 29 AD
40 MINUTES+80 AP or 48 AD
50 MINUTES+120 AP or 72 AD
60 MINUTES+168 AP or 101 AD

Inspiration

OUTWIT MERE MORTALS! Inspiration is about using creative tools and bending some rules.
Path Bonus
INSPIRATION + RESOLVE+20% Potion and Elixir Duration +145 Health
INSPIRATION + DOMINATION+20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
INSPIRATION + SORCERY+20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
INSPIRATION + PRECISION+20% Potion and Elixir Duration +20% Attack Speed




Keystone

You may choose one of the following:

Unsealed Spellbook

KEEP YOUR RECEIPTGain a Summoner Shard at 2 minutes and another every 6 minutes after (max 2 shards). While near the shop, you can exchange 1 Summoner Shard to replace a Summoner Spell with a different one.
UR A WIZARDSummoner Spell cooldowns are reduced by 25%
CAN'T BUY TALENTBuying Smite won't grant access to Smite items (you'll have to start with Smite)
SUMMONER FRAUDYou cannot have two of the same Summoner Spell

Glacial Augment

SLOW-MOBasic attacking a champion slows them for 2 seconds. The slow increases in strength over its duration.
CHILLRanged attacks slow by up to 20% - 40%
SUPER CHILLMelee attacks slow by up to 40% - 50%
WITH MY FREEZE RAYSlowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5 seconds and slowing all units inside by 50%
COOLDOWN7 - 4 seconds per unit

Kleptomancy

STICKY FINGERSAfter using an ability, your next attack on a champion grants bonus gold. There's a chance you'll also gain a consumable.

Contraption

You may choose one of the following:

Hextech Flashtraption

*POOF*While Flash is on cooldown it is replaced by Hexflash
HEXFLASHChannel for 2 seconds to blink to a new location
COOLDOWN20 seconds. Goes on a 10 second cooldown when you enter champion combat.

Biscuit Delivery

FRESH FROM THE OVENGain a Total Biscuit of Everlasting Will every 3 minutes, until 12 minutes
ARE YOU HUNGRY?Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
MANALESSChampions without mana restore 20% missing health instead

PERFECT TIMING

TICK TOCKStart the game with a Commencing Stopwatch that transforms into a Stopwatch after 6 minutes. Stopwatch has a one time use Stasis effect.
WIBBLY WOBBLY TIMEY WIMEYReduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%

Tomorrow

You may choose one of the following:

Magical Footwear

BUT ONLY SLIGHTLYYou get free Slightly Magical Boots at 10 minutes, but you cannot buy boots before then. For each takedown, you acquire the boots 30 seconds sooner.
DISCOUNTSlightly Magical Boots give you an additional +10 Movement Speed and upgrade for 50 gold less

Future's Market

STUDENT LOANSYou can enter debt to buy items. The amount you can borrow increases over time.
LENDING FEE50 gold
DEBT LIMIT150 + 5 per minute
TURNING LEGALDebt doesn't become available until 2 minutes

Minion Dematerializer

THEY HAVE FAMILIESStart the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 155 seconds of the game.
YOU SAVAGEAbsorbing a minion increases your damage by +4% against that type of minion permanently plus an extra 1% for each additional minion of that type absorbed

Beyond

You may choose one of the following:

Cosmic Insight

SO+5% cooldown reduction
MANY+5% maximum cooldown reduction
STATS+5% Summoner Spell cooldown reduction
WOAH+5% item cooldown reduction

Approach Velocity

80KM/HGain 10% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair
RANGE1000 units

Celestial Body

YOU'RE A STAR+100 permanent health
SO IN-TEN-SEdDeals 10% less damage to champions and monsters until the 10 minute mark




Champions


Our old rune system gave champions a lot of raw base stats, and especially early game those stats heavily impact the feeling of basic actions, like last-hitting and jungle clears. We want a lot of the instincts players have about the game to remain consistent, so we're pumping a lot of base stats directly back into the champions themselves. For the most part, this means Health, Armor, or Attack Damage, but we've also taken this opportunity to introduce a new stat into the game: bonus Attack Speed at level 1.

