
Hecarim Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Hecarim has been touched in 47 of the 305 patches tracked here, across 98 individual values: 47 moved in their favour, 49 against. Most recent change: patch 26.3.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Hecarim can move through units and gains attack damage equal to a percentage of his bonus movement speed.
Hecarim cleaves nearby enemies dealing physical damage.
Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.
Every change, newest first
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/85/110/135/160 | → | ▲ 60/90/120/150/180 9% | |
| Q | Rampage Bonus Damage Perc Coefficient | 0.04 | → | ▼ 0.03 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP per level | 99 | → | ▲ 106 7% | ||
| W | Buff Duration | 5/5/5/5/5 | → | ▼ 4/4/4/4/4 20% | |
| W | Damage Leech Perc | 20/20/20/20/20 | → | ▲ 25/25/25/25/25 25% | |
| E | Cooldown | 18/18/18/18/18 | → | ● 20/19/18/17/16 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| AD per level | 3.2 | → | ▲ 3.7 16% | ||
| W | Buff Duration | 4/4/4/4/4 | → | ▲ 5/5/5/5/5 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 30/30/30/30/30/30 | → | ▲ 28/26/24/22/20/20 22% | |
| W | Cost | 50/60/70/80/90/100 | → | ▲ 50/55/60/65/70/70 18% | |
| W | Damage Leech Perc | 25/25/25/25/25 | → | ▼ 20/20/20/20/20 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Resist Amount | 15/20/25/30/35 | → | ▼ 5/10/15/20/25 40% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Rampage Bonus Ratio | 4/4/4/4/4 | → | ▼ 3/3/3/3/3 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 650 | → | ▼ 625 4% | ||
| Q | Damage Coefficient | 0.95 | → | ▼ 0.9 5% | |
| W | Damage Leech Perc | 30/30/30/30/30 | → | ▼ 25/25/25/25/25 17% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 35 | → | ▼ 32 9% | ||
| HP per level | 104 | → | ▼ 99 5% | ||
| Q | Base Damage | 60/90/120/150/180 | → | ▼ 60/85/110/135/160 8% | |
| Q | Cost | 28/31/34/37/40/43 | → | ▲ 30/30/30/30/30/30 15% | |
| Q | Damage Coefficient | 0.9 | → | ▲ 0.95 6% | |
| Q | Effect 2 | 2/2/2/2/2 | → | ▲ 3/3/3/3/3 50% | |
| Q | Effect 6 | 6/6/6/6/6 | → | ▲ 8/8/8/8/8 33% | |
| Q | Rampage Bonus Ratio | 2/2/2/2/2 | → | ▲ 4/4/4/4/4 100% | |
| Q | Rampage Cooldown Reduction | 1/1/1/1/1 | → | ▼ 0.75/0.75/0.75/0.75/0.75 25% | |
| E | Cooldown | 20/19/18/17/16 | → | ● 18/18/18/18/18 0% | |
| E | Effect 1 | 250/250/250/250/250 | → | ▼ 150/150/150/150/150 40% | |
| E | Effect 2 | 450/450/450/450/450 | → | ▼ 350/350/350/350/350 22% | |
| E | Min Damage Coefficient | 0.55 | → | ▼ 0.5 9% | |
| R | Effect 3 | 2/2/2 | → | ▼ 1.5/1.5/1.5 25% | |
| R | Fear Duration Max | 2/2/2 | → | ▼ 1.5/1.5/1.5 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 4.25 | → | ▲ 5.45 28% | ||
| Base HP Class-wide | 580 | → | ▲ 650 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Damage Coefficient | 0.85 | → | ▲ 0.9 6% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/97/134/171/208 | → | ▼ 60/90/120/150/180 10% | |
| Q | Effect 1 | 60/97/134/171/208 | → | ▼ 60/90/120/150/180 10% | |
| E | Effect 3 | 60/100/140/180/220 | → | ▼ 60/90/120/150/180 14% | |
| E | Min Damage | 30/50/70/90/110 | → | ▼ 30/45/60/75/90 14% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cast range | 525/525/525/525/525 | → | ▲ 1500/1500/1500/1500/1500 186% | |
