
Skarner Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Skarner has been touched in 40 of the 305 patches tracked here, across 132 individual values: 65 moved in their favour, 66 against. Most recent change: patch 26.6.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max-Health magic damage over its duration.
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.
The kit this replaced
Reworked in patch 14.7. Icons are the originals, still served by Data Dragon at version 5.16.1.
Every change, newest first
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Cost | 45/45/45/45/45/45 | → | ▲ 30/30/30/30/30/30 33% | |
| Q | Max HP Percent | 0.09/0.09/0.09/0.09/0.09 | → | ▲ 0.11/0.11/0.11/0.11/0.11 22% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| AD per level | 4 | → | ▲ 5 25% | ||
| Q | Cooldown | 8/7/6/5/4 | → | ▲ 8/6.75/5.5/4.25/3 8% | |
| Q | Max HP Percent | 0.08/0.08/0.08/0.08/0.08 | → | ▲ 0.09/0.09/0.09/0.09/0.09 13% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| AD per level | 3 | → | ▲ 4 33% | ||
| Q | AD Ratio | 0.8/0.8/0.8/0.8/0.8 | → | ▲ 0.9/0.9/0.9/0.9/0.9 12% | |
| Q | Cooldown | 13/11.5/10/8.5/7 | → | ▲ 8/7/6/5/4 40% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Max HP Percent | 0.1/0.1/0.1/0.1/0.1 | → | ▼ 0.08/0.08/0.08/0.08/0.08 20% | |
| Q | Slow Duration | 1.25/1.25/1.25/1.25/1.25 | → | ▼ 1/1/1/1/1 20% | |
| E | Cooldown | 20/19/18/17/16 | → | ▼ 22/21/20/19/18 11% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.8 | → | ▼ 4.5 6% | ||
| E | Stun Duration | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1.1/1.1/1.1/1.1/1.1 27% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Bonus Health Ratio | 0.04/0.04/0.04/0.04/0.04 | → | ▼ 0.03/0.03/0.03/0.03/0.03 25% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| P | Percent Health Damage End Value | 11 | → | ▼ 9 18% | |
| E | Pin Damage Ratio | 0.08/0.08/0.08/0.08/0.08 | → | ▼ 0.06/0.06/0.06/0.06/0.06 25% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base AD | 60 | → | ▲ 63 5% | ||
| Base HP | 610 | → | ▲ 630 3% | ||
| Q | AD Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.8/0.8/0.8/0.8/0.8 33% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| HP per level | 105 | → | ▲ 110 5% | ||
| Q | Cost | 50/50/50/50/50/50 | → | ▲ 45/45/45/45/45/45 10% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Cost | 30/30/30/30/30/30 | → | ▼ 50/50/50/50/50/50 67% | |
| Q | Max HP Percent | 0.15/0.15/0.15/0.15/0.15 | → | ▼ 0.1/0.1/0.1/0.1/0.1 33% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base HP | 650 | → | ▼ 610 6% | ||
| HP per level | 102 | → | ▲ 105 3% | ||
| P | Percent Health Damage End Value | 10 | → | ▲ 11 10% | |
| P | Percent Health Damage Start Value | 7 | → | ▼ 5 29% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Bonus Health Ratio | 0.05/0.05/0.05/0.05/0.05 | → | ▼ 0.04/0.04/0.04/0.04/0.04 20% | |
| Q | Cost | 30/35/40/45/50/50 | → | ▲ 30/30/30/30/30/30 28% | |
| Q | Monster Damage Cap | 150/225/300/375/450 | → | ▼ 150/200/250/300/350 17% | |