A - E


Aatrox

BASE ARMOR24.38  33
BASE ATTACK DAMAGE60.38  68

W - Blood Price

BASE DAMAGE45/80/115/150/185  50/85/120/155/190

E - Blades of Torment

BASE DAMAGE70/110/150/190/230  75/115/155/195/235

Ahri

BASE HEALTH514.4  526
HEALTH GROWTH STAT80  92

Akali

BASE HEALTH587.8  593
HEALTH GROWTH STAT85  90
BASE ARMOR26.38  31

Alistar

BASE ARMOR24.38  44

Amumu

BASE ARMOR23.54  33
BONUS ATTACK SPEED AT LEVEL 1+15%

Anivia

BASE HEALTH467.6  480
HEALTH GROWTH STAT70  82

Annie

BASE HEALTH511.68  524
HEALTH GROWTH STAT76  88

Ashe

BASE ATTACK DAMAGE56.51  65
BASE ARMOR21.21  30

Aurelion Sol

BASE HEALTH550  562
HEALTH GROWTH STAT80  92

Azir

BASE HEALTH540  552
HEALTH GROWTH STAT80  92

Bard

BASE ARMOR25  34

Blitzcrank

BASE ARMOR24.38  44

Brand

BASE HEALTH507.68  520
HEALTH GROWTH STAT76  88

Braum

BASE ARMOR26.72  47

W - Stand Behind Me

BASE BONUS ARMOR15/17.5/20/22.5/25 17.5/20/22.5/25/27.5

Caitlyn

BASE ATTACK DAMAGE53.66  62
BASE ARMOR22.88  31.88

Camille

BASE ARMOR26  35
BASE ATTACK DAMAGE60  68

W - Tactical Sweep

BASE DAMAGE65/95/125/155/185  70/100/130/160/190

E - Hookshot

BASE DAMAGE70/115/170/205/250  75/120/175/210/255

Cassiopeia

BASE HEALTH525  537
HEALTH GROWTH STAT75  87

Cho'Gath

BASE ARMOR28.88  38
BASE ATTACK DAMAGE61.16  69

Corki

BASE ATTACK DAMAGE55  63
BASE ARMOR23.38  28
BASE HEALTH512.76 >> 518
HEALTH GROWTH STAT82  87

Q - Phosphorus Bomb

BASE DAMAGE70/115/160/205/250  75/120/165/210/255

Darius

BASE ATTACK DAMAGE56  64
BASE ARMOR30  39

Diana

BASE HEALTH589.2  594
HEALTH GROWTH STAT90  95
BASE ARMOR26.05  31

Dr. Mundo

BASE ARMOR26.88  36
BONUS ATTACK SPEED AT LEVEL 1+15%

Draven

ATTACK DAMAGE55.8  64
BASE ARMOR25.54  35

Q - Spinning Axe

BASE DAMAGE30/35/40/45/50  35/40/45/50/55

E - Stand Aside

BASE DAMAGE70/105/140/175/210  75/110/145/180/215

Ekko

BASE HEALTH580  585
HEALTH GROWTH STAT80  85
BASE ARMOR27  32

Elise

BASE HEALTH529.4  534
HEALTH GROWTH STAT80  85
BASE ATTACK DAMAGE47  55
BASE ARMOR22.13  27

Evelynn

BASE ARMOR28  37

Passive - Demon Shade

CHANGEDDamage from any source puts Demon Shade on a 4 second cooldown  Damage from enemy champions puts Demon Shade on a 1.5 second cooldown

Ezreal

BASE ATTACK DAMAGE55.66  64
BASE ARMOR21.88  31

E - Arcane Shift

BASE DAMAGE75/125/175/225/275  80/130/180/230/280

F - K


Fiddlesticks

BASE ARMOR20.88  30

Fiora

BASE ARMOR24  33
BASE ATTACK DAMAGE60  68

Passive - Duelist's Dance

BASE TRUE % MAX HEALTH TRUE DAMAGE2%  2.5%

Q - Lunge

BASE DAMAGE65/75/85/95/105  70/80/90/100/110

Fizz

BASE HEALTH558.48  570
HEALTH GROWTH STAT86  98

Galio

BASE HEALTH550  562
HEALTH GROWTH STAT100  112

Gangplank

BASE ARMOR26  35
BASE ATTACK DAMAGE56  64

Passive - Trial by Fire

BASE DAMAGE45/215 (+10 per level)  55/225 (+10 per level)

