
Brand Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Brand has been touched in 37 of the 305 patches tracked here, across 64 individual values: 38 moved in their favour, 26 against. Most recent change: patch 26.11.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.
Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces, up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
The kit this replaced
Reworked in patch 6.9. Icons are the originals, still served by Data Dragon at version 3.7.9.
Every change, newest first
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Base armor | 27 | → | ▼ 24 11% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Jungle Monster DPS Cap | 40 | → | ▲ 50 25% | |
| P | Monster Mod | 265 | → | ▲ 270 2% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Monster Mod | 260 | → | ▲ 265 2% | |
| W | AP Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.7/0.7/0.7/0.7/0.7 17% | |
| R | AP Ratio | 0.25/0.25/0.25 | → | ▲ 0.3/0.3/0.3 20% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Monster Mod | 240 | → | ▲ 260 8% | |
| Q | Stun Duration | 1.5/1.5/1.5/1.5/1.5 | → | ▲ 1.75/1.75/1.75/1.75/1.75 17% | |
| R | Cooldown | 100/90/90 | → | ▲ 90/80/80 11% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Monster Mod | 215 | → | ▲ 240 12% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Jungle Monster DPS Cap | 30 | → | ▲ 40 33% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Q | Cost | 50/50/50/50/50/50 | → | ▼ 70/70/70/70/70/70 40% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| E | Base Damage | 60/85/110/135/160 | → | ▼ 55/80/105/130/155 5% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Effect 1 | 40 | → | ▼ 30 25% | |
| E | Base Damage | 60/90/120/150/180 | → | ▼ 60/85/110/135/160 8% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Monster Mod | 200 | → | ▲ 215 8% | |
| R | Base Damage | 200/300/400 | → | ▼ 175/250/325 17% | |
| R | Cooldown | 90/75/105 | → | ▼ 100/90/90 4% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Monster Mod | 220 | → | ▼ 200 9% | |
| Q | Total Damage | 80/110/140/170/200 | → | ▼ 70/100/130/160/190 7% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Monster Mod | 230 | → | ▼ 220 4% | |
| P | Percent Health Damage | 2.5 | → | ▼ 2 20% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Monster Mod | 220 | → | ▲ 230 5% | |
| E | Base Damage | 65/90/115/140/165 | → | ▲ 60/90/120/150/180 4% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Armor per level | 4.7 | → | ▼ 4.2 11% | ||
| Attack speed | 0.625 | → | ▲ 0.681 9% | ||
| Base HP | 590 | → | ▼ 570 3% | ||
| Base armor | 22 | → | ▲ 27 23% | ||
| HP per level | 102 | → | ▲ 105 3% | ||
| P | Monster Mod | 120 | → | ▲ 220 83% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Effect 1 | 30 | → | ▲ 40 33% | |
| Q | Total Damage Coefficient | 0.55 | → | ▲ 0.65 18% | |
| E | E Damage Calc Coefficient | 0.45 | → | ▲ 0.5 11% | |
| E | Explosion Damage Coefficient | 0.45 | → | ▲ 0.5 11% |
Show the earlier 25 patches, back to V1.0.0.125
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 520 | → | ▲ 590 13% | ||
| HP per level Class-wide | 88 | → | ▲ 102 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| W | Cast range | 900/900/900/900/900 | → | ▲ 2500/2500/2500/2500/2500 178% | |
| W | Cooldown | 10/9.5/9/8.5/8 | → | ▲ 0/0/0/0/0 100% | |
| E | Cooldown | 12/11/10/9/8 | → | ▲ 10/9/8/7/6 20% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 57.04 | → | ▼ 57 0% | ||
| Base HP Class-wide | 519.68 | → | ▲ 520 0% | ||
| Base armor Class-wide | 21.88 | → | ▲ 22 1% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| W | Effect 1 | 75/120/165/210/255 | → | ▲ 90/130/170/215/260 5% | |
| E | Cooldown | 10/9/8/7/6 | → | ▼ 12/11/10/9/8 25% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 70/95/120/145/170 | → | ▲ 90/140/190/240/290 58% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Effect 1 | 35 | → | ▼ 30 14% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| P | Effect 1 | 12 | → | ▲ 35 192% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 70/90/110/130/150 | → | ▲ 70/95/120/145/170 9% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 25000/25000/25000/25000/25000 | → | ▼ 1100/1100/1100/1100/1100 96% | |
| Q | Cooldown | 8/7.5/7/6.5/6 | → | ▲ 0/0/0/0/0 100% | |
| Q | Effect 1 | 80/110/140/170/200 | → | ▲ 90/150/245/315/440 77% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.0848 | → | ▲ 1.1 1% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.424 | → | ▼ 1.0848 80% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Base HP Class-wide | 507.68 | → | ▲ 519.68 2% | ||
| HP per level Class-wide | 76 | → | ▲ 88 16% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| MR per level Class-wide | 0 | → | ▲ 0.5 |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 5.42 | → | ▲ 5.424 0% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Q | Effect 1 | 80/120/160/200/240 | → | ▼ 80/110/140/170/200 12% | |
| Q | Ratio a1 | 0.65 | → | ▼ 0.55 15% | |
| W | Cooldown | 10/10/10/10/10 | → | ▲ 10/9.5/9/8.5/8 10% | |
| W | Cost | 70/80/90/100/110 | → | ▲ 60/70/80/90/100 11% | |
| E | Cooldown | 12/11/10/9/8 | → | ▲ 10/9/8/7/6 20% | |
| E | Effect 1 | 70/105/140/175/210 | → | ▼ 70/90/110/130/150 21% | |
| E | Ratio a1 | 0.55 | → | ▼ 0.35 36% | |
| R | Effect 1 | 150/250/350 | → | ▼ 100/200/300 20% | |
| R | Effect 3 | 100/100/100 | → | ▲ 150/225/300 125% | |
| R | Ratio a1 | 0.5 | → | ▼ 0.25 50% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| W | Cost | 70/75/80/85/90 | → | ▼ 70/80/90/100/110 12% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Base mana Class-wide | 325.6 | → | ▲ 375.6 15% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 52 | → | ▲ 57.04 10% | ||
| Base HP Class-wide | 380 | → | ▲ 507.68 34% | ||
| Base armor Class-wide | 16 | → | ▲ 21.88 37% | ||
| Base mana Class-wide | 250 | → | ▲ 325.6 30% | ||
| HP regen Class-wide | 4.5 | → | ▲ 5.42 20% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 12 | → | ▲ 16 33% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| E | Cast range | 650/650/650/650/650 | → | ▼ 625/625/625/625/625 4% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| Base AD | 51.66 | → | ▲ 52 1% | ||
| W | Cost | 70/80/90/100/110 | → | ▲ 70/75/80/85/90 11% | |
| E | Cost | 60/65/70/75/80 | → | ▼ 70/75/80/85/90 14% | |
| R | Cost | 100/150/200 | → | ▲ 100/100/100 33% | |
| R | Effect 3 | 100/150/200 | → | ▼ 100/100/100 33% |
| Ability | What changed | Before | After | Since 6.9 rework | |
|---|---|---|---|---|---|
| E | Cast range | 625/625/625/625/625 | → | ▲ 650/650/650/650/650 4% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 315 | → | ▲ 340 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Pyroclasm | Missile speed | 800 | → | ▲ 1000 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Conflagration | Range | 675 | → | ▼ 625 |
| Pillar of Flame | Base damage | 80/125/170/215/260 | → | ▼ 75/120/165/210/255 |