| Q | Turret Damage Mod | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 1/1/1/1/1 100% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 10/25/40/55/70 | → | ▼ 10/20/30/40/50 25% | |
| W | Initial Shield Ratio | 0.09/0.09/0.09/0.09/0.09 | → | ▼ 0.08/0.08/0.08/0.08/0.08 11% | |
| W | Slow Effect | -0.2/-0.25/-0.3/-0.35/-0.4 | → | ▲ -0.2/-0.2/-0.2/-0.2/-0.2 33% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| P | Percent Health Damage End Value | 12 | → | ▼ 10 17% | |
| Q | AD Ratio | 0.4/0.4/0.4/0.4/0.4 | → | ▲ 0.6/0.6/0.6/0.6/0.6 50% | |
| Q | Base Damage | 10/20/30/40/50 | → | ▲ 10/25/40/55/70 33% | |
| Q | Bonus Health Ratio | 0.06/0.06/0.06/0.06/0.06 | → | ▼ 0.05/0.05/0.05/0.05/0.05 17% | |
| Q | Cost | 40/45/50/55/60/60 | → | ▲ 30/35/40/45/50/50 19% | |
| Q | Monster Damage Cap | 100/175/250/325/400 | → | ▲ 150/225/300/375/450 20% | |
| Q | Rock Hold Duration | 3.5/3.5/3.5/3.5/3.5 | → | ▲ 5/5/5/5/5 43% | |
| W | Base Damage | 60/90/120/150/180 | → | ▼ 50/70/90/110/130 25% | |
| W | Cost | 40/45/50/55/60/60 | → | ▼ 60/65/70/75/80/80 39% | |
| E | Cooldown | 24/22/20/18/16 | → | ▲ 20/19/18/17/16 10% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| AD per level | 4.5 | → | ▼ 3 33% | ||
| Armor per level | 5 | → | ▼ 4.8 4% | ||
| Attack range | 125 | → | ▲ 150 20% | ||
| Base AD | 65 | → | ▼ 60 8% | ||
| Base armor | 38 | → | ▼ 33 13% | ||
| HP per level | 99 | → | ▲ 102 3% | ||
| HP regen | 1.8 | → | ▼ 1.5 17% | ||
| Q | Cooldown | 3.5/3.25/3/2.75/2.5 | → | ▼ 13/11.5/10/8.5/7 233% | |
| Q | Cost | 10/10/10/10/10/10 | → | ▼ 40/45/50/55/60/60 | |
| Q | Monster Damage Cap | 200/200/200/200/200 | → | ▲ 100/175/250/325/400 25% | |
| W | Cast range | 1/1/1/1/1 | → | ▲ 650/650/650/650/650 | |
| W | Cooldown | 13/12.5/12/11.5/11 | → | ▲ 10/9/8/7/6 33% | |
| W | Cost | 60/60/60/60/60/60 | → | ▲ 40/45/50/55/60/60 14% | |
| E | Cast range | 10000/10000/10000/10000/10000 | → | ▼ 1700/1700/1700/1700/1700 83% | |
| E | Cooldown | 14/13.5/13/12.5/12 | → | ▼ 24/22/20/18/16 54% | |
| E | Cost | 55/55/55/55/55/55 | → | ▼ 50/55/60/65/70/70 12% | |
| E | Stun Duration | 1.25/1.25/1.25/1.25/1.25 | → | ▲ 1.5/1.5/1.5/1.5/1.5 20% | |
| R | Cast range | 350/350/350 | → | ▲ 625/625/625 79% | |
| R | Cooldown | 100/80/120 | → | ▲ 105/90/90 5% | |
| R | Cost | 100/100/100/0/0/0 | → | ▼ 100/100/100/100/100/100 100% |
Show the earlier 30 patches, back to V1.0.0.125
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Bonus Q Damage Calc Coefficient | 0.3 | → | ▼ 0.2 33% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.8 | → | ▲ 5 32% | ||
| Base HP Class-wide | 580 | → | ▲ 650 12% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base HP | 601 | → | ▼ 580 3% | ||
| HP per level | 90 | → | ▼ 85 6% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base HP Class-wide | 601.28 | → | ▼ 601 0% | ||
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Cost | 15/15/15/15/15/15 | → | ▲ 10/10/10/10/10/10 33% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Cost | 10/11/12/13/14/15 | → | ▼ 15/15/15/15/15/15 20% | |