Garen

BASE ARMOR26.54  36
BASE ATTACK DAMAGE57.88  66

Gnar

BASE ARMOR (MINI)23  32
BASE ATTACK DAMAGE (MINI)51  59
BASE ARMOR (MEGA)26.5  36
BASE ATTACK DAMAGE (MEGA)57  65

Gragas

BASE ARMOR26.05  35.05

Graves

BASE ATTACK DAMAGE60.83  69
BASE ARMOR24.38  33

Q - End of the Line

LINE BASE DAMAGE40/60/70/90/100  45/60/75/90/105
EXPLOSION BASE DAMAGE80/110/140/170/200 85/115/145/175/205

Hecarim

BASE ARMOR26.72  36
BASE ATTACK DAMAGE58  66

Q - Rampage

BASE DAMAGE50/85/120/155/190  55/90/125/160/195

E - Devastating Charge

MIN BASE DAMAGE40/75/110/145/180  45/80/115/150/185
MAX BASE DAMAGE80/150/220/290/360 90/160/230/300/370

Heimerdinger

BASE HEALTH476  488
HEALTH GROWTH STAT75  87

Illaoi

BASE ARMOR26  35
BASE ATTACK DAMAGE60  68

Irelia

BASE ARMOR25.30  34
BASE ATTACK DAMAGE61.54  70

Ivern

BASE HEALTH580  585
HEALTH GROWTH STAT90  95
BASE ARMOR22  27

Janna

BASE ARMOR19.38  28

Jarvan IV

BASE ARMOR29  38
BASE ATTACK DAMAGE55.71  64

Q - Dragon Strike

BASE DAMAGE70/115/160/205/250  80/125/170/215/260

Jax

BASE ARMOR27.04  36
BASE ATTACK DAMAGE61.97  70

Q - Leap Strike

BASE DAMAGE70/110/150/190/230  80/120/160/200/240

E - Counter Strike

MINIMUM BASE DAMAGE50/75/100/125/150 55/80/105/130/155

Jayce

BASE ATTACK DAMAGE50.38  58
BASE ARMOR22.38  27
BASE HP571.20  576
HP PER LEVEL90  95

Q - Shock Blast

BASE DAMAGEIncreased from 70/120/170/220/270/320 80/130/180/230/280/330

Q - To the Skies!

BASE DAMAGEIncreased from 35/70/105/140/175/210 45/80/115/150/185/220

R - Mercury Hammer

EMPOWERED ATTACK BASE DAMAGE20/60/100/140 25/65/105/145

Jhin

BASE ATTACK DAMAGE53  61
BASE ARMOR20  29

Jinx

BASE ATTACK DAMAGE58.46  66
BASE ARMOR22.88  32

Kalista

BASE ARMOR19.01  28
BASE ATTACK DAMAGE63  71

Karma

BASE HEALTH522.44  534
HEALTH GROWTH STAT83  95

Karthus

BASE HEALTH516  528
HEALTH GROWTH STAT75  87

Kassadin

HEALTH564.04  576
HEALTH GROWTH STAT78  90

Katarina

BASE HEALTH590  602
HEALTH GROWTH STAT82  94

Kayle

BASE HEALTH574.24  586
HEALTH GROWTH STAT93  105
BONUS ATTACK SPEED AT LEVEL 115%

Kennen

BASE HEALTH535.72  541
HEALTH GROWTH STAT79  84
BASE ARMOR24.3  29

Kha'Zix

Base Stats
BASE ARMORIncreased from 27  36
BASE ATTACK DAMAGE55.21  63

Passive - Unseen Threat

BASE DAMAGE10 - 146  14 - 150 (based on character Level)

