
Lux Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Lux has been touched in 37 of the 305 patches tracked here, across 60 individual values: 39 moved in their favour, 21 against. Most recent change: patch 26.4.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 14/13/12/11/10 | → | ▲ 12/11.5/11/10.5/10 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | AP Ratio | 0.3 | → | ▲ 0.35 17% | |
| Q | AP Ratio | 0.65/0.65/0.65/0.65/0.65 | → | ▲ 0.75/0.75/0.75/0.75/0.75 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | AP Ratio | 0.25 | → | ▲ 0.3 20% | |
| Q | AP Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.65/0.65/0.65/0.65/0.65 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 560 | → | ▲ 580 4% | ||
| Base armor | 19 | → | ▲ 21 11% | ||
| W | AP Ratio | 0.35/0.35/0.35/0.35/0.35 | → | ▲ 0.4/0.4/0.4/0.4/0.4 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| P | AP Ratio | 0.2 | → | ▲ 0.25 25% | |
| Q | Cooldown | 11/11/11/11/11 | → | ▲ 11/10.5/10/9.5/9 9% | |
| E | Total Damage TT | 70/120/170/220/270 | → | ▼ 65/115/165/215/265 3% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Total Damage TT Coefficient | 0.7 | → | ▲ 0.8 14% | |
| R | Total Damage Coefficient | 1 | → | ▲ 1.2 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4 | → | ▲ 5.2 30% | ||
| Base HP Class-wide | 490 | → | ▲ 560 14% | ||
| HP per level Class-wide | 85 | → | ▲ 99 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cast range | 10000/10000/10000 | → | ▼ 3500/3500/3500 65% | |
| R | Cooldown | 0/0/0 | → | ▼ 60/60/10 | |
| R | Effect 1 | 150/245/315 | → | ▲ 500/650/0 62% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 11/10.5/10/9.5/9 | → | ▼ 11/11/11/11/11 10% | |
| Q | Total Damage TT | 80/125/170/215/260 | → | ▼ 80/120/160/200/240 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Total Damage TT | 60/110/160/210/260 | → | ▲ 70/120/170/220/270 6% | |
| E | Total Damage TT Coefficient | 0.65 | → | ▲ 0.7 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Total Damage TT | 60/105/150/195/240 | → | ▲ 60/110/160/210/260 7% | |
| E | Total Damage TT Coefficient | 0.6 | → | ▲ 0.65 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 53.54 | → | ▲ 54 1% | ||
| Base armor Class-wide | 18.72 | → | ▲ 19 1% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cost | 60/60/60/60/60/60 | → | ▼ 60/65/70/75/80/85 21% | |
| W | Effect 2 | 50/75/100/125/150 | → | ▼ 45/65/85/105/125 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Slow Linger Duration | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 1/1/1/1/1 300% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 13/12/11/10/9 | → | ▲ 11/10.5/10/9.5/9 9% | |
| Q | Effect 1 | 70/115/160/205/250 | → | ▲ 80/125/170/215/260 6% |
Show the earlier 35 patches, back to V1.0.0.104
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 50/65/80/95/110 | → | ▲ 50/75/100/125/150 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 40/45/50/55/60/65 | → | ▲ 50/50/50/50/50/50 5% | |
| W | Effect 3 | 3/3/3/3/3 | → | ▼ 2.5/2.5/2.5/2.5/2.5 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cast range | 25000/25000/25000 | → | ▼ 10000/10000/10000 60% | |
| R | Cooldown | 65/50/50 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 91 | → | ▼ 85 7% | ||
| Q | Cost | 50/55/60/65/70/75 | → | ▲ 40/45/50/55/60/65 16% | |
| Q | Effect 1 | 50/100/150/200/250 | → | ▲ 70/115/160/205/250 7% | |
| E | Cost | 70/85/100/115/130/145 | → | ▲ 70/80/90/100/110/110 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 3 | 0.3/0.5/0.5 | → | ▲ 0.4/0.5/0.5 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.08 | → | ▲ 1.1 2% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.4 | → | ▼ 1.08 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 53.544 | → | ▼ 53.54 0% | ||
