
Rell Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Rell has been touched in 22 of the 308 patches tracked here, across 89 individual values: 39 moved in their favour, 50 against. Most recent change: patch 26.7.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next
Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
The kit this replaced
Reworked in patch 13.11. This is the kit as it stood the patch before, with the icons Data Dragon still serves at version 13.10.1.
Every change, newest first
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| E | Max MS | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 0.3/0.3/0.3/0.3/0.3 20% | |
| E | Min MS | 0.1/0.1/0.1/0.1/0.1 | → | ▲ 0.15/0.15/0.15/0.15/0.15 50% | |
| R | Base Damage Per Second | 100/140/180 | → | ▲ 125/175/225 25% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| W | Shield Base Tooltip | 25/50/75/100/125 | → | ▼ 20/40/60/80/100 20% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| W | Shield Health Ratio | 0.13/0.13/0.13/0.13/0.13 | → | ▼ 0.11/0.11/0.11/0.11/0.11 15% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| W | Shield Base | 25/50/75/100/125 | → | ▼ 20/40/60/80/100 20% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.3 | → | ▼ 4 7% | ||
| Base HP | 640 | → | ▼ 620 3% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| P | Max Percent Tooltip Only | 10 | → | ▲ 15 50% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Base HP | 610 | → | ▲ 640 5% | ||
| P | Steal Floor End Value | 2 | → | ▲ 3 50% | |
| P | Steal Floor Start Value | 1 | → | ▲ 1.5 50% | |
| P | Steal Percent | 0.02 | → | ▲ 0.03 50% | |
| W | Shield Base | 15/40/65/90/115 | → | ▲ 25/50/75/100/125 15% | |
| W | Shield Base Tooltip | 15/40/65/90/115 | → | ▲ 25/50/75/100/125 15% | |
| W | Shield Health Ratio | 0.12/0.12/0.12/0.12/0.12 | → | ▲ 0.13/0.13/0.13/0.13/0.13 8% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.2 | → | ▲ 4.3 2% | ||
| Base MR | 30 | → | ▼ 28 7% | ||
| Base armor | 36 | → | ▼ 30 17% | ||
| MR per level | 2.05 | → | ▼ 1.8 12% | ||
| Move speed | 330 | → | ▼ 315 5% | ||
| P | Steal Floor Start Value | 0.8 | → | ▲ 1 25% | |
| Q | Stun Duration | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.65/0.65/0.65/0.65/0.65 13% | |
| W | Dismounted AS Boost | 0.3/0.3/0.3/0.3/0.3 | → | ▼ 0.2/0.2/0.2/0.2/0.2 33% | |
| W | Resistance Increase | 0.12/0.12/0.12/0.12/0.12 | → | ▲ 0.15/0.15/0.15/0.15/0.15 25% | |
| W | Shield Base | 15/40/65/90/110 | → | ▲ 15/40/65/90/115 2% | |
| E | Cooldown | 15/15/15/15/15 | → | ▲ 14/13/12/11/10 20% | |
| E | MS Mod Phase 1 | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 1/1/1/1/1 33% | |
| E | Max MS | 0.24/0.26/0.28/0.3/0.32 | → | ▼ 0.25/0.25/0.25/0.25/0.25 11% | |
| E | Percent Health Damage | 0.03/0.03/0.03/0.03/0.03 | → | ▲ 0.05/0.055/0.06/0.065/0.07 100% | |
| E | Phase 3 Start | 2/2/2/2/2 | → | ▼ 0.5/0.5/0.5/0.5/0.5 75% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| E | Base MS | 0.12/0.14/0.16/0.18/0.2 | → | ▼ 0.12/0.13/0.14/0.15/0.16 13% | |
| E | Max MS | 0.24/0.28/0.32/0.36/0.4 | → | ▼ 0.24/0.26/0.28/0.3/0.32 13% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| MR per level | 1.85 | → | ▲ 2.05 11% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| E | Base MS | 0.15/0.175/0.2/0.225/0.25 | → | ▼ 0.12/0.14/0.16/0.18/0.2 20% | |
| E | Max MS | 0.3/0.35/0.4/0.45/0.5 | → | ▼ 0.24/0.28/0.32/0.36/0.4 20% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Base armor | 39 | → | ▼ 36 8% | ||
| P | Max Percent Tooltip Only | 15 | → | ▼ 10 33% | |
| P | Steal Floor End Value | 3 | → | ▼ 2 33% | |
| P | Steal Floor Start Value | 1.25 | → | ▼ 0.8 36% | |
| P | Steal Percent | 0.03 | → | ▼ 0.02 33% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Base MR | 32 | → | ▼ 30 6% | ||