Q - Taste Their Fear

BASE DAMAGE60/85/110/135/160  65/90/115/140/165

W - Void Spike

BASE DAMAGE80/110/145/175/205 85/115/145/175/205/235

Kindred

BASE ATTACK DAMAGE57  65
BASE ARMOR20  29

Q - Dance of Arrows

BASE DAMAGE55/75/95/115/135  60/80/100/120/140

E - Mounting Dread

BASE DAMAGE60/80/100/120/140  65/85/105/125/145

Kled

BASE ARMOR26  35
BASE ATTACK DAMAGE55  63

Q - Bear Trap on a Rope

INITIAL BASE DAMAGE25/50/75/100/125  30/55/80/105/130
YANK BASE DAMAGE50/100/150/200/250 60/110/160/210/260

Q - Pocket Pistol

BASE DAMAGE30/45/60/75/90  35/50/65/80/95

W - Violent Tendencies

4TH HIT % HEALTH DAMAGE4/4.5/5/5.5/6  4.5/5/5.5/6/6.5%

E - Jousting

BASE DAMAGE20/45/70/95/120  25/50/75/100/125

Kog'Maw

BASE ATTACK DAMAGE57.46  65
BASE ARMOR19.88  29

L - R


LeBlanc

BASE HEALTH516  528
HEALTH GROWTH STAT80  92

Lee Sin

BASE ARMOR24.22  33
BASE ATTACK DAMAGE61.18  69

Q - Sonic Wave

BASE DAMAGE50/80/110/140/170  55/85/115/145/175

Q - Resonating Strike

BASE DAMAGE50/80/110/140/170  55/85/115/145/175

E - Tempest

BASE DAMAGE60/95/130/165/200  70/105/140/175/210

Leona

BASE ARMOR27.21  47

W - Eclipse

BASE ARMOR20/30/40/50/60  25/35/45/55/65

Lissandra

BASE HEALTH506.12  518
HEALTH GROWTH STAT75  87

Lucian

BASE ATTACK DAMAGE57.46  65
BASE ARMOR24.04  33

Q - Piercing Light

BASE DAMAGE80/115/150/185/220  85/120/155/190/225

Lulu

BASE ARMOR19.22  28

Malphite

BASE ARMOR28.30  37
BONUS ATTACK SPEED AT LEVEL 1+15%

Malzahar

BASE HEALTH525  537
HEALTH GROWTH STAT75  87

Maokai

BASE ARMOR30  39
BONUS ATTACK SPEED AT LEVEL 1+15%

Master Yi

BASE ARMOR24.04  33
BASE ATTACK DAMAGE60.04  68

Miss Fortune

BASE ATTACK DAMAGE46  54
BASE ARMOR24.04  33

Mordekaiser

BASE HEALTH525  530
HEALTH GROWTH STAT73  78
BASE ARMOR20  25

Morgana

BASE HEALTH547.48  559
HEALTH GROWTH STAT86  98

Nami

BASE ARMOR19.72  29

Nasus

BASE ARMOR24.88  34
BASE ATTACK DAMAGE59.18  67

Nautilus

BASE ARMOR26.46  35
BONUS ATTACK SPEED AT LEVEL 1+15%

Nidalee

BASE HEALTH540  545
HEALTH GROWTH STAT80  85
BASE ATTACK DAMAGE53  61
BASE ARMOR22.88  28

Nocturne

BASE ARMOR26.88  36
BASE ATTACK DAMAGE59.21  67

Q - Duskbringer

BASE DAMAGE60/105/150/195/240  65/110/155/200/245

Nunu

BASE ARMOR23  28
BASE HEALTH535  540
HEALTH GROWTH STAT85  90
BASE ATTACK DAMAGE59  67

Olaf

BASE ARMOR26.04  35
BASE ATTACK DAMAGE59.98  68

Q - Undertow

BASE DAMAGE70/115/160/205/250  80/125/170/215/260

Orianna

BASE HEALTH517.72  530
HEALTH GROWTH STAT79  91

Pantheon

BASE ARMOR27.65  37
BASE ATTACK DAMAGE55.57  64

Q - Spear Shot

BASE DAMAGE65/100/145/185/225  75/110/155/195/235

E - Heartseeker Strike

BASE DAMAGE80/130/180/230/280  100/150/200/250/300

Poppy

BASE ARMOR29  38
BASE ATTACK DAMAGE56  64

Q - Hammer Shock

BASE DAMAGE35/55/75/95/115  40/60/80/100/120

E - Heroic Charge

BASE DAMAGE50/70/90/110/130  55/75/95/115/135

R - Keeper's Verdict

BASE DAMAGE200/300/400  210/310/410

Quinn

BASE ATTACK DAMAGE54.46  62
BASE ARMOR23.38  32

Rammus

BASE ARMOR31.38  40
BONUS ATTACK SPEED AT LEVEL 1+15%

Rek'Sai

BASE ARMOR24  33
BASE ATTACK DAMAGE57.5  66