| Q | Effect 2 | 4/4/4/4/4 | → | ▲ 5/5/5/5/5 25% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| E | Effect 3 | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1.25/1.25/1.25/1.25/1.25 17% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.7856 | → | ▲ 1.8 1% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.928 | → | ▼ 1.7856 80% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base mana | 272.2 | → | ▲ 320 18% | ||
| E | Effect 2 | 25/35/45/55/65 | → | ▲ 30/50/70/90/110 56% | |
| E | Effect 3 | 1/1/1/1/1 | → | ▲ 1.5/1.5/1.5/1.5/1.5 50% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 57.156 | → | ▲ 65 14% | ||
| Base armor Class-wide | 29.384 | → | ▲ 38 29% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 8.925 | → | ▲ 8.928 0% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| R | Ratio a2 | 1 | → | ▼ 0.6 40% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| E | Effect 8 | 45/50/55/60/65 | → | ▼ 30/35/40/45/50 27% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base AD | 61.156 | → | ▼ 57.156 7% | ||
| Move speed | 345 | → | ▼ 335 3% | ||
| W | Effect 1 | 12/13/14/15/16 | → | ▼ 10/11/12/13/14 14% | |
| E | Cooldown | 13/12.5/12/11.5/11 | → | ▼ 14/13.5/13/12.5/12 8% | |
| E | Effect 1 | 40/75/110/145/180 | → | ▼ 40/65/90/115/140 18% | |
| E | Effect 2 | 25/50/75/100/125 | → | ▼ 25/35/45/55/65 40% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| AD per level | 4.2 | → | ▲ 4.5 7% | ||
| HP per level Class-wide | 96 | → | ▼ 90 6% | ||
| Q | Cooldown | 3.5/3.5/3.5/3.5/3.5 | → | ▲ 3.5/3.25/3/2.75/2.5 14% | |
| Q | Cost | 16/17/18/19/20 | → | ▲ 10/11/12/13/14 33% | |
| Q | Effect 1 | 20/30/40/50/60 | → | ▼ 33/36/39/42/45 2% | |
| Q | Effect 2 | 5/5/5/5/5 | → | ▼ 4/4/4/4/4 20% | |
| Q | Ratio a1 | 0.2 | → | ▲ 0.3 50% | |
| W | Effect 1 | 80/135/190/245/300 | → | ▼ 12/13/14/15/16 93% | |
| E | Cooldown | 12/11.5/11/10.5/10 | → | ▼ 13/12.5/12/11.5/11 9% | |
| E | Cost | 50/55/60/65/70 | → | ▲ 55/55/55/55/55 8% | |
| E | Effect 2 | 60/90/120/150/180 | → | ▼ 25/50/75/100/125 38% | |
| E | Effect 3 | 50/50/50/50/50 | → | ▼ 1/1/1/1/1 98% | |
| E | Effect 4 | 10/10/10/10/10 | → | ▲ 50/50/50/50/50 | |
| E | Effect 6 | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 5/5/5/5/5 233% | |
| E | Ratio a1 | 0.4 | → | ▼ 0.2 50% | |
| R | Cooldown | 110/100/90 | → | ● 120/100/80 0% | |
| R | Cost | 100/125/150 | → | ▲ 100/100/100 20% | |
| R | Effect 2 | 100/150/200 | → | ▼ 20/60/100 60% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 18/28/38/48/58 | → | ▲ 20/30/40/50/60 5% | |
| Q | Effect 5 | 18/28/38/48/58 | → | ▲ 20/30/40/50/60 5% | |
| E | Effect 1 | 40/60/80/100/120 | → | ▲ 40/75/110/145/180 38% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Cost | 16/18/20/22/24 | → | ▲ 16/17/18/19/20 10% | |
| E | Cooldown | 12/12/12/12/12 | → | ▲ 12/11.5/11/10.5/10 8% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 54.1 | → | ▲ 61.156 13% | ||
| Base HP Class-wide | 440 | → | ▲ 601.28 37% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 23 | → | ▲ 29.384 28% | ||