| HP regen | 1.7 | → | ▼ 1.5 12% | ||
| MR per level | 2.05 | → | ▼ 1.85 10% | ||
| Q | Bonus Monster Damage | 150/220/290/360/430 | → | ▲ 170/245/320/395/470 10% | |
| W | Dismounted AS Boost | 0.15/0.2/0.25/0.3/0.35 | → | ▲ 0.3/0.3/0.3/0.3/0.3 20% | |
| W | Dismounted AS Boost Tooltip Only | 0.15/0.2/0.25/0.3/0.35 | → | ▲ 0.3/0.3/0.3/0.3/0.3 20% | |
| W | Shield Base | 35/60/85/110/135 | → | ▼ 15/40/65/90/110 25% | |
| W | Shield Base Tooltip Only | 35/60/85/110/135 | → | ▼ 15/40/65/90/115 24% | |
| E | Bonus Monster Damage | 100/145/190/235/280 | → | ▲ 120/165/210/255/300 11% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Q | Base Damage | 70/110/150/190/230 | → | ▼ 60/100/140/180/220 7% | |
| W | Base Damage | 70/100/130/160/190 | → | ▼ 60/90/120/150/180 8% | |
| W | Base Damage Tooltip Only | 70/105/140/175/210 | → | ▼ 60/90/120/150/180 14% | |
| E | Base Damage | 35/50/65/80/95 | → | ▼ 25/35/45/55/65 31% | |
| E | Percent Health Damage | 0.04/0.04/0.04/0.04/0.04 | → | ▼ 0.03/0.03/0.03/0.03/0.03 25% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Attack speed | 0.55 | → | ▲ 0.625 14% | ||
| Attack speed ratio | 0.55 | → | ▲ 0.625 14% | ||
| Base armor | 32 | → | ▲ 39 22% | ||
| HP regen | 1.4 | → | ▲ 1.7 21% | ||
| Move speed | 335 | → | ▼ 330 1% | ||
| P | Shred Duration | 4 | → | ▲ 5 25% | |
| P | Steal Floor End Value | 12 | → | ▼ 3 75% | |
| P | Steal Floor Start Value | 5 | → | ▼ 1.25 75% | |
| P | Steal Percent | 0.1 | → | ▼ 0.03 70% | |
| Q | Base Damage | 70/105/140/175/210 | → | ▲ 70/110/150/190/230 7% | |
| Q | Cast range | 700/700/700/700/700 | → | ▲ 5000/5000/5000/5000/5000 | |
| Q | Cooldown | 9/8/7/6/5 | → | ▼ 11/10.5/10/9.5/9 43% | |
| Q | Damage Coefficient | 0.5 | → | ▲ 0.6 20% | |
| W | Base Damage | 70/105/140/175/210 | → | ▼ 70/100/130/160/190 7% | |
| W | Cast range | 500/500/500/500/500 | → | ▼ 0/0/0/0/0 100% | |
| W | Haste | 0.15/0.15/0.15/0.15/0.15 | → | ▲ 0.3/0.3/0.3/0.3/0.3 100% | |
| E | Base Damage | 80/120/160/200/240 | → | ▼ 35/50/65/80/95 59% | |
| E | Cast range | 5000/5000/5000/5000/5000 | → | ▼ 1200/1200/1200/1200/1200 76% | |
| E | Cooldown | 13/13/13/13/13 | → | ▼ 15/15/15/15/15 15% | |
| E | Damage Coefficient | 0.3 | → | ▲ 0.5 67% |
Show the earlier 7 patches, back to 11.3
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Base MR | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| W | Dismounted MS Pentaly | -85/-85/-85/-85/-85 | → | ▲ -55/-55/-55/-55/-55 35% | |
| E | Cooldown | 18/16.25/14.5/12.75/11 | → | ▲ 13/13/13/13/13 10% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3 | → | ▲ 4.2 40% | ||
| Base HP Class-wide | 540 | → | ▲ 610 13% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| Q | Missing Health Heal | 0.05/0.05/0.05/0.05/0.05 | → | ▼ 0.04/0.04/0.04/0.04/0.04 20% | |
| W | Shield Base | 40/70/100/130/160 | → | ▼ 35/60/85/110/135 15% | |
| W | Shield Coefficient | 0.13 | → | ▼ 0.12 8% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| W | Cooldown | 13/13/13/13/13 | → | ▲ 11/11/11/11/11 15% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| E | Stun Duration | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.5/0.5/0.5/0.5/0.5 33% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| Base armor | 35 | → | ▼ 32 9% | ||
| W | Cooldown | 11/11/11/11/11 | → | ▼ 13/13/13/13/13 18% |
| Ability | What changed | Before | After | Since 13.11 rework | |
|---|---|---|---|---|---|
| W | Charge Damage Coefficient | 0.4 | → | ▲ 0.6 50% | |
| W | Flip Damage Coefficient | 0.3 | → | ▲ 0.4 33% | |
| E | Cooldown | 18/15.5/14/12.5/11 | → | ▼ 18/16.25/14.5/12.75/11 2% | |
| R | Damage Per Second Coefficient | 0.35 | → | ▲ 0.55 57% |