| HP regen | 5.424 | → | ▼ 5.4 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP Class-wide | 477.72 | → | ▲ 490 3% | ||
| HP per level Class-wide | 79 | → | ▲ 91 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cooldown | 15/14/13/12/11 | → | ▲ 13/12.5/12/11.5/11 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.42 | → | ▲ 5.424 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 20/24/28/32/36 | → | ▲ 25/30/35/40/45 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 60/110/160/210/260 | → | ▼ 50/100/150/200/250 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 2 | 80/105/130/155/180 | → | ▼ 50/65/80/95/110 38% | |
| W | Ratio a1 | 0.35 | → | ▼ 0.2 43% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 55/60/65/70/0 | → | ▼ 50/55/60/65/70 20% | |
| Q | Effect 1 | 50/50/50/50/50 | → | ▲ 60/110/160/210/260 220% | |
| Q | Effect 2 | 2/2/2/2/2 | → | ▲ 50/50/50/50/50 | |
| W | Cost | 60/60/60/60/0 | → | ▼ 60/60/60/60/60 25% | |
| W | Effect 1 | 80/105/130/155/180 | → | ▼ 2/4/6/8/10 95% | |
| W | Effect 2 | 3/3/3/3/3 | → | ▲ 80/105/130/155/180 | |
| E | Cost | 85/100/115/130/0 | → | ▼ 70/85/100/115/130 16% | |
| E | Effect 1 | 60/105/150/195/240 | → | ▼ 20/24/28/32/36 81% | |
| E | Effect 2 | 5/5/5/5/5 | → | ▲ 60/105/150/195/240 | |
| R | Cost | 100/100/0 | → | ▼ 100/100/100 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base mana Class-wide | 334 | → | ▲ 384 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 60/70/80/90/0 | → | ▲ 55/60/65/70/0 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 50/60/70/80/90 | → | ▲ 60/70/80/90/0 14% | |
| W | Cost | 60/60/60/60/60 | → | ▲ 60/60/60/60/0 20% | |
| E | Cost | 70/85/100/115/130 | → | ▲ 85/100/115/130/0 14% | |
| R | Cost | 100/100/100 | → | ▲ 100/100/0 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 50 | → | ▲ 53.544 7% | ||
| Base HP Class-wide | 345 | → | ▲ 477.72 38% | ||
| Base armor Class-wide | 12 | → | ▲ 18.72 56% | ||
| Base mana Class-wide | 250 | → | ▲ 334 34% | ||
| HP regen Class-wide | 4.5 | → | ▲ 5.42 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 8 | → | ▲ 12 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cast range | 3000/3000/3000 | → | ▲ 3340/3340/3340 11% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 340 | → | ▼ 330 |
| Final Spark | Cooldown | 80/60/40 | → | ▲ 80/65/50 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 315 | → | ▲ 340 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base mana regen per 5 seconds | 5.6 | → | ▲ 6.6 |
| Light Binding | Mana cost | 60/75/90/105/120 | → | ▼ 50/60/70/80/90 |
| Finales Funkeln | Mana cost | 100/150/200 | → | ▼ 100 at all ranks |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Lucent Singularity | Cooldown | 9 | → | ▲ 10 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Prismatic Barrier | Base shield strength | 60/85/110/135/160 | → | ▲ 80/105/130/155/180 |
| Prismatic Barrier | Missile speed | 1200 | → | ▲ 1400 |
| Lucent Singularity | Cooldown | 10 | → | ▼ 9 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Light Binding | Cooldown | 16/15/14/13/12 | → | ▼ 15/14/13/12/11 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Prismatic Barrier | Base shield strength | 50/75/100/125/150 | → | ▲ 60/85/110/135/160 |
| Finales Funkeln | AP ratio | 85% AP | → | ▼ 75% AP |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Prismatic Barrier | AP ratio | 30% AP | → | ▲ 35% AP |
| Prismatic Barrier | Mana cost | 75 | → | ▼ 60 |
| Prismatic Barrier | Missile width | — | → | ▲ by 22% |
| Lucent Singularity | Slow | 14/18/22/26/30% | → | ▲ 20/24/28/32/36% |
| Lucent Singularity | Detonation radius | 300 | → | ▲ 350 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Finales Funkeln | AP ratio | 75% AP | → | ▲ 85% AP |