| W | Cooldown | 18/18/18/18/18 | → | ▲ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cooldown | 22/21/20/19/18 | → | ▲ 18/18/18/18/18 10% | |
| W | Minion Heal Cap | 90/120/150/180/210 | → | ▲ 120/150/180/210/240 20% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor | 32 | → | ▲ 35 9% | ||
| Q | Damage Coefficient | 0.75 | → | ▲ 0.85 13% | |
| R | Damage Coefficient | 0.75 | → | ▲ 0.85 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Damage Coefficient | 0.7 | → | ▲ 0.75 7% | |
| E | Min Damage Coefficient | 0.5 | → | ▲ 0.55 10% | |
| R | Damage Coefficient | 0.7 | → | ▲ 0.75 7% |
Show the earlier 38 patches, back to V1.0.0.140
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Armor per level | 4 | → | ▲ 4.25 6% | ||
| Base armor | 36 | → | ▼ 32 11% | ||
| Q | Rampage Bonus Ratio | 0.05/0.05/0.05/0.05/0.05 | → | ▲ 2/2/2/2/2 | |
| E | Effect 3 | 70/130/190/250/310 | → | ▼ 60/100/140/180/220 26% | |
| E | Min Damage | 35/65/95/125/155 | → | ▼ 30/50/70/90/110 26% | |
| R | Rampage Bonus Ratio | 0.05/0.05/0.05 | → | ▲ 2/2/2 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 6 | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.65/0.65/0.65/0.65/0.65 13% | |
| E | Max Move Speed | 0.75/0.75/0.75/0.75/0.75 | → | ▼ 0.65/0.65/0.65/0.65/0.65 13% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/102/144/186/228 | → | ▼ 60/97/134/171/208 7% | |
| Q | Effect 1 | 60/102/144/186/228 | → | ▼ 60/97/134/171/208 7% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base MR Class-wide | 32.1 | → | ▼ 32 0% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 6 | 0.85/0.85/0.85/0.85/0.85 | → | ▼ 0.75/0.75/0.75/0.75/0.75 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 3 | 90/150/210/270/330 | → | ▼ 70/130/190/250/310 10% | |
| E | Effect 4 | 45/75/105/135/165 | → | ▼ 35/65/95/125/155 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 6 | 1/1/1/1/1 | → | ▼ 0.85/0.85/0.85/0.85/0.85 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 6 | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 1/1/1/1/1 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Base Damage | 55/95/135/175/215 | → | ▲ 60/102/144/186/228 7% | |
| Q | Effect 1 | 55/95/135/175/215 | → | ▲ 60/102/144/186/228 7% | |
| Q | Effect 5 | 66/66/66/66/66 | → | ▼ 60/60/60/60/60 9% | |
| Q | Minion Damage Ratio | 0.66/0.66/0.66/0.66/0.66 | → | ▼ 0.6/0.6/0.6/0.6/0.6 9% | |
| R | Minion Damage Ratio | 0.66/0.66/0.66 | → | ▼ 0.6/0.6/0.6 9% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 3 | 1.5/1.5/1.5 | → | ▲ 2/2/2 33% | |
| R | Fear Duration Max | 1.5/1.5/1.5 | → | ▲ 2/2/2 33% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Rampage Bonus Ratio | 0.1/0.1/0.1/0.1/0.1 | → | ▼ 0.05/0.05/0.05/0.05/0.05 50% | |
| E | Effect 3 | 90/160/230/300/370 | → | ▼ 90/150/210/270/330 9% | |
| E | Effect 4 | 45/80/115/150/185 | → | ▼ 45/75/105/135/165 9% | |
| R | Rampage Bonus Ratio | 0.1/0.1/0.1 | → | ▼ 0.05/0.05/0.05 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 32/34/36/38/40/42 | → | ▲ 28/31/34/37/40/43 4% | |
| E | Cooldown | 24/22/20/18/16 | → | ▲ 20/19/18/17/16 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Effect 1 | 55/90/125/160/195 | → | ▲ 55/95/135/175/215 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Effect 1 | 20/20/20/20/20 | → | ▲ 30/30/30/30/30 50% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7 | → | ▼ 1.4 80% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 58 | → | ▲ 66 14% | ||