Q - Queen's Wrath

BASE DAMAGE15/20/25/30/35  20/25/30/35/40

W - Un-burrow

BASE DAMAGE50/65/80/95/110  55/70/85/100/115

E - Furious Bite

BASE DAMAGE50/60/70/80/90  55/65/75/85/95

Renekton

BASE ARMOR25.58  35
BASE ATTACK DAMAGE58.33  66

Q - Cull the Meek

BASE DAMAGE60/90/120/150/180  65/95/125/155/185

E - Slice and Dice

BASE DAMAGE30/60/90/120/150  40/70/100/130/160
ENRAGED BASE DAMAGE45/90/135/180/225 55/100/145/190/235

Rengar

Base Stats
BASE ARMOR25  34
BASE ATTACK DAMAGE60  68

Riven

BASE ARMOR24.38  33
BASE ATTACK DAMAGE56.04  64

Passive - Runic Blade

RUNE CHARGE DURATIONIncreased from 5 seconds  6 seconds

W - Ki Burst

BASE DAMAGEIncreased from 50/80/110/140/170 55/85/115/145/175

E - Valor

SHIELD STRENGTHincreased from 90/120/150/180/210 95/125/155/185/215

Rumble

BASE HEALTH584.4  589
HEALTH GROWTH STAT80  85
BASE ARMOR25.88  31

Ryze

BASE HEALTH558.48  570
HEALTH GROWTH STAT86  98

S - U


Sejuani

BASE ARMOR27  36
BASE ATTACK DAMAGE56  64

Shaco

BASE ARMOR20.88  26
BASE ATTACK DAMAGE57.58  66
BASE HEALTH582.12 >> 587
BASE HEALTH / LEVEL84  89

R - Two-Shiv Poison

BASE DAMAGE50/75/100/125/150  55/80/105/130/155

Shen

BASE ARMOR25  34
BONUS ATTACK SPEED AT LEVEL 1+15%

Shyvana

BASE ARMOR29  38
BASE ATTACK DAMAGE60.71  69

Singed

BASE ARMOR27.88  37

Sion

BASE ARMOR23.04  32
BASE ATTACK DAMAGE59.72  68

Sivir

BASE ATTACK DAMAGE57.46  65
BASE ARMOR22.21  31

Skarner

BASE ARMOR29.38  38
BASE ATTACK DAMAGE57.16  65

Sona

BASE ARMOR20.54  30

Soraka

BASE ARMOR23.38  32

Swain

BASE HEALTH516.04  528
HEALTH GROWTH STAT90  102

Syndra

BASE HEALTH511.04  523
HEALTH GROWTH STAT78  90

Tahm Kench

BASE ARMOR27  47

Taliyah

BASE HEALTH520  532
HEALTH GROWTH STAT75  87

Talon

BASE ARMOR26.88  32
BASE ATTACK DAMAGE60  68
BASE HEALTH583  588
HEALTH GROWTH90  95

Passive - Blade's End

BASE DAMAGE/CHAMPION LEVEL60/70/80/90/100/110/120/130/140/150/160 75/85/95/105/115/125/135/145/155/165/175 at@ levels 1 - 11

Q - Noxian Diplomacy

BASE DAMAGE60/85/110/135/160  65/90/115/140/165

W - Rake

REEL BACK BASE DAMAGE60/85/110/135/160 70/95/120/145/170

Taric

BASE ARMOR25  45

Passive - Bravado

BASE DAMAGE22 - 90  25 - 93 based on level

E - Dazzle

BASE DAMAGE100/145/190/235/280  105/150/195/240/285

Teemo

BASE HEALTH515.76  528
HEALTH GROWTH STAT82  94
BASE ATTACK DAMAGE49.54  58

Thresh

BASE ATTACK DAMAGE47.7  56
BASE ARMOR16  28

Tristana

BASE ATTACK DAMAGE56.96  65
BASE ARMOR22  31

E - Explosive Charge

ACTIVE BASE DAMAGE55/65/75/85/95  60/70/80/90/100

Trundle

BASE ARMOR27.54  37
BASE ATTACK DAMAGE60.04  68

Tryndamere

BASE ATTACK DAMAGE61.38  69
BASE ARMOR24.11  33

E - Spinning Slash

BASE DAMAGE70/100/130/160/190  80/110/140/170/200

Twisted Fate

BASE HEALTH521.76  534
HEALTH GROWTH STAT82  94

Twitch

BASE ATTACK DAMAGE55.46  63
BASE ARMOR23.04  32

Udyr

BASE ARMOR25.47  34
BASE ATTACK DAMAGE58.29  66

Urgot

Last patch we tried to make Urgot's abilities more reliable, but we think we went a bit too far on Q, so we're partially reverting that change.
Base Stats
BASE ATTACK DAMAGE55 63
BASE ARMOR30 39

