
Renekton Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Renekton has been touched in 34 of the 305 patches tracked here, across 98 individual values: 54 moved in their favour, 43 against. Most recent change: patch 25.8.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.
Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds.
Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.
Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Aura Damage Per Second | 120/180/240 | → | ▲ 150/240/330 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 2 | 25/27.5/30/32.5/35 | → | ▲ 65/70/75/80/85 150% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Champ Heal | 12/18/24/30/36 | → | ▲ 12/20/28/36/44 17% | |
| Q | Champ Healing Coefficient | 0.15 | → | ▲ 0.17 13% | |
| Q | Emp Champ Heal | 36/54/72/90/108 | → | ▲ 36/60/84/108/132 17% | |
| Q | Emp Champ Healing Coefficient | 0.45 | → | ▲ 0.51 13% | |
| E | Cooldown | 16/15/14/13/12 | → | ▲ 16/14.5/13/11.5/10 7% | |
| R | Health Gain | 400/550/700 | → | ▲ 500/700/900 27% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR | 32 | → | ▼ 28 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 18/17/16/15/14 | → | ▲ 16/15/14/13/12 12% | |
| R | Aura Damage Per Second | 100/150/200 | → | ▲ 120/180/240 20% | |
| R | Cooldown | 120/120/120 | → | ▲ 100/80/80 28% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Basic Damage | 65/100/135/170/205 | → | ▼ 60/90/120/150/180 11% | |
| Q | Emp Damage | 100/150/200/250/300 | → | ▼ 90/135/180/225/270 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Champ Heal | 10/14/18/22/26 | → | ▲ 12/18/24/30/36 33% | |
| Q | Cooldown | 8/8/8/8/8 | → | ▲ 7/7/7/7/7 12% | |
| Q | Emp Champ Heal | 30/42/54/66/78 | → | ▲ 36/54/72/90/108 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 590 | → | ▲ 660 12% | ||
| HP per level Class-wide | 97 | → | ▲ 111 14% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| Q | Champ Heal | 12/18/24/30/36 | → | ▼ 10/14/18/22/26 25% | |
| Q | Champ Healing Coefficient | 0.16 | → | ▼ 0.15 6% | |
| Q | Effect 3 | 0.03/0.03/0.03/0.03/0.03 | → | ▼ 0.02/0.02/0.02/0.02/0.02 33% | |
| Q | Effect 8 | 0.09/0.09/0.09/0.09/0.09 | → | ▼ 0.06/0.06/0.06/0.06/0.06 33% | |
| Q | Emp Champ Heal | 36/54/72/90/108 | → | ▼ 30/42/54/66/78 25% | |
| Q | Emp Champ Healing Coefficient | 0.48 | → | ▼ 0.45 6% | |
| Q | Emp Non Champ Healing Coefficient | 0.09 | → | ▼ 0.06 33% | |
| Q | Non Champ Healing Coefficient | 0.03 | → | ▼ 0.02 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.75 | → | ▲ 4.15 11% | ||
| HP per level | 92 | → | ▲ 97 5% | ||
| W | Base Flat Damage | 10/30/50/70/90 | → | ▲ 10/40/70/100/130 40% | |
| W | Cooldown | 13/12/11/10/9 | → | ▼ 16/14/12/10/8 9% | |
| W | Effect 1 | 5/15/25/35/45 | → | ▲ 5/20/35/50/65 40% | |
| W | Effect 5 | 10/30/50/70/90 | → | ▲ 10/40/70/100/130 40% | |
| W | Effect 6 | 15/45/75/105/135 | → | ▲ 15/60/105/150/195 40% | |
| W | Emp Flat Damage | 15/45/75/105/135 | → | ▲ 15/60/105/150/195 40% | |
| R | Aura Damage Per Second | 80/120/160 | → | ▲ 100/150/200 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 4 | 1/1/1/1/1 | → | ▲ 1.5/1.5/1.5/1.5/1.5 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 575 | → | ▲ 590 3% | ||
