
Vladimir Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Vladimir has been touched in 23 of the 305 patches tracked here, across 61 individual values: 29 moved in their favour, 31 against. Most recent change: patch 25.23.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Every 25 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1 bonus Health (does not stack with itself).
Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage infected enemies and heals Vladimir for each enemy Champion hit.
The kit this replaced
Reworked in patch 6.9. Icons are the originals, still served by Data Dragon at version 3.7.9.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 607 | → | ▼ 600 1% | ||
| Base armor | 27 | → | ▼ 24 11% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 20/20/20/20/20 | → | ▼ 15/15/15/15/15 25% | |
| W | Effect 4 | 10/10/10/10/10 | → | ▲ 15/15/15/15/15 50% | |
| W | Effect 5 | 15/15/15/15/15 | → | ▲ 30/30/30/30/30 100% | |
| W | Total Damage Tooltip Coefficient | 0.1 | → | ▲ 0.15 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Heal Tooltip Coefficient | 0.3 | → | ▲ 0.35 17% | |
| Q | Effect 6 | 0.035/0.035/0.035/0.035/0.035 | → | ▲ 0.04/0.04/0.04/0.04/0.04 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.3 | → | ▲ 4.5 36% | ||
| Base HP Class-wide | 537 | → | ▲ 607 13% | ||
| HP per level Class-wide | 96 | → | ▲ 110 15% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% | ||
| E | Cast range | 1200/1200/1200/1200/1200 | → | ▼ 550/550/550/550/550 54% | |
| E | Cooldown | 0/0/0/0/0 | → | ▼ 13/11/9/7/5 | |
| R | Cast range | 80000/80000/80000 | → | ▼ 625/625/625 99% | |
| R | Cooldown | 0/0/0 | → | ▼ 120/120/120 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 23 | → | ▲ 27 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cast range | 625/625/625 | → | ▲ 80000/80000/80000 | |
| R | Cooldown | 120/120/120 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/7.75/6.5/5.25/4 | → | ▼ 9/7.9/6.8/5.7/4.6 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/8/7/6/5 | → | ▲ 9/7.75/6.5/5.25/4 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cooldown | 135/120/120 | → | ▲ 120/120/120 4% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Cast range | 550/550/550/550/550 | → | ▲ 1200/1200/1200/1200/1200 118% | |
| E | Cooldown | 13/11/9/7/5 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.4016 | → | ▼ 1.4 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.008 | → | ▼ 1.4016 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 525 | → | ▲ 537 2% | ||
| HP per level Class-wide | 84 | → | ▲ 96 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 52 | → | ▲ 55 6% | ||
| HP regen Class-wide | 7.005 | → | ▲ 7.008 0% | ||
| Q | Effect 1 | 75/90/105/120/135 | → | ▲ 80/100/120/140/160 14% | |
| Q | Effect 7 | 100/100/100/100/100 | → | ▼ 85/85/85/85/85 15% | |
| Q | Ratio a1 | 0.55 | → | ▲ 0.6 9% |
Show the earlier 26 patches, back to v1.0.0.118b
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 9 | 50/50/50/50/50 | → | ▼ 35/35/35/35/35 30% | |
| Q | Ratio a2 | 0.15 | → | ▲ 0.35 133% | |
| E | Effect 4 | 8/8/8/8/8 | → | ▼ 6/6/6/6/6 25% | |
| E | Ratio a2 | 0.7 | → | ▲ 1 43% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 550 | → | ▼ 525 5% | ||
| E | Cooldown | 9/8/7/6/5 | → | ▼ 13/11/9/7/5 29% | |
| E | Effect 2 | 10/10/10/10/10 | → | ▼ 8/8/8/8/8 20% | |
| E | Effect 4 | 10/10/10/10/10 | → | ▼ 8/8/8/8/8 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Move speed | 335 | → | ▼ 330 1% | ||
| W | Cooldown | 26/23/20/17/14 | → | ▼ 28/25/22/19/16 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 80/100/120/140/160 | → | ▼ 75/90/105/120/135 12% | |
| Q | Ratio a1 | 0.45 | → | ▲ 0.55 22% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 6 | 0.025/0.025/0.025/0.025/0.025 | → | ▲ 0.04/0.04/0.04/0.04/0.04 60% | |