Q - Corrosive Charge

TIME BEFORE DETONATION0.5 seconds  0.6 seconds

V - Z


Varus

BASE ATTACK DAMAGE54.66  63
BASE ARMOR23.21  32.21

E - Hail of Arrows

BASE DAMAGE65/100/135/170/205  70/105/140/175/210

Vayne

BASE ATTACK DAMAGE55.88  64
BASE ARMOR19.01  28

E - Condemn

BASE DAMAGE45/80/115/150/185  50/85/120/155/190

Veigar

BASE HEALTH492.76  505
HEALTH GROWTH STAT82  94

Vel'Koz

BASE HEALTH507.68  520
HEALTH GROWTH STAT76  88

Vi

BASE ARMOR25.88  35
BASE ATTACK DAMAGE55.88  64

Q - Vault Breaker

BASE DAMAGE (MIN)50/75/100/125/150 55/80/105/130/155
BASE DAMAGE (MAX)100/150/200/250/300 110/160/210/260/310

Viktor

BASE HEALTH516.04  528
HEALTH GROWTH STAT78  90

Vladimir

BASE HEALTH525  537
HEALTH GROWTH STAT84  96

Volibear

BASE ARMOR26.38  35
BASE ATTACK DAMAGE57  65

Warwick

BASE ARMOR24.04  33
BASE ATTACK DAMAGE58  66

Wukong

BASE ARMOR24.88  34
BASE ATTACK DAMAGE59.88  68

E - Nimbus Strike

BASE DAMAGE60/105/150/195/240  65/110/155/200/245

Xerath

BASE HEALTH514.4  526
HEALTH GROWTH STAT80  92

Xin Zhao

BASE ARMOR25.88  35
BASE ATTACK DAMAGE57.54  66

Q - Three Talon Strike

BASE DAMAGE PER STRIKE15/20/25/30/35  20/25/30/35/40

Yasuo

BASE ARMOR24.71  30
BASE HEALTH517.76  522
HEALTH GROWTH STAT82  87
LEVEL 1 BONUS ATTACK SPEED4%
BASE ATTACK DAMAGE55.38  60

Yorick

For a champion who has split-pushing built into his kit, Yorick isn't actually knocking down towers quickly enough.
BASE ARMOR30  39
BASE ATTACK DAMAGE57  65

Q - Last Rites

DIG THE FOUNDATIONSNow affects turrets

Zac

BASE ARMOR24  33
LEVEL 1 BONUS ATTACK SPEED+15%

Zed

BASE ARMOR26.88  32
BASE ATTACK DAMAGE54.71  63
BASE HEALTH579  584
HEALTH GROWTH STAT80  85

Q - Razor Shuriken

BASE DAMAGE70/105/140/175/210  80/115/150/185/220

E - Shadow Slash

BASE DAMAGE65/90/115/140/165  70/95/120/145/170

Ziggs

HEALTH524.4  536
HEALTH GROWTH STAT80  92

Zilean

BASE ARMOR19.13  28

Zyra

BASE ARMOR20.04  29
BASE HEALTH499.32  504
HEALTH GROWTH STAT74  79




Items


Coin line, Spellthief's Edge line, and Targon's Shield line

Similar to the base stat adjustments, we also want to make sure that supports have the ability to spec into Bandit. To make it less of a direct rune tradeoff, we're pushing that passive into support items.
HEY!All support starting items now have Bandit as a passive effect

Targon's Shield Line

The new runes have given many ranged supports much higher poke damage in the early game, making it more punishable for Tanks to cash their Spoils of War stacks. We're giving the heal on Targon's a small bump to ensure they still have ways to secure their gold.
SPOILS OF WARKilling a minion with a Spoils of War charge heals for 2% of missing health in addition to the flat heal

Spellthief's Edge Line

Spellthief's Edge

GOLD8  10
DAMAGE10  13

Frost Fang, Frost Queen's Claim, Eye of the Watcher

DAMAGE15  18
WOOPSWe accidentally removed the 10% cooldown reduction from the tooltip, but we guarantee it is there.