| HP per level | 87 | → | ▲ 92 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 4 | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 1/1/1/1/1 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 0/0/0/0/0 | → | ▼ 18/17/16/15/14 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 3 | 0.04/0.04/0.04/0.04/0.04 | → | ▼ 0.03/0.03/0.03/0.03/0.03 25% | |
| Q | Effect 8 | 0.12/0.12/0.12/0.12/0.12 | → | ▼ 0.09/0.09/0.09/0.09/0.09 25% | |
| Q | Emp Non Champ Healing | 9/12/15/18/21 | → | ▼ 6/9/12/15/18 20% | |
| Q | Emp Non Champ Healing Coefficient | 0.12 | → | ▼ 0.09 25% | |
| Q | Non Champ Healing | 3/4/5/6/7 | → | ▼ 2/3/4/5/6 20% | |
| Q | Non Champ Healing Coefficient | 0.04 | → | ▼ 0.03 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 40/70/100/130/160 | → | ▼ 30/35/40/45/50 60% | |
| E | Effect 3 | 70/115/160/205/250 | → | ▼ 30/50/70/90/110 56% |
Show the earlier 30 patches, back to V1.0.0.110
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Health Gain | 500/750/1000 | → | ▼ 400/550/700 27% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 3/4.5/6/7.5/9 | → | ▼ 3/4/5/6/7 17% | |
| Q | Effect 7 | 9/13.5/18/22.5/27 | → | ▼ 9/12/15/18/21 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 3.8 | → | ▲ 4 5% | ||
| Base HP | 572.16 | → | ▲ 575 0% | ||
| Q | Effect 5 | 300/300/300/300/300 | → | ▲ 400/400/400/400/400 33% | |
| Q | Effect 9 | 150/225/300/375/450 | → | ▲ 200/300/400/500/600 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cooldown | 18/17/16/15/14 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 2 | 15/20/25/30/35 | → | ▲ 25/27.5/30/32.5/35 20% | |
| E | Effect 3 | 60/105/150/195/240 | → | ▲ 70/115/160/205/250 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 65/95/125/155/185 | → | ▲ 65/100/135/170/205 8% | |
| Q | Effect 6 | 95/140/185/230/275 | → | ▲ 100/150/200/250/300 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.592 | → | ▲ 1.6 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.96 | → | ▼ 1.592 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.1 | → | ▲ 3.75 21% | ||
| Base AD Class-wide | 66 | → | ▲ 69 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 58.328 | → | ▲ 66 13% | ||
| Base armor Class-wide | 25.584 | → | ▲ 35 37% | ||
| Q | Effect 1 | 60/90/120/150/180 | → | ▲ 65/95/125/155/185 4% | |
| Q | Effect 6 | 90/135/180/225/270 | → | ▲ 95/140/185/230/275 3% | |
| E | Effect 1 | 30/60/90/120/150 | → | ▲ 40/70/100/130/160 11% | |
| E | Effect 3 | 45/90/135/180/225 | → | ▲ 60/105/150/195/240 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 400/400/400/400/400 | → | ▼ 325/325/325/325/325 19% | |
| Q | Effect 2 | 27/40.5/54/67.5/81 | → | ▼ 3/4.5/6/7.5/9 89% | |
| Q | Effect 4 | 150/225/300/375/450 | → | ▼ 50/75/100/125/150 67% | |
| Q | Effect 5 | 3/3/3/3/3 | → | ▲ 300/300/300/300/300 | |
| W | Effect 2 | 1.5/1.5/1.5/1.5/1.5 | → | ▼ 0.75/0.75/0.75/0.75/0.75 50% | |
| E | Effect 10 | 450/450/450/450/450 | → | ▼ 30/30/30/30/30 93% | |
| E | Effect 2 | 2/2/2/2/2 | → | ▲ 15/20/25/30/35 | |
| E | Effect 3 | 15/20/25/30/35 | → | ▲ 45/90/135/180/225 | |
| E | Effect 4 | 4/4/4/4/4 | → | ▼ 2/2/2/2/2 50% | |
| E | Effect 9 | 750/750/750/750/750 | → | ▼ 4/4/4/4/4 99% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 10 | 400/400/400/400/400 | → | ▲ 450/450/450/450/450 12% | |