| Base mana Class-wide | 205 | → | ▲ 272.2 33% | ||
| HP regen Class-wide | 7.5 | → | ▲ 8.925 19% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 20/32/44/56/68 | → | ▼ 18/28/38/48/58 14% | |
| Q | Effect 3 | 3/4/5/6/7 | → | ▼ 2/3/4/5/6 20% | |
| Q | Effect 5 | 20/32/44/56/68 | → | ▼ 18/28/38/48/58 14% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 25/40/55/70/85 | → | ▼ 20/32/44/56/68 20% | |
| Q | Effect 3 | 80/80/80/80/80 | → | ▼ 3/4/5/6/7 94% | |
| Q | Effect 5 | 24/36/48/60/72 | → | ▼ 20/32/44/56/68 8% | |
| Q | Ratio a1 | 0.4 | → | ▼ 0.2 50% | |
| W | Cooldown | 16/16/16/16/16 | → | ▲ 13/12.5/12/11.5/11 25% | |
| E | Cooldown | 14/14/14/14/14 | → | ▲ 12/12/12/12/12 14% | |
| E | Effect 1 | 80/120/160/200/240 | → | ▼ 40/60/80/100/120 50% | |
| E | Effect 4 | 10/12/14/16/18 | → | ▼ 10/10/10/10/10 29% | |
| E | Effect 6 | 52/54/56/58/60 | → | ▼ 1.5/1.5/1.5/1.5/1.5 97% | |
| E | Ratio a1 | 0.7 | → | ▼ 0.4 43% | |
| R | Cooldown | 130/120/110 | → | ▲ 110/100/90 17% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 19 | → | ▲ 23 21% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| W | Effect 3 | 0/4/8/12/16 | → | ▲ 8/10/12/14/16 50% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Cost | 20/22/24/26/28 | → | ▲ 16/18/20/22/24 17% | |
| Q | Effect 4 | 20/22/24/26/28 | → | ▼ 16/18/20/22/24 17% | |
| E | Effect 6 | 30/35/40/45/50 | → | ▲ 52/54/56/58/60 40% | |
| E | Effect 8 | 30/35/40/45/50 | → | ▲ 45/50/55/60/65 38% |
| Ability | What changed | Before | After | Since 14.7 rework | |
|---|---|---|---|---|---|
| Q | Effect 3 | 20/25/30/35/40 | → | ▲ 80/80/80/80/80 167% | |
| W | Cooldown | 18/18/18/18/18 | → | ▲ 16/16/16/16/16 11% | |
| W | Effect 1 | 70/115/160/205/250 | → | ▲ 80/135/190/245/300 19% | |
| W | Effect 3 | 15/17/19/21/23 | → | ▼ 0/4/8/12/16 58% | |
| W | Ratio a1 | 0.6 | → | ▲ 0.8 33% | |
| E | Cast range | 760/760/760/760/760 | → | ▲ 980/980/980/980/980 29% | |
| E | Cooldown | 10/10/10/10/10 | → | ▼ 14/14/14/14/14 40% | |
| E | Effect 2 | 30/45/60/75/90 | → | ▲ 60/90/120/150/180 100% | |
| E | Effect 4 | 6/6/6/6/6 | → | ▲ 10/12/14/16/18 133% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▲ 345 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Crystalline Exoskeleto | Cooldown | 14 | → | ▲ 18 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Crystal Slash | Mana cost | 15 at all ranks | → | ▲ 20/22/24/26/28 |
| Crystal Slash | Slow | 25/30/35/40/45% | → | ▼ 20/25/30/35/40% |
| Impale | Cooldown | 110/100/90 | → | ▲ 130/120/110 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Attack speed per level | 1.44 | → | ▲ 2.1% |
| Crystal Slash | Mana cost | 22/24/26/28/30 | → | ▼ 15 at all ranks |
| Impale | Duration | 1.5 | → | ▲ 1.75 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Crystal Slash | Physical damage | 20/35/50/65/80 | → | ▲ 25/40/55/70/85 |
| Crystal Slash | Magic damage | 20/32/44/56/68 | → | ▲ 24/36/48/60/72 |
| Fracture | Projectile speed | 1600 | → | ▲ 1800 |