| E | Effect 10 | 60/80/100/120/140 | → | ▲ 60/90/120/150/180 20% | |
| E | Effect 3 | 30/40/50/60/70 | → | ▲ 30/45/60/75/90 20% | |
| R | Effect 3 | 50/50/50 | → | ▲ 100/100/100 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 3.5 | → | ▼ 3.3 6% | ||
| Base AD | 48.04 | → | ▲ 52 8% | ||
| Base HP | 542.8 | → | ▲ 550 1% | ||
| Base armor | 21.88 | → | ▲ 23 5% | ||
| Base mana | 0 | → | ▲ 2 | ||
| HP per level | 85 | → | ▼ 84 1% | ||
| Q | Cooldown | 10/8.5/7/5.5/4 | → | ● 9/8/7/6/5 0% | |
| Q | Effect 1 | 90/125/160/195/230 | → | ▼ 80/100/120/140/160 25% | |
| Q | Effect 2 | 15/25/35/45/55 | → | ▼ 20/25/30/35/40 14% | |
| Q | Ratio a1 | 0.6 | → | ▼ 0.45 25% | |
| Q | Ratio a2 | 0.25 | → | ▼ 0.15 40% | |
| W | Effect 1 | 26/32/38/44/50 | → | ▲ 80/135/190/245/300 | |
| W | Effect 3 | 80/135/190/245/300 | → | ▼ 40/40/40/40/40 79% | |
| E | Cast range | 610/610/610/610/610 | → | ▼ 600/600/600/600/600 2% | |
| E | Cooldown | 4.5/4.5/4.5/4.5/4.5 | → | ▼ 9/8/7/6/5 56% | |
| E | Effect 2 | 12/14/16/18/20 | → | ▼ 10/10/10/10/10 38% | |
| E | Effect 4 | 4/5/6/7/8 | → | ▲ 10/10/10/10/10 67% | |
| E | Ratio a1 | 0.45 | → | ▼ 0.35 22% | |
| R | Effect 2 | 10/14/18 | → | ▼ 10/10/10 29% | |
| R | Effect 3 | 15/15/15 | → | ▲ 50/50/50 233% | |
| R | Effect 4 | 12/12/12 | → | ▼ 4/4/4 67% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 45 | → | ▲ 48.04 7% | ||
| Base HP Class-wide | 400 | → | ▲ 542.8 36% | ||
| Base armor Class-wide | 16 | → | ▲ 21.88 37% | ||
| HP regen Class-wide | 6 | → | ▲ 7.005 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 12 | → | ▲ 16 33% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 310 | → | ▲ 335 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Tides of Blood | Base damage | 60/90/120/150/180 | → | ▼ 60/85/110/135/160 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Hemoplague | Damage amplification | 14% | → | ▼ 12% |
| Tides of Blood | Bonus healing bonus | 8% at all ranks | → | ● 4/5/6/7/8% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Crimson Pact | Bonus health | 180% AP | → | ▼ 140% AP |
| Transfusion | Cooldown | 12/10/8/6/4 | → | ▼ 10/8.5/7/5.5/4 seconds |
| Tides of Blood | Cost ramp-up | 50%. | → | ▼ 25% |
| Hemoplague | Health cost | 15% current health | → | ▼ 0 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Transfusion | Base damage | 70/115/160/205/250 | → | ● 90/125/160/195/230 |
| Transfusion | Cooldown | 12/10/8/6/3 | → | ▲ 12/10/8/6/4 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Crimson Pact | Bonus AP | 4%/health | → | ▼ 2.5% bonus health |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Sanguine Pool | Slow | 50% | → | ▼ 40% |
| Sanguine Pool | Slow duration | 1.5 | → | ▼ 1 second |
| Tides of Blood | Health cost | 30/45/60/75/90 | → | ▼ 30/40/50/60/70 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Hemoplague | Base damage | 200/300/400 | → | ▼ 150/250/350 |
| Hemoplague | AP ratio | 75% AP | → | ▼ 70% AP |
| Hemoplague | Damage amplification | 10/14/18% | → | ● 14% at all ranks |
| Hemoplague | Cooldown | 120 at all ranks | → | ▲ 150/135/120 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Sanguine Pool | Damage per second | . | → | ● 20/33.75/47.5/61.25/75 |
| Sanguine Pool | Duration | 2.5 | → | ▼ 2 seconds |
| Sanguine Pool | Slow duration | 1 | → | ▲ 1.5 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Transfusion | Cast range | 650 | → | ▼ 600 |
| Tides of Blood | Duration | 8 | → | ▲ 10 seconds |
| Tides of Blood | Cast range | 570 | → | ▲ 620 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Sanguine Pool | Cooldown | 25/22/19/16/13 | → | ▲ 26/23/20/17/14 seconds |
| Tides of Blood | Health cost | 40/55/70/85/100 | → | ▼ 30/45/60/75/90 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Transfusion | Base heal | 17.5/28.75/40/51.25/62.5 | → | ▼ 15/25/35/45/55 |