| Base armor Class-wide | 26.72 | → | ▲ 36 35% | ||
| Q | Effect 1 | 50/85/120/155/190 | → | ▲ 55/90/125/160/195 4% | |
| E | Effect 3 | 80/150/220/290/360 | → | ▲ 90/160/230/300/370 5% | |
| E | Effect 4 | 40/75/110/145/180 | → | ▲ 45/80/115/150/185 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 2 | 1/1/1 | → | ▼ 0.75/0.75/0.75 25% | |
| R | Effect 3 | 50/125/200 | → | ▼ 1.5/1.5/1.5 99% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| W | Cast range | 525/525/525/525/525 | → | ▲ 575/575/575/575/575 10% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD | 61.376 | → | ▼ 58 6% | ||
| Q | Effect 1 | 60/95/130/165/200 | → | ▼ 50/85/120/155/190 8% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| E | Effect 1 | 20/20/20/20/20 | → | ▲ 250/250/250/250/250 | |
| E | Effect 2 | 20/25/30/35/40 | → | ▲ 450/450/450/450/450 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Cast range | 1000/1000/1000 | → | ▲ 50000/50000/50000 |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base HP | 599.6 | → | ▼ 580 3% | ||
| HP per level | 95 | → | ▼ 90 5% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base mana | 327.2 | → | ▼ 277.2 15% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base mana Class-wide | 277.2 | → | ▲ 327.2 18% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 20/23/26/29/32 | → | ▼ 32/34/36/38/40 38% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| HP regen | 9.26 | → | ▼ 7 24% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 24/26/28/30/32 | → | ▲ 20/23/26/29/32 7% | |
| W | Effect 4 | 60/90/120/150/180 | → | ▲ 90/120/150/180/210 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base AD Class-wide | 56 | → | ▲ 61.376 10% | ||
| Base HP Class-wide | 440 | → | ▲ 599.6 36% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 20 | → | ▲ 26.72 34% | ||
| Base mana Class-wide | 210 | → | ▲ 277.2 32% | ||
| HP regen Class-wide | 8 | → | ▲ 9.26 16% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 24/28/32/36/40 | → | ▲ 24/26/28/30/32 12% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Base armor Class-wide | 16 | → | ▲ 20 25% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| Q | Cost | 25/25/25/25/25 | → | ▼ 24/28/32/36/40 28% |
| Ability | What changed | Before | After | Since 3.7 | |
|---|---|---|---|---|---|
| R | Effect 1 | 100/200/300 | → | ▲ 150/250/350 25% | |
| R | Ratio a1 | 0.4 | → | ▲ 1 150% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spirit of Dread | Cooldown | 18/17/16/15/14 | → | ▲ 22/21/20/19/18 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Rampage | Base damage | 50/85/120/155/190 | → | ▲ 60/95/130/165/200 |
| Spirit of Dread | Healing | 10/15/20/25/30 | → | ● 20% at all ranks |
| Spirit of Dread | Cooldown | 14 at all ranks | → | ▲ 20/18.5/17/15.5/14 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 320 | → | ▲ 345 |
| Stats | Base attack damage | 56 | → | ▲ 59 |
| Stats | Attack damage per level | 3 | → | ▲ 3.2 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Devastating Charge | Initial bonus movement speed | 0% | → | ▲ 25% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Rampage | Damage to minions | 50% | → | ▲ 66% |