Poacher's Dirk

Cost reduced. Camps poached to transform increased. Cooldown between camps removed.
Read the Jungle Experience section for context!
COMBINED COST250  150 (500g total cost)
CAMPS NEED TO TRANSFORM3  4
REMOVEDCooldown between camps taken




Experience


Takedown Experience

When we implemented the team-catchup experience, we'd intended it as a mechanic to keep supports relevant in levels, but the impact has largely been to snowball teams which are already ahead.
[REMOVED] NO LONGER RELEVANTEarning a kill or assist while below your team’s average level no longer grants bonus experience

Jungle XP

Comeback jungle experience is important in ensuring that an early game deficit isn't too hard to come back from, but at the moment it's creating some weird patterns. First, it's just too much overall, so we're cutting the total amount significantly. Second, linking it to little monsters has made one side of the map (Raptors and Krugs) disproportionately important to secure. Putting the bonus experience on the large monsters instead balances the sides out, while also making it more rewarding to counter-jungle.


We're also taking this moment to standardize jungle cs indicators. Because camps had wildly different numbers of monsters in them, cs becomes a pretty poor marker of gold. Is the enemy jungler outfarming you or have they just taken Krugs and Raptors twice? With this change it should be easier to ballpark a jungler's strength/lead from comparative cs.
COMEBACK EXPERIENCE30 XP per level behind on any monster  50 XP per level behind only on Large or Epic Monsters
[REMOVED]First clear experience reduction no longer applies to Wolf camp or small Razorbeaks
DINGYou'll now be able to reach level 2 by starting at the Wolf camp
GROMP FIRST CLEAR EXPERIENCE REDUCTION25%  50%
RED BRAMBLEBACK200 experience  180 experience
BLUE SENTINEL200 experience  180 experience
TRACKINGAll camps are now worth 4 monsters (e.g. Gromp = 4 monsters, Little Razorbeaks are 0.4 monsters)




Extra damage to minions


With the removal of masteries that brought a bit of PvE damage to the table, we wanted to ensure that champions didn't feel overly weak against lane minions. We will be continuing to evaluate the power of this as we see adjustments to Runes and champion changes.
IT HURTSBasic attacks deal 5 bonus damage to lane minions





There's a lot of waiting around at the start of the game, and even with invades, there's still some downtime. We're trying to reduce the idle time, so you'll see things like Bard Chimes, Skarner's Crystals, and Smite Cooldown being enabled a little bit quicker. To compensate those 10 seconds, the Homestart effect is also a tad stronger
GAME START TIME1 minute and 20 seconds  1 minute and 10 seconds
SUPPAH FASTHomestart effect when the game starts is stronger now




Champ Select


We're temporarily adding 15 seconds to the "Select Loudout" part of champion select to give people more time to pick their Runes.




Uncapped Leveling


The level 30 level cap has been removed, and the new cap is… infinity!


Instead of getting IP after every game, you'll receive a capsule each time you level up. Capsules almost always contain champion shards. Exceptions to this will be on certain milestone levels such as 50, 75, 100, etc, where you can get extra goodies. When these levels are reached, you'll get exclusive rewards to show off your status in-game. These rewards include a special high-level ward skin, milestone emotes which you can upgrade using blue essence, and at very high milestone levels, maybe even a gemstone.




IP turns into Blue Essence


We're connecting the leveling and loot systems by merging IP and blue essence. The newer, bluer essence will work in all the places IP and BE worked before, including loot and the champion store. Everything in the store will cost the same as it did in the old, IP-based system—for example, a newer champ like Kayn will be 6300 BE.




Level 1 through 30


We’re shortening the time it takes to get to level 30. For more info on changes to leveling, check out the preseason FAQ




Changes to boosts


IP boosts are being removed from the store. XP boosts will still be available. Any active IP boosts will get automatically converted to XP boosts.