| E | Effect 9 | 650/650/650/650/650 | → | ▲ 750/750/750/750/750 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cast range | 325/325/325/325/325 | → | ▲ 400/400/400/400/400 23% | |
| Q | Effect 2 | 3/4.5/6/7.5/9 | → | ▲ 27/40.5/54/67.5/81 | |
| Q | Effect 4 | 50/75/100/125/150 | → | ▲ 150/225/300/375/450 200% | |
| Q | Effect 5 | 300/300/300/300/300 | → | ▼ 3/3/3/3/3 99% | |
| W | Effect 2 | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 1.5/1.5/1.5/1.5/1.5 100% | |
| E | Effect 10 | 30/30/30/30/30 | → | ▲ 400/400/400/400/400 | |
| E | Effect 2 | 15/20/25/30/35 | → | ▼ 2/2/2/2/2 92% | |
| E | Effect 3 | 45/90/135/180/225 | → | ▼ 15/20/25/30/35 81% | |
| E | Effect 4 | 2/2/2/2/2 | → | ▲ 4/4/4/4/4 100% | |
| E | Effect 9 | 4/4/4/4/4 | → | ▲ 650/650/650/650/650 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 2 | 30/60/120 | → | ▲ 40/80/120 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 4 | 2.5/2.5/2.5/2.5/2.5 | → | ▼ 2/2/2/2/2 20% | |
| R | Effect 1 | 200/400/800 | → | ▲ 250/500/750 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 2 | 50/75/100/125/150 | → | ▼ 3/4.5/6/7.5/9 94% | |
| Q | Effect 3 | 150/225/300/375/450 | → | ▼ 0.04/0.04/0.04/0.04/0.04 100% | |
| Q | Effect 4 | 90/135/180/225/270 | → | ▼ 50/75/100/125/150 44% | |
| W | Effect 1 | 225/225/225/225/225 | → | ▼ 5/15/25/35/45 89% | |
| W | Effect 2 | 150/150/150/150/150 | → | ▼ 0.75/0.75/0.75/0.75/0.75 100% | |
| W | Effect 3 | 10/30/50/70/90 | → | ▼ 0.75/0.75/0.75/0.75/0.75 98% | |
| W | Effect 4 | 15/45/75/105/135 | → | ▼ 1.5/1.5/1.5/1.5/1.5 98% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 53.12 | → | ▲ 58.328 10% | ||
| Base HP Class-wide | 426 | → | ▲ 572.16 34% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 19.2 | → | ▲ 25.584 33% | ||
| HP regen Class-wide | 6.7 | → | ▲ 7.96 19% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 15.2 | → | ▲ 19.2 26% | ||
| R | Effect 1 | 300/450/600 | → | ▲ 200/400/800 4% | |
| R | Effect 2 | 40/70/100 | → | ● 30/60/120 0% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▲ 345 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Slice and Dice | Fury armor reduction | 15/17.5/20/22.5/25% | → | ▲ 15/20/25/30/35% |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Cull the Meek | Healing | 7.5% | → | ▼ 5% |
| Cull the Meek | Fury-enhanced healing | 15% | → | ▼ 10% |
| Slice and Dice | Base damage | 45/75/105/135/165 | → | ▼ 30/60/90/120/150 |
| Slice and Dice | AD ratio | (+ 60% bonus AD) | → | ▲ (+ 90% bonus AD) |
| Slice and Dice | Cooldown | 20/18/16/14/12 | → | ● 18/17/16/15/14 seconds |
| Dominus | Base damage | 50/75/100 | → | ▼ 40/70/100 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 508 | → | ▲ 513 |
| Stats | Health per level | 82 | → | ▲ 87 |
| Stats | Base armor | 17.2 | → | ▲ 19 |
| Stats | Armor per level | 3.2 | → | ▲ 3.8 |
| Cull the Meek | Base damage | 40/70/100/130/160 | → | ▲ 60/90/120/150/180 |
| Cull the Meek | AD ratio | (+ 60% bonus AD) | → | ▲ (+ 80% bonus AD) |
| Cull the Meek | Healing | 10% | → | ▼ 7.5% |
| Cull the Meek | Champion healing | 200% | → | ▲ 300% |
| Cull the Meek | Cooldown | 12/11/10/9/8 | → | ▼ 8 seconds at all ranks |
| Ruthless Predator | Cooldown | 14/13/12/11/10 | → | ▼ 13/12/11/10/9 seconds |
| Slice and Dice | Fury armor reduction | a flat 10/15/20/25/30 | → | ● 15/17.5/20/22.5/25% |