
Vex Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Vex has been touched in 6 of the 305 patches tracked here, across 10 individual values: 8 moved in their favour, 2 against. Most recent change: patch 26.13.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
Launch a damaging missile that accelerates mid-flight.
Gain a shield and damage nearby enemies.
Summon a damaging and slowing zone that applies Gloom to enemies.
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Every change, newest first
| Ability | What changed | Before | After | Since 11.19 release | |
|---|---|---|---|---|---|
| R | Takedown Window | 6/6/6 | → | ▲ 8/8/8 33% |
| Ability | What changed | Before | After | Since 11.19 release | |
|---|---|---|---|---|---|
| P | Gloom Proc Calc Coefficient | 0.2 | → | ▲ 0.25 25% | |
| P | Gloom Proc Calc End Value | 140 | → | ▲ 150 7% | |
| P | Gloom Proc Calc Start Value | 30 | → | ▲ 40 33% |
| Ability | What changed | Before | After | Since 11.19 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/105/150/195/240 | → | ▲ 70/115/160/205/250 7% | |
| W | Cooldown | 20/18/16/14/12 | → | ▲ 16/15/14/13/12 12% |
| Ability | What changed | Before | After | Since 11.19 release | |
|---|---|---|---|---|---|
| Q | Cooldown | 9/8/7/6/5 | → | ▲ 8/7/6/5/4 14% | |
| Q | Q Damage Calc Coefficient | 0.6 | → | ▲ 0.7 17% |
| Ability | What changed | Before | After | Since 11.19 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.25 | → | ▲ 4.45 37% | ||
| Base HP Class-wide | 520 | → | ▲ 590 13% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 0.5 | → | ▲ 1.3 160% | ||
| W | Shield Amount | 50/80/110/140/170 | → | ▼ 50/75/100/125/150 9% |
| Ability | What changed | Before | After | Since 11.19 release | |
|---|---|---|---|---|---|
| Q | Base Damage | 60/110/160/210/260 | → | ▼ 60/105/150/195/240 6% |