With rewards being tied to leveling up, XP boosts helps increasing the speed you unlock content (you'll level faster, thus earn capsules faster). To reflect this, we’ll be increasing the price of XP boosts to be closer to the value of an IP boosts. Check out the new price table in the FAQ.




Rotating Game Mode


Claim the incredible power of Ascension to conquer the Crystal Scar of Shurima. Ascension is now live from 11/10/17 at 12:00 p.m. PT - 11/14/17 at 04:00 a.m. PT and 11/17/17 at 12:00 p.m. PT - 11/21/17 at 04:00 a.m. PT.


TL;DR:
  • Go 5v5 to claim the incredible power of Ascension by taking down Ancient Ascendant Xerath. Use Ascension to conquer the Crystal Scar of Shurima.
  • First team to reach 200 points wins. Score:
    • 1 point for champion kills.
    • 3 points for capturing a Shuriman relic.
    • 5 points for landing the killing blow on an Ascended champion.
    • 2 points for each kill you acquire while Ascended.
Go forth. Conquer. Ascend.

Ascension Changelist

You can now use Enhanced Recall from anywhere on the map while in the play space
NO HEALSFountain healing is still disabled.
I JUST DIED FOR THATThis change enables you to shop and buy items during the game, without having to die to do it.

Runes Reforged is now available on Ascension
You can customize and select your runes, however we have swapped out some of the runes that are not compatible with Ascension by default; if you have these particular runes in your page, they will be automatically swapped for you once in game

Waterwalking

Waterwalking gives you movement speed while walking in the River, which wasn’t useful in the desert. Waterwalking will become Scorch, which allows your next ability to set the champion on fire, dealing damage.

Zombie Ward

Zombie Ward spawns a new, allied ward wherever you kill an enemy ward (or a new allied ward when your allied wards expire); however, there are no wards in Ascension… so, we’re testing out Ghost Poro. Ghost Poro allows you to summon a poro after entering a brush. The poro will stay behind and give you vision until you summon a new one, or until an enemy scares it away.


If Ghost Poro doesn’t happen, we’ll be swapping Zombie Ward out for something more useful regardless.

Minion Dematerializer

Minion Dematerializer lets you kill and absorb lane minions… if you had any! So you'll be getting Future’s Market instead. Future's Market lets you enter debt to the shopkeeper to buy items. Careful with those interest rates!

Kleptopmancy

Kleptomancy lets you auto attack champions and get gold and potentially consumables. However, since we balance gold and disable consumables in Ascension, we’ve disabled this rune as well. You'll be getting Glacial Augment, which gives your auto attacks a slow effect on champions. If you slow them with an active item, it’ll freeze the ground around them for five seconds.

Demolish

Demolish allows you to make powerful attacks against turrets. The only turret that exists in Ascension is Azir’s, when Xerath is de-spawned, so we’ve disabled this rune.The one you'll be getting instead is Font of Life, which allows you to mark an enemy when you have impaired their movement. Allied champions will heal when they attack marked enemies.

Overgrowth

Overgrowth increases your maximum HP for monsters and minions dying near you, but there are no monsters or minions in Ascension. There's always Second Wind though, which allows you to heal for some amount of your missing HP after being hit by an enemy champion.




Skins Bugfixes


  • Snow Bunny Nidalee's legacy border has been restored
  • River Spirit Nami's Tidecaller's Blessing (E) once again has on-hit SFX
  • Shields now follow Dark Star Varus' model during his recall animation
  • Tundra/Grey/Hyena/Marauder Warwick no longer has classic green idle VFX on their backs
  • Arcade Miss Fortune Chromas no longer have parent skin textures on her guns during death animation
  • Katarina and all of her skins’ SFX have been restored and are no longer quiet
  • Death Sworn Katarina's smoke VFX on her daggers during her Recall (B) no longer appear below the ground
  • Death Sworn Viktor no longer uses classic SFX during his joke animation
  • Scorched Earth Renekton no longer has missing ember VFX when using Cull of the Meek (E) with 50+ fury
  • Surprise Party Amumu's Curse of the Sad Mummy (R) can no longer be heard in Fog of War
  • Death Sworn Viktor's character texture now scales with character quality




Emotes in Loot


Emotes are now available to drop in Hextech crafting.




Upcoming Skins & Chromas


The following chromas will be released in patch